Below there was a good point - there ought to be a cost to invade, make it more of a risk vs. reward decision (and by cost I mean more than the temporary loss of 1 teammates damage output). Perhaps you need to be carrying a certain number of motes to use the portal and then more motes equals more invasion time. If you die as an invader the motes you brought auto bank to the other team. When you invade the AI shouldn’t ignore you either. There should be more locations that you spawn into the other side to make it harder for the other team to find you upon invading.
May also be interesting if there were more than one kind of mote to collect (think light and dark motes in prophecy) and banking the different kinds would give some sort of control over the type of blockers.
More dynamics would just freshen the mode up. Like what if you could choose to consume 10+ motes for a a chunk of super or ability energy? Or maybe you could slam motes into blockers to do massive damage and clear them faster, for the cost of those motes. Perhaps high value targets drop super motes that let you bank 20 or 24+ for a special blocker but once you’re past 15 your movement is slowed and you’re debuffed until you bank. Ways to make you think more about the economy of motes, how to use them and when.
Other things would be new prime evils, and/or adding some simple mechanics or damage phases to the encounter so it’s not an instant melt. Imagine something like Crota where you need a sword bearer to initiate a damage phase for example. Design maps with 2 banks to defend, where banking spawns blockers at the corresponding bank on the enemy side (so, new maps of course).
If a teammate goes down have a short timer where a percentage of motes he was carrying could be recovered. Give us reasons to work as a team and revive each other.
Sorry this got long I got a little carried away. Just a few ideas *shrug*
English
-
Modifié par JazzyPaladin477 : 6/17/2021 3:42:27 PMYes I have said this many times that it should cost motes, or you should have to be holding motes, to invade. I actually love the idea of motes held being tied to invasion duration, that’s brilliant. Killing invaders quickly could win you the game. It would make invading an actual gamble, or GAMBIT as it were. would fix a lot of this shitty game mode.
-
Some of these ideas I like more than others but if any of these ideas were implemented gambit would be better.