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Destiny 2

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Modifié par ApeX : 2/28/2021 12:08:58 AM
13

Doing Iron Banner smg kills really showed me how weak they are because of damage falloff.

Damage falloff is too much on smgs. the ttk is fine, but they have to compete with shotguns like felwinters. The stability allows for us to reasonably aim at a medium distance so i don't know why our bullets suddenly tickle the enemy if they are just 1m outside damage falloff. It literally tickles their health bar. 12dmg per hit and even less if your slightly further. Can we please nerf the damage falloff a little bit. I don't know how everyone else feels about SMGs in the crucible but feel free to leave your opinion. I feel they could do a little more damage and have slightly further range.

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