Let’s be honest, hierarchy of needs is a poor man’s, even more complicated ticcu’s Divination.
Ticcu’s is just overall better because everything H does, T does better. I don’t remember if H does more damage when fully ramped up or whatever, but all I know is this: T is waaaaay more fun to use.
I’d give options how H could be reworked or buffed, but I don’t really don’t care about th now enough to try lmao
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[quote]Let’s be honest, hierarchy of needs is a poor man’s, even more complicated ticcu’s Divination. Ticcu’s is just overall better because everything H does, T does better. I don’t remember if H does more damage when fully ramped up or whatever, but all I know is this: T is waaaaay more fun to use. I’d give options how H could be reworked or buffed, but I don’t really don’t care about th now enough to try lmao[/quote] Ticcuns is a poor man’s hierarchy Bow needs 5 kills to proc the ring and when the rings down (you need catalyst for this part) you get access to 2 tracking arrows that deal more damage based on distance travelled that deal insane damage for free (each kill works on a new ring meaning you can make a whole new ring from just 2 arrows) And when you shoot through with the catalyst the bow instantly becomes the fastest firing bow in the game, allowing full draws in less than a second. Ticcuns requires alot more prep work than HoN, i have 10k kills on HoN and can say the bow is easily the most powerful bow in PvE. Its ad clear potential is unrivaled, damage against enemies (compared to other primaries) is unrivaled and teamplay is unrivaled (since other HoN users can use your rings and you can use theirs if for some reason yours goes away) Not only that you dont even need kills to build charge for the ring just precision hits
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Ticcu’s requires more prep work?? My guy, the bow has auto aim. It doesn’t matter if hierarchy is better for kills or damage, it feels clunky and you have to stay in one place.
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[quote]Ticcu’s requires more prep work?? My guy, the bow has auto aim. It doesn’t matter if hierarchy is better for kills or damage, it feels clunky and you have to stay in one place.[/quote] The auto aim tickles enemies you then have to do a perfect draw precision hit to maximize its usefulness. And lmao you dont have to stay in one place if you use it right
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To your point, I’m not as knowledgeable about hierarchy as you probably are so I’m sure there’s a way to get around having to stay still, but ticcu’s chain explosions are extremely fun, and the bow certainly does NOT trickle enemies in GMs. If it’s overload bow and solar burn, no overload is ever teleporting again lmao.
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Modifié par Gilgamesh : 10/21/2023 6:13:19 PM[quote]To your point, I’m not as knowledgeable about hierarchy as you probably are so I’m sure there’s a way to get around having to stay still, but ticcu’s chain explosions are extremely fun, and the bow certainly does NOT trickle enemies in GMs. If it’s overload bow and solar burn, no overload is ever teleporting again lmao.[/quote] Dude what i said the auto aim arrows tickle and they do, the hip fire arrows are meant to do almost 0 damage they are to prime a target And the same can be done with HoN with overload lol
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I used hierarchy in a few GMs and it’s pretty solid just needs a small buff