Tether/anchors needs to instant supresse, no "activation" timer or anything. The moment someone enters the affected area within the anchor zone, it should instant anchor and suppress.
I freaking hate, when I've done everything right, baited the player using the super, only for his super to work for a second and kill me, and THEN he gets tethered... what the actual F?
Just like you did with buble titans (they used to have a way slower activation) you should do the same for tether.
Especially when the super has a 3hour movement animation, 6hour arrow travel time, we don't need a 24hour waiting time before the tether to work and do its just job...
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Skill issue?
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This has actually been an issue for a LOOOONG time.
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Haha yea its pretty rough getting deadfall off. Mostly i just use it as a round 5 zone capture deterrent. It keeps titans and locks from running in and dropping theirs. Its pretty butts if you try to use it offensively. Youre more likely to miss the activation and get clapped midair for your trouble.
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Sure just remove my screen jerk and slowed movement when trying to aim
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They need to remove deadfall from the radar and remove it's pulse. It's supposed to be a trap but it sucks -blam!- at it when you can clearly see it from the other side of a wall
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The pulse that deadfall does when it lands really should suppress enemies. Its not a broken idea since tether kina sucks and it still won't matter if no one is close enough to get tethered
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100%. Last few days have heads just straight up walking through them like I'm tossing wet tissues.
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I agree, I'll shoot off a tether sometime when I see a super coming, but they usually walk right on through it before it activates and kill me a teammates. The delay really sucks, can hardly use it as a counter to other supers. Even when you set it as a trap.