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Destiny 2

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Modifié par Wes : 12/1/2021 2:16:56 AM
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Wes
Wes

I don't like how easy it is to choose St0mp-EE5 over everything else.

So full disclosure first off, I'm a Hunter main and I used to spend a lot of time on Stompees. I felt like they became a crutch so I took them off for good. (Been loving Frostees. Ornament can't come soon enough.) Also, I do think movement and the skill gap within movement are important, but I don't think Stompees or similar exotics are the way to do it. They, and exotics like them (Dunemarchers and Transversive Steps), create an environment where more and more people feel the need to use them after facing off against them. And then if more movement options come out they have to be more potent in order to be noticeable, like pre-nerf top tree Dawnblade. For lack of a better phrase, this is essentially "movement creep." Not sure what else to call it. But let's look at an example. All you Hunter mains out there, imagine the scenario where you are in a 1v1 against an exact copy of yourself. You have any exotic on that isn't Stompees, and your opponent has Stompess. Now we have this: Your opponent runs faster than you. Your opponent slides faster and further than you. Your opponent can escape any one of your roaming supers. Your opponent can bounce his head on the wall to close or extend the gap faster than you. Your opponent can escape your field of view faster and sooner than you can escape his. Your opponent can chase down kills if he gets the leg up faster than you can escape. Your opponent can escape if you get the leg up faster than you can chase him. Your opponent has more exaggerated directional changes in the air than you. Your opponent jumps higher, faster, and farther than you. Those are all facts. In [i]every core component of Destiny movement[/i], the Stompees Hunter has the advantage. The same can be said if you apply this scenario to Titans and Warlocks with their respective exotics, but to a lesser degree I would day. And there's [i][u][b]zero cost[/b][/u][/i] for these benefits. None. Not even a cooldown. Only thing they need to do is equip them, which becomes an easy (too easy) choice if they want those benefits. Zero build crafting is necessary as well. Literally equip and profit. This goes for Steps and Dunes as well. This just doesn't make sense. I think if movement is going to have significant impacts on the game and have a skill gap present within it (which it should), the movement options presented need to come with some sort of drawback or cooldown, whether the movement ability be a subclass node or an exotic.

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