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5/15/2020 3:33:45 AM
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Weapon retirement is a lazy solution to a problem that doesn't exist.

People don't want every new weapon to be OP. They just want them to be good. Your statement that we won't change out some of our good guns for some new guns just because they aren't better is completely wrong. You can introduce new weapons without making them "Better" then every other gun, you just have to make them [b][u]usable[/u][/b] My loadout changes every season. It's not because new guns are "better" It's because new guns are usable and I would like to try them out.

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  • No. The fact is that this community will ALWAYS look for the easy way out, and gravitate to the most broken shit in the sandbox. Bungie knows this, and this is the solution to all the people who refuse to let go of crutches.

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    • Anyone else notice how quickly the forum folk went from spam crying about the lie to spam crying about infusion caps?

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      • Sunsetting means that you dont need to grind anymore. Just use whatever drops. Play the new activities, strike, raid and dungeon after that you just wait for next DLC next fall. So just play the new DLC on release. Play the new content; will take like 2 months than uninstall destiny; play 10 months something else; reinstall destiny next fall xD Its not worth to grind weapons or gear.

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      • Overall, I do not see year 4 going well for Destiny 2 and Bungie at all. They are getting MAJOR backlash about this. Currently, instead of gear retiring, it still remains useful for everything. Bungie just gives players incentive to acquire new gear because they introduce new/better gear with new perks and/or new combinations of perks. This system works just fine. With sunsetting, the retired gear will only be useful in non-endgame activities (low-level strikes, basic destination activities like patrols, some Crucible playlists, etc.). I love this game and I have been here since year 1 of Destiny 1, but this might just kill it for me. To describe where the game is going currently, let me paint a picture: Destiny is Cayde-6, on the ground, and Bungie is Uldren about to pull the trigger. By introducing sunsetting, Bungie has basically said to players, “the last 3 years of your time, dedication, hard work, and patience means nothing to us, so it must mean nothing to you as well”. Bungie only has a few months to decide how much money they are going to have in their pockets.

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      • I think I bothered with two Trials cards at the beginning of the season? And more than once, I saw the Leviathan sniper rifle. THREE GEARS LATER, and I was seeing the same weapon in a pinnacle activity. Do you know how annoying that is? Or Mindbender’s. Do you know how ready I am to never see that or Revoker in Trials ever again? And the reason everyone uses those few weapons instead of others is because they’re the cream of the crop. The options are to nerf them, or sunset them, which removes from from endgame sandboxes. With sunsetting, players who enjoy the weapon can go apeshit in non-pinnacle activities with them even after they’re sunsetted. The other option, nerfing, usually makes the nerfed weapon unusable.

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      • Modifié par Amazinite : 5/15/2020 2:31:59 PM
        [quote]My loadout changes every season. It's not because new guns are "better" It's because new guns are usable and I would like to try them out.[/quote] This. My loadout during Forsaken? Supremacy, Nation of Beasts, and Bad Omens. My loadout during Black Armory? Lol I hardly played that season. My loadout during Joker’s Wild? Breakneck, Loaded Question, and 1k Voices. My loadout during Opulence? Austringer, Loaded Question, Tractor Cannon. My loadout during Shadowkeep? Tranquility, Every Waking Moment, Deathbringer. My loadout during Season of Dawn? Wish Ender, Python, Anarchy. Switched over to Steelfeather Repeater after the Wish Ender got fixed. My Loadout this season? The Seventh Seraph Revolver, Shotgun, and SAW, with the Divinity and Eriana’s Vow switched in when need be. And while my main setup changes every season, I still sometimes like to go back to older weapons and use them to change things up. It’s boring always using the same stuff, and sunsetting weapons will do cause exactly that by limiting our selection where it matters.

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        2 commentaires
        • This 100%. I use new weapons that look interesting, like the martyrs retribution GL from last season. It was a new frame type and worked well with sweet business so I had fun with it, and the reason I had fun with it was because I CHOSE to put it in the slot that holds recluse usually. I wasn't FORCED to use something new, I CHOSE to. Bungie should be making new interesting weapons with new frames and perk combos that entice players to change their current set up, not making people change their set up by forcibly retiring them. Sunsetting is not going to make the devs come up with good looking gun models that sound awesome and make you want them, they could be doing that already but they aren't. Perks aren't the issue here either, Rose is in my opinion the best pvp handcannon in the game and all it has is outlaw, I would rather use it over a spare rations any day and yet it will be sunset to stop power creep. Boggles the mind, it really does.

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        • There are so few situations where not using MT, Recluse, Anarchy would be optimal. Since I’ve gotten these I’ve only taken them off to have a wacky load out or do a bounty. Bungie has finally freed up the use of two of these and so now the game can actually move forward.

