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10/8/2023 9:34:43 PM
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How To Be Less Bad At PVP

I played a lot of Solo Trials this weekend, and I have been disappointed by some of the decisions my teammates have made. Here is the advice I wish those new to PVP would follow: [b][u]Always: [/u][/b] 1) Play near cover. 2) When you hear your teammates engaging, do your best to get involved and deal some damage. Even a single shot will distract the enemy and can give your teammate the upper hand. 3) Don't try to get every -blam!-. Leaving someone weak for your teammate to clean up is just as good. Take your 2 or 3 shots, then return to cover. Staying too long in the open is bad. 4) Play the objective. You don't have to sit on the zone, but playing on the same side of the map as the zone can give your team the advantage. It's usually easier to defend an area than push into an area. 5) Play on the same side of the map as your team.. This will result in more team shots and easier revives. It also prevents 3v1 situations at the start of rounds. 6) Control the middle of the map instead of trying to flank. There are more angles in the middle, and team shooting is often easier when done from the middle. Flanking gives the enemy time to play a 3v2, and then, if they notice you flanking, a 3v1. 7) Don't group too closely with your team, especially behind the same piece of cover. Grenades can hit both of you, and it's easy for 1 person to pin down 2 people when they're challenging from the exact same angle. 8) Use a loadout that helps you counter the meta (what is most commonly used). 9) Use a super with a fast cooldown. It's better to get a bad super every game rather than risking not getting your super at all. [b][u]When LFGing: [/u][/b] 10) When possible, use a "normal" loadout. This allows your teammates to play off of you more easily, even when they are unfamiliar with you as an individual. For example: If your teammate is a sniper, you know your teammate will challenge snipe lanes. 11) Use a loadout that allows you to deal consistent damage. You don't want to miss out on kills, because you can't deal damage right away or you can't land your shots. Stay away from weapons that can't deal damage consistently (like Jotunn). [b][u]When in a Fireteam: [/u][/b] 12) Discuss an initial plan. It can be simple, but it helps to know who is doing what. When things go wrong, adjust your strategy. 13) Communicate specific information like enemy weapons, positions, health, and abilities like Decoy, Rift, or Barricade, but it's best to let people focus on the game. Some information is good, ALL the information is bad. Usually, the most important information is which special weapons are being used. 14) Remember what your teammates are using. You can use that information to predict how they will play. 15) Play in a party chat that is focused on the game. You play better when everyone is focused, and having a conversation in the background is a great way to lose focus. (This matters most when playing a tough game) Finally, for goodness sake, DONT LEAVE GAMES EARLY. It's just a scummy thing to do.
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  • Modifié par ΞsnΛχΞ : 10/9/2023 6:13:03 AM
    Thanks for all the tips. Here’s why none of this will work: 1. MM is completely random so you’ll either face top tier players or run over some team that has no chance. Either way, none of the advise above will matter. 2. “Play the objective” is as specific as saying “win the game”. There are a lot of things standing in your way if you’re bad at PvP and you’re trying to play the objective. 3. Trying to engage only because your teammate is engaging might very well get you killed because you’re not prepared, you probably don’t have the same overview, you don’t know where the enemies are etc., so essentially you panic, you peek and try to help and get sniped. 4. “Control the middle of the map” … ah yes, thank you. I didn’t need to know how I’m doing this when I’m “outskilled” by m&k Cronus guardians on console. Yeah, so I’m not flanking because I don’t want to be outnumbered. So I end up being run over because I failed to take the initiative. 5. And now my loadout is supposed to counter the meta? Right. Not like it’s a skill issue or anything. If I run into a bubble with Conditional Finality, I die. If someone runs into my bubble with CF, I die. See a pattern? 6. Super cooldown … that will depend more on kills than anything else. I get games where it’s match point and I have a third of my super. Other games I get it halfway through. Other players manage to get spectral blades in trials even though it has like a 45-minute cooldown. 7. Lfg sucks. You will team up with people who are as hopeless as you are. Nobody else will have you. So when your team of 0.6 kds discusses the “plan”, remember that all your knowledge and skill has gotten you nothing but a negative kd so far. Besides, most people don’t even have or use a mic. And most of them drop out after one loss or even two rounds lost or something. Finally, as I mentioned before, the MM is arbitrary and the playlist is full of cheaters. So the best way to deal with all that is to stay the hell away.

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