And you know the Wormhusk is broken because of extensive personal use in Crucible?
I assume yes because your Hunter is only 104 Light lower than your Titan. I can see your opinion is based on personally found facts and not band wagons.
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I changed my gear just for you. Have a look now <3
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That's better. 😂 Still, Wormhusk isn't broken. No more than Mk44 Stand Asides with shotgun absorbing overshields from point blank when shoulder charging from 5.5 metres away. They need to undo the nerf on Orpheus Rigs though. That one was uncalled for.
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The mk44 stand asides overshield takes a while to activate, requires you to be sprinting, and requires you to have shoulder charge. The shield isn't even that powerful either. Shoulder charge is not broken, nor has it ever been, so that exotic is also useless. Orpheus is now in line with all the other super regen exotics (apart from shards in mayhem type modes). Go look at skull, it's practically useless in terms of super-gain, and ursa just doesn't work properly.
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I respectfully disagree. As someone who plays as a Titan in crucible, I know they are more powerful than the other classes and some of the exotics enforce that fact. To prove a point to my Warlock friend, I won a game of Rumble by three clear points without firing a single bullet. Just shoulder charges and my super. No other class can do that on abilities alone and all made possible by Skullfort and top tree Striker. An exceptionally skilled Hunter might with a throwing knife, but unlikely. I personally think the mk44's are a bit too strong and that is from using them myself in Crucible. However, not broken -just a bit strong. Like the Wormhusk. A bit strong, but not broken. I don't use the Wormhusk anyway because I don't like it and much prefer using the Ophidia Spathe. With mention of the Ophidia, it brings me to an issue with the ACD/O Feedback Fence. If a Hunter gets a throwing knife kill on someone using them, the Hunter drops dead because the throwing knife is now classed as a melee kill but wasn't when the knife was buffed to be one hit kill. The Hunter then gets promoted with 'killed by ACD/O Feedback Fence' after killing the Titan with a throwing knife at range. That surely isn't fair? I stand by what I've said about [some] Titan exotics being too strong compared to others they can use. You will likely disagree, and you're entitled to. I just don't want this to end up in another toxic p*ssing contest. I can't be bothered with that lol.
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Yeah, you can win a full game without firing- I have done it many times. However, no good player should allow this. You are too vulnerable using the already inconsistent shoulder charge. All shoulder charge subclasses are also trash (sent shield by itself is too inconsistent, and bottom tree's neutral is non existent, top tree hammers is worse in every way from bottom, and top tree striker basically doesn't have a super. 2 nades is nice, but not good enough) The problem with all titan exotics that aren't the clearly overpowered ones (dunemarchers and anteus, plsu prenerf oem), is that they are stupidly situational. Take ACDC feedback for example. You need at least 3 melee kills to even get close to 1 hitting someone when they melee you. This can be achieved with something like liar's handshake instead. Titans are good, but only when they have something broken. Every subclass besides bottom striker and top void are garbage. Top tree void doesn't have a proper neutral anyway, and fists of havoc is a super I laugh at when I see it cast. The problem with wormhusk is that it is an instant 55 or so health, plus a shield bump, inside of a dodge with a 10 second cooldown. It also seems to be bugged rn, absorbing shots when you dodge. Any exotic that changes ttk like that (INCLUDING anteus) for doing nothing, with no drawbacks, is broken. Every gunfight you have a way to escape. I really don't think many titan exotics are op. In fact, they are like warlock, and most of their exotics are useless because they either don't work, suck, or are too situational (I haven't seen someone run ACDC feedback since like opulence). Hell, even anteus aren't always consistent lmao. A good fix, in my opinion, for anteus, would be to change the slide, just how wormhusk should change the dodge to one with a charge up, so you cannot just use it mid gunfight for no cost. E.g the anteus slide should be turned into a slower one, where you just take like 10% reduced damage, and it's super energy perk transferred to a trash exotic like khepris horn, giving super energy on barricade-fire damage.