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          • [quote]People don't want every new weapon to be OP.[/quote] Yes they do. Be honest, how many people would be willing to drop their recluse for a new weapon that's mildly good? Why hasn't everyone dropped revoker with a good chunk of quality sniper rifles recently released? Its because people want/gravitate towards the most powerful items in the game. That's just a hard fact of human psychology. Few people actually will break from the mold, that's why items are called a 'meta' for a reason and why the meta is always larger than an anti-meta.

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            • Modifié par TheArtist : 5/16/2020 7:49:38 PM
              Funny. None of your characters have any of the Seraph weapons equipped. Not any of the seasonal mods equipped. The problem that Bungie is trying to solve. When people can endlessly level up OLD gear, there isn’t any need for the NEW gear.

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              5 commentaires
              • I made a post a few days ago about how they could half-*** this and still benefit the game. The bare minimum is they copy and paste the stats of a weapon on a new one, switch a few numbers around, change/ add/ remove an element, reduce or increase the grind, add a new archetype, and add a new perk or two, maybe combine perks to make new ones and tweak the numbers a little. How would everyone feel about a kinetic version of the curated Kindled Orchid, but can run something like Swashbuckler in place of Kill Clip and doesn't come with Drop Mag? How about if they combined Threat Detector and Surrounded? What if they made a toned down version of pinnacle weapon perks like if they made a new Magnificent Howl that increased range and target acquisition after a kill? How would people feel about an AR that is also a pulse rifle hybrid? Switching from something like a 720 AR to a 360 pulse (I know, it would be slightly weaker than a high impact frame), increasing it's range and accuracy when it switches. What if they added perks like Rapid Hit to more weapons like Antiope D? Or they could bring back more D1 gear on top of this? I wouldn't be against the return of gear from Dark Below, TTK, or RoI.

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              • You say this, and it’s how I feel about the weapons too, but I have read many comments in these forums since ShadowKeep drooped and each and every season, to the effect of “why should I care about these activities. I already have god rolls and these weapons aren’t better than what I already have. What motivation is there to play the seasonal activities?” For me, yeah I liked trying to get god rolls and using new weapons. Sometimes I used a weapon that had another in the archetype slightly better, but I prefers the look or sound of the one with slightly lesser stats. Not everyone feels this way. And I guess they assumed, for us we’re already no stranger to farming the new weapons.

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              • You use other weapons and that’s cool but most of the community will use the best of the best and why would want to put in more effort for usable when you can use the best

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              • Bungie isn’t lazy, they have had to come up with complex solutions to make the game play the way they want since D1 launch. Phasing out weapons, destroying the tower to get rid of problem weapons, nerfing things they didn’t play test very well and were too strong out of the box. Oh nevermind. Grade a lazy.

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              • You are right bro

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              • Love your user name- I’m sure that the bungie SJW sycophants are livid

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              • My load out changes every season too bro I'm running the seraph AR + seraph sub, new felwinter helm the lot, but help a bro out here they cant take my arsenic bow theres only like 10 bows in the game leave me be. I'm the last of my kind show support

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              • Very true. Perfect example are the Seraph Weapons. They look cool and I want to use them but you cannot get good perk combos on them because the game will not allow it.

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                5 commentaires
                • For pve they need to make bosses or encounters or strikes that favour a certain type of combat The reason snipers were overused in pve was because every boss kind of forces you to use them, they give you both safety and a good optimal dps Swords no matter how powerful bring too much risk than reward to use simply because of the stomp mechanic that virtually every boss has, plus it does help that bosses like the sanctified mind is anti CQC and pretty much requires a long ranged weapon Imagine a boss that was easier to kill with CQC weapons over long ranged

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                • I used to believe that sunsetting was nessesary, but considering the majority of gear we get now are just reissues or updates of year 1 weapons or ported from D1 I used to think power creep was a problem for weapons, and it used to be a problem in year 2 mostly because of auto reload, but sunsetting now feels like a lazy method, we alrwady did it in year 2 but thats because the gears were overhauled so we could accept it. But now it feels unessesary, it feels like a easy way for bungie to balance sandboxes without the need to actually balance

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                • Worked for taken king pretty good. I wouldn't have grinded any foundry packages if fatebringer wasn't sunsetted.

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                  • I really feel this

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                  • [quote]You can introduce new weapons without making them "Better" then every other gun, you just have to make them [b]usable[/b][/quote] I think this is what Bungie is having a hard time with, because once upon a time they went from double-primaries to specials, and the sandbox has been broken ever since. Not saying we should go back to double primaries, but I do think there is a very easy solution to fixing the sandbox so they don't have to try so hard making things "better." [url=https://www.bungie.net/en/Forums/Post/256054791?sort=0&page=0]This is how Bungie can fix everything[/url]

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                    • Oh no, it's a solution to a problem. Just one they don't want to talk about, the ability to make meaningful content that allows characters to actually grow.

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                    • Wait..... did you just change your name cause of that other post 😂 cause if so you made me laugh

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                    • I haven't cared about new loot for about a year now. Why? Because I already have everything I would ever want. A refresh is going to be nice.

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