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Modifié par Shuyahh : 11/17/2022 5:15:29 PM
0

Legendary / Master lost sector loot

Just did 5 legendary and one master flawless lost sector run. Lot: Exactly nothing (except a few enhancement cores). Seriously, Bungo, whoever decided that would be good game mechanics should be kicked in the butt. What makes this worse is that you cannot influence what exotic armor piece you get. I could be one you already have gotten three times. And even if you get what you want, it may have crappy stats - regardless of the armor perk the player may have put on his ghost. This is piss poor game design. There's a limit to random loot in a game. Why in all the earth don't you give players a choice at the end of a lost sector run that actually does drop an exotic? Or at least one the player doesn't have in his inventory or vault if he hasn't got everything there already - even if he has got it in the collection? Because that is the next point of criticism: Why do I get abysmal stats from exotic armor I pull from the collection (the same is true for initial drops from some end game activity, like the Witch Queen campaign's last mission)? Players grinded hard for it, and you make them play more for it just to have it with good stats? Which ill-directed mind at your company comes up with crap like that - some psychologist having been tasking with devising ways to keep players in Destiny longer and make them spend more money? Such people would be a greater benefit for society if they would sweep the streets. When players pull an exo from their collection, let it have 60+ stats, not 48! You at Bungo have *no respect* for your customers and their time, do you?

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