Been away from this game since the day Cyberpunk launched. That's 38 straight days as of today, the most extensive period I've been without playing Destiny since 2014. And coming back here to check out the first TWAB of the year only made me reinforce why I, a veteran Destiny player that sunk thousands of hours in this franchise, bought every single content release this game had (exception to BL as it's available through Game Pass), haven't felt the slightest urge (and still don't) of returning to play this game.
I read the TWAB and what I see wrong? Reissues of old sunset weapons (aka "grind-for-the-same-weapons-again-'cause-we-can't-be-bothered-to-make-new-ones") and vendors with their own mini season passes hamster wheels to make people grind their asses off for TWO Enhancement Prisms and ONE Ascendant Shard (the only minimal worthy rewards, imo).
There's a ton of problems with this.
[b][u]The weapon reissues[/u][/b]
This completely invalidates all the marketing Bungie threw at players about how good sunsetting would be because we would be earning brand new, powerful, loot that would make us "forget" the one we were ripped off. Bottom line? Everything that happened since then proves that all that marketing was nothing but a pile of lies.
You promised a lot in this matter but you delivered nothing. It was all wishful thinking. You remove our god rolled weapons and 2 months later you say "hey, go grind for those weapons again!".
Unacceptable! Will never happen, in what concerns me.
[b][u]Changes to ritual vendors[/u][/b]
While the announced changes may be appreciated by some players (I do think the rewards shown are pitiful), they don't address the elephant in the room: the fact that players still need to keep playing the same dead boring unchanged core activities that they've been playing for years.
The announced changes also maintain the game dependency in bounties, something that was promised would be alleviated with Beyond Light but it wasn't, as matter of fact it was the opposite.
But even giving this new vendor approach the benefit of doubt, why change only ritual vendors? Why not extend that philosophy to other NPC's, like Devrim Kay, Failsafe, Eris Morn, Banshee, Amanda Holliday, Ikora Ray, Suraya, and so on. Why?
[b][u]The positive[/u][/b]
The only (eventual) positive thing in all TWAB is the addition of two new unique weapon rewards to each of the three playlist rituals, but only in the assumption that they won't be just reskins of old weapons and that they'll drop with good rolls.
But even so I must ask: why always focus the new rewards in strikes, gambit and crucible? Why insist in that, when it's widely known that way too many players are saturated of playing those unchanged activities? Why not let players be able to also earn meaningful rewards by playing the game outside the ritual core activities? Why the obsession of always strangle players agency and meaningful rewards sources in the game?
[b][u]One more thing[/u][/b]
There's also one major thing I must say because, in my opinion, you at Bungie haven't grasped it yet, which is a shame considering this franchise has over 6 years: [b][u]New loot is NOT new content![/u][/b]
New content is new locations, new strikes, new PVE missions, new quests, new public events, new lost sectors, new PvP maps and modes, new endgame activities, new bounties, new gambit maps, new secrets, etc.
New loot is the reward for new content. New loot thrown into years old activities won't make the game feel fresh and appealing. I would rather grind a new activity/quest/mission for some old exotic than grind old activities for a brand new exotic, period.
It goes without saying that increasing the difficult of old activities and/or bringing back old locations isn't new content also.
[b][u]Conclusion[/u] [/b]
My advice is that if you at Bungie want to have players coming back often and craving to play your game, (I suspect you've been losing even more players since BL launch), you MUST invest in truly new content with adequate rewards.
Stop reissuing old stuff as new content, stop releasing new rewards for worn out activities and stop focusing the game in only a handful of activities.
Invest in quality over quantity and never remove content from the game if you haven't already something new to replace it (sunsetting is the real proof you don't go by this principle). Work towards keeping the game feeling fresh and it's content dynamic and probably you'll see your player base increase and players more positive about your franchise.
That's all. Now, back to my other games playlist.
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