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Destiny 2

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Modifié par DuBChiri2 : 6/4/2021 3:20:16 AM
70

I don't really like the behemoth changes.

One thing I want to make very clear from the beginning and that is I'm NOT saying it shouldn't have gotten nerfed. I will explain my point of view on each specific nerf. [u]PVP[/u] Cryoclasm - the nerf to cryoclasm makes sense in the pvp environment. It was an insane burst of speed you could do in quick succession to gap close, run away, and easily shatter targets. How the nerf affects it, is that with how synergistic the slide was with both the uppercut and glacier grenade, the extra time required to shatter hurts their efficiency, especially since the freeze timer was reduced. [quote][b]Determined irrelevant to my argument.[/b] Where I find issue with the change to how it activates, is that it goes terribly with the nerf to glacier grenade. With a freeze duration only .10 of a second longer than the time it takes to wind up cryoclasm, the freeze slide combo no longer works and effectively limits how useful the actual shatter effect is...which is pretty much the only thing glacier grenade was useful for.[/quote] Shiver strike - again, I understand the reasoning behind what they targeted but it greatly affected the utility of the melee (changed from "made utility none"). It's weaker, slower, doesn't slow, and has lower knockback (adjustments to wording). [quote][b]Incorrect Essentially just a crappy shoulder charge[/b][/quote] [quote][b]Irrelevant[/b] The hunters shuriken still ricochets and slows targets from a distance, the warlocks still instantly freezes and is a projectile...the behemoth melee is essentially nothing that it was before which is honestly the biggest nerf stasis as a whole has received (because even with the warlocks melee ranged nerf it STILL froze...where as the titans melee does absolutely nothing it used to).[/quote] Glacial Quake - the nerf to the damage reduction and power attack freeze height make sense, but toning down the damage reduction and consistency of power attack is going to hurt it when paired with it overall being slower (cleaned up wording). Summary of PVP - they recognized it was too fast and went a bit too far slowing it down. It shatters worse, moves worse, and overall offers less utility. [quote][b]Irrelevant[/b] . . .than the other two stasis subclasses do more than ever, because that's what MADE behemoth good (the burst movement and shatter potential).[/quote] These changes carry over into pve, which it was already far behind the other two in terms of utility (adjusted wording). [u]PVE[/u] Cryoclasm - the nerf doesn't effect it too much in pve, but it's burst shattering has been hurt by it requiring a sprint start up. It's a shame, but whatever. Shiverstrike - it was already pretty garbage in pve and they took away the only thing it offered that was valuable. I don't need to explain it, anybody that's used behemoth knows the melee wasn't what you were using it for but it's now even worse. Glacial quake - being a little squishier sucks and the melee being slower isn't very helpful either, but overall mostly unchanged because you were just spamming the slam anyways. Summary of PVE - already pretty mid in pve compared to other titan subclasses and they hurt it's power overall. Not really a reason to use it other than for it's super which has been the case since release. Summary of all - not really much to say. It was stripped of it's greatest functionality in pvp and limited it's already mid pve aspects further. Slower, less efficient and to top it all off, they made the super worse. [u]Suggested changes[/u] Cryoclasm - remove start up requirement, allow for 1 slide on a 3-4 second cooldown. Allows for burst movement and shatter capabilities but not as bad as it was on release. Shiverstrike - increase velocity to be faster but not the same as release. This way it at least gives a burst in movement, just not one that let's you travel the map. Increase pve base damage by 20%. Glacial quake - with faster velocity on the shiverstrike, the current nerfs should actually be ok but we will see. I understand the nerfs are new and so people are going to be quick to say "you haven't given it enough time" which would be the case if the weaknesses were not so apparent. When you target the literal only thing it was used for, paired with the nerf to grenades...the titans stasis is a husk. The absolute worst of the 3 in pve before the nerfs and only better in pvp because it offered the craziest mobility known to mankind. So...yeah. I also understand the people that hate stasis as well. I didn't like being slowed, knocked into walls, frozen and ass blasted all day by people simply pushing a button...but I have never supported out right crippling a subclass that already functioned the least with the pain points of stasis. It was a fast as hell subclass with more limited crowd control capabilities which ARE the most annoying aspects of stasis. Do with my complaints that you will. I hate fighting behemoth in pvp, but I really enjoyed using it for it's movement. Now that it doesn't really...offer any of that, I don't think I'm going to bother anymore.

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