I think the social aspects dying is down to two things.
1) it's a reflection of today's media, how people use it and how a game meets those standards, which is different to how it was even 5 years ago - attention spans seem shorter and gratification has to be instant. To use a term that Bungie themselves once used, it has to be "watchable", there have to be moments and clips that draw attention. A slow burner doesn't appeal to most of the game's intended audience anymore.
2) D2 simply has more stuff to do and we're a lot stronger in it; in D1, making those connections with random people could supplement content droughts, and it was easier for players to stand out in basic content. When I see someone blitz through Strikes with Trinity Ghoul and zoom around with Eager Edge, I'm not wowed because that's what most people are doing. If you 1 or 2-phased a Raid boss in D1, that was a massive achievement and you knew the people with you were great. Now, it's the expectation and anything less is a failure.
I met my primary circle of friends in my adolescence by joining a custom games session in Halo: Reach after I was invited by someone I played against in Team SWAT 4 or 5 times in a row, so I'm appreciative of how games and the social aspect have influenced my life. The group has mostly fallen apart, but I still speak to my best friend amongst them regularly; often times, after a session on D2, we'll go to the Tower and talk about nothing for an hour or two. It's nice.
I love the movement and the differences among my three characters. No other game is so smooth and natural. I'm never fighting the controls because my Titan can't run in a straight line, like in Gears of War. It's not Unreal Engine, which I hate, and the button layout isn't stupid, like pressing Y to jump and L2 to run and other dumb layouts. I'm so used to my controller that sometimes I forget what the button combination is to get on m sparrow is. I just think about it and off I go.
Your paragraph brought back fantastic memories of D1!! Thank you so much for this! I definitely agree though, Destiny 2 will never have the same social aspect as Destiny 1 did.
This game in its current state, the elites aren't elite enough to guide through and casuals aren't casual enough to just have fun, because the devs expect both to be manic hamsters that tirelessly run the same copy paste activity 17 times for a bounty
The lfg and tower part is absolutely relatable, I used to be able to call for help in public channel and get legit guidance or clan invitation, when the Almighty world event was live, that scene was complete garbage yet we had a good 2 hours conversation from world bank to third world poverty with dozens of random stranger I shall never see again
Now my public channel is muted by default
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