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Destiny 2

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1/1/2023 11:44:19 PM
100

We don't need light level anymore

Hear me out. All Light Level based progression does anymore is lock enjoyable content again for veteran players who were just enjoying them and blocks new players from playing new content entirely. I know several veteran players who express this as the reason to their burn out and feels like a punishment rather than a challenge and keeps basically any of my friends who are new players from even starting to play for how much grinding they have to do before enjoying the game with friends. We only really need difficulty selection as we do now, just without the grinding barrier of light level. I guarantee D2 would see a massive increase in playerbase and dedicated players if this was done. I've been playing Destiny since the beta and it just doesn't make sense to keep light level progression anymore. The only kind of grinding that ever feels good and rewarding is for gear stats and guns anyway, so what's the point? It only hurts the game and blocks players from enjoying new content.

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  • Leveling is a part of RPGS. The problem is that this game’s progression system is a broken travesty. In well-designed games, you can level up playing any part of the game. Progression is just a function of time invested. End-game rewards are the top tier of loot in terms of power, not chasing a number or chasing currency. The Milestone and Pinnacle system are a broken holdover from D2 Y1 when the game launched with a broken loot system (fixed weapon rolls and cosmetic armor). So ther was no reason to play any activity once you had one of every kind of weapon or armor piece. So Bungie faced the problem of how to you get people to grind a loot game with no loot? [i]You play hide and seek with progression.[/i] So they broke the relationship between player time investment and rate of progression. You all limit which activities and end-game relevant as far as progression. Result? You confine the player to an ever-shrinking circle of activities that can progress his character or gear. The RNG nature of the system turn that circle of activity into a slot machine where you gamble your time in hope that the game spits out something useful. If it doesn’t? The game has effectively stolen your time. Add to that a Champion system that severely restricts what weapons you can use and a Seasonal system that pushes people towards specific builds? You have rigid metas that quickly go stale, and a highly repetitive/poorly-rewarding play loop that people are growing tired of. Especially if they play the most “difficult” content. Progression simply needs to be overhauled instead of an endless series of bandages slapped on it.

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