Can we agree weather it's captains or minotaurs, etc. They teleport way too much and often behind you. It makes stunning them near impossible at times.
The teleporting needs to be addressed along with the damage they take to stun.
Currently it is annoying and just makes me not want to bother
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shoot them in the crotch, once I heard and tried it seems to work better when stunning them
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My issue is just Overload Captains atm. They got a bug going on where they ignore the effects of Overload, I.E. still healing, not getting stunnes despite the game saying you stunned them, still teleporting under the effects of overload. I think it might be a bug when they teleport well getting hit by overload the game doesn't know how to place them or what effect they are under since it hit the two different effects at the same time and prioritizes one over the other wrong. Minotaurs aren't to bad as long as their AI is making them camp in the middle of a room surrounded by Barrier Hob Goblins. Its a sad time when you get denied your momentum after stunning a Minotaur lol.
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4 commentairesTry overload hc on a timed payload hc. The seventh seraph revolver with timed payload stuns them in like 1 shot, 2 max.
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2 commentairesModifié par Ray : 6/7/2021 4:10:01 AM“tHe TeLePoRt” just aim and shoot. Time your shots and stop spraying mindlessly “ThE DaMaGe It TaKeS tO sTuN” as if divinity doesn’t stun IMMEDIATELY. Or as if arc grenades don’t stun IMMEDIATELY. Or if a warmind cell doesn’t stun IMMEDIATELY. A handcannon takes TWO SHOTS to stun if you have ep/tp and don’t sit up here and say you don’t have one because fatebringer is dropping like flies/easily farmable and I’m sure you have sunshot. Thorn also works in 2 shots. Sundering blast literally takes a chunk of their health after you stun them, making it even easier to take them out (as if they weren’t easy enough) Crown splitter deletes EVERYTHING so just finish it off with that. Lament is another great option if you don’t have have the god roll crown splitter Thundercrash with the chest piece literally OHKOs an overload without even stunning them if your light is high enough Literally overloads are a joke. Just learn how to deal with them
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1 commentaireIve had no issues eith overload champs this season personally. Nail them with witherhorde and kill them in about 5 seconds. Probably the easiest champions to defeat in the game since champions were introduced.
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My biggest complaint is Barrier Champions making Attacking Overload Champions immune along with the rest of the room while they hide away in the back.
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8 commentairesThey have never teleported behind me... They do occasionally teleport around and can be a nuisance but I can easily stun them, tag them with anarchy and hit them with something else killing them. Keep the fire on them, that's how overloads are supposed to be stopped.
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The only thing I have a problem with are the teleports. They happen too fast and they teleport too far away.
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Get a Fatebringer with explosive payload......easy stuns.
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3 commentairesOverload Champion? Meet Energy Accelerant + Crown Splitter.
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2 commentairesI have an idea. It may be hard but I’m sure it’ll work. Aim.
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4 commentairesI never seem to have a problem stunning and killing them solo, with multiple loadouts. I think these posts pretty much amount to #bungiemakeiteasy
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1 commentaireCaptains are way worse Barrier servitors are also very annoying Along with unstoppable ogres
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Whether*
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There are way too many things broken in this game and it's bullshit that they refuse to fix a lot of it.
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4 commentairesModifié par JazzyPaladin477 : 6/5/2021 11:25:05 PMHave you run into the second overload in the concealed void legend lost sector yet? Ridiculously buggy. JuSt constantly shoots and regenerates and shoots no mater what. Stunned with a timed payload true prophecy, hit him with a boss spec/frenzie/impact casing code duelo, and nope, fully recovered his health before I could even swap weapons/reload. Over and over and over and over. Dumped 7 rockets, top tree hammer super and three fusion grenades into him, ran out of hand cannon ammo, just would let die. That’s a lot of damage on solar burn. Bullshit is what it is.
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6 commentairesThe minotaurs at gatekeeper need to -blam!- off.
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Not really.
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Ive never had issues with minotaurs. Its the Captains that suck, theyre so erratic. Minotaurs at least warp too you, Captains is random.
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1 commentaireTheir teleportation is an issue, but the regen IMMEDIATELY after they were stunned were completely bullshit especially when you were doing a lost sector. I’ve dealt over 2/3 damage all the time and it pains me to see their health just goes back to FULL DURING RELOAD
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2 commentairesCrimson works every time in VOG. Otherwise use a hand canon with LOTS of rounds so if they do teleport you have enough shots to stun them. I can stun the captains with 4-5 rounds that way. The real problem is that Bungle keeps moving the goalposts on how to stun. Aim down sights? Multiple rounds? Reload? Couple that with bullet sponge targets and it’s a mess.
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I've had little trouble with Minotaurs tbh, but the Fallen champions, specifically Barrier Servitors, can piss off. Being able to shield other nonstop, pop behind cover when injured, and [i]continuing[/i] to shield through said cover while healing is utter bullshit.
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Yeah I feel u, what I do for minotaurs in gatekeeprs is prefire a witherhoard with breech and clear at the spawn. Once it procs the damage boost I stun with my smg, then 1 tap with my rocket. It takes some timing but saves a lot of hassle.
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I’ve found them to be fine tbh, I run overload smg and find it easy to stun them. The only thing that ever annoys me with champions is when you stun them when they’re mid action (jumping for instance) but then they don’t actually stun and move after the action like nothing ever happened.
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If only it was their only issues... Still move and shoot while being stun Full regenerate health when they shouldnt(inbetween stun and stunable phase) Don't get stun if the area was recently entered.... And if you don't have explosive round on your HC it is way too long to proc....and smg is just bad especially when they teleport every 2 seconds
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I have been just bringing breaching clear and take whatever the burn is for a power weapon and have at least Overload covered so I can just throw out a grenade, before a stun swap to rocket launcher and one tap them. I'm so done with all the issues that now I must cheese as much as I possibly can lmao. I even take stasis in