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There's a lot to disect here, so will reply to it in parts. [quote]Yeah, you can win a full game without firing- I have done it many times. However, no good player should allow this. You are too vulnerable using the already inconsistent shoulder charge.[/quote] But surely the point of a gun game is to use the guns? If that was balanced towards the other classes, then each class could win games without firing a single bullet. This strength is exaggerated by certain exotics which only add to the overall strength of a Titan making them the only class who is possible to do it. I personally haven't found any issues with shoulder charge inconsistencies, but I could just be lucky in that instance. So I will not comment on that as I don't have my own experience to back up my argument. [quote]The problem with all titan exotics that aren't the clearly overpowered ones (dunemarchers and anteus, plsu prenerf oem), is that they are stupidly situational. [/quote] All exotics are situational, that's why they have unique perks. For example, Orpheus Rigs is useless in PVP but is almost always needed for any PVE Nightstalker. Similarly useless is the Celestial Nighthawk, but that can one-shot Hashladun when stacked with bottom tree Golden Gun perk 'Knock em Down'. The same can be said about nearly every exotic in the game for all classes. We use certain exotics to get a pre-desired result based on the situation you are going to be in. [quote]Take ACDC feedback for example. You need at least 3 melee kills to even get close to 1 hitting someone when they melee you. This can be achieved with something like liar's handshake instead.[/quote] That is true. However, Liars Handshake requires a dodge inbetween each melee kill to restore the charged melee and needs to be within close proximity of an enemy to refresh it. The 3x stack on them only allows for one-hit capabilities and extended range but if you get hit by a melee you die, and nothing more. But with the ACD/0 Feedback Fence that charge will kill someone when you get hit by a melee, which in itself is fine albeit annoying. But I don't think someone who has the skill to throw a throwing knife and kill an ACD/0 user whilst trying to deal with Bungie's bad hit registry deserves to be rewarded by dropping down dead, especially from 20+ feet away. [quote]I really don't think many titan exotics are op[/quote] I never said OP, I merely said stronger than other exotics in the class. Broken and OP are two different things however, and if something is bugged or not working correctly then yes. That can be said for all classses. [quote]A good fix, in my opinion, for anteus, would be to change the slide, just how wormhusk should change the dodge to one with a charge up, so you cannot just use it mid gunfight for no cost. E.g the anteus slide should be turned into a slower one, where you just take like 10% reduced damage.[/quote] That there lies the issue. One is a class ability, the other is something everyone can do by running and crouching. Comparing the two is simply not a fair way of doing it as a Titan does not use his class ability to get the shield when using Anteus Wards. Using that argument about Wormhusk is unfounded and comparable by saying Citans Ramparts are too powerful because it changes the class ability so you can shoot through said ability, being not only immune to damage but being able to kill someone through the shield. That is the equivelant comparison between the two exotics and how they how affect their respective class abilities, however I have a solution to make Anteus Wards fair comparitive to the Wormhusk. My solution for this issue is; when a Titan slides with his Anteaus Wards, they consume the Barricade to protect them. With this, it could offer a greater damage reduction than what you suggest and still be balanced as it uses the class ability. To make it fairer, you could suggest that it only works with the Rally Barricade (as the Liar's Handshake only works with Gamblers Dodge), and has a similar cooldown to that of the Wormhusk. Making a Titan vulnerable for 10 seconds after they slide as they cannot cast a barricade to save them. After the 10 seconds, the Titan can cast a Rally Barricade or use the Anteus Wards shield once again. I feel that is a much fairer balance.
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The game is an fps, but it is also a space magic ability game. You can complete a match without shooting on any class. Shoulder charge is just bad in many ways. Aside from it rarely hitting, or going through enemies etc, it is also on terrible subclass trees, makes you sprint for it (so you cannot shoot), and makes you go well within shotgun range, for less damage. It's pretty simple to avoid SC- you see a guy on your radar, and you back up. They are then easy prey. Not all exotics are situational though. And some are TOO situational, like ACDC. Some aren't though, such as stompees, dunemarchers, ophidian, etc, which are always active. My bad for saying something you didn't say, most here call everything titan has op. Some exotics for titan are very strong, but it is the same for other classes. 90% of titan exotics are never used. With liars handshake, if you get meleed, you can melee back, even without a melee charge, and 1 shot the person. Making anteus use up the barricade makes one of the only good bits of the titan kit disappear. That is not the solution. Obviously wormhusk rn isn't on anteus level, but it is still close to being op, since you are at a major disadvantage if you are not using it.
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[quote]The game is an fps, but it is also a space magic ability game. You can complete a match without shooting on any class.[/quote] If that were possible, I'd very much like to witness that. It would take an exceptional player to do it on anything other than a Titan. [quote]With liars handshake, if you get meleed, you can melee back, even without a melee charge, and 1 shot the person. [/quote] I meant getting killed whilst being charged on stacks. You just die. Whereas the ACD/0 will kill that person outright in the same scenario. That isn't the point I'm trying to make about it though. My point is about fairness with throwing knives now being counted as melee kills even though they weren't originally after the one hit kill buff, resulting in the Hunter being killed by an ACD/0 if they have stacks. Even when throwing from range. [quote]Making anteus use up the barricade makes one of the only good bits of the titan kit disappear. That is not the solution. Obviously wormhusk rn isn't on anteus level, but it is still close to being op, since you are at a major disadvantage if you are not using it.[/quote] I can't agree with a suggestion that a class ability based exotic is somehow comparable to one that uses no class ability. It's a ludicrous statement to me. It's saying that (dodge in this case) is unfair when paried with an exotic which is made to improve it, but somehow an exotic which is more powerful (by your own admission) which works in such a way as the Anteus Wards is not fair to consume the class ability to provide the protection it is giving when using it. But however is fair to allow the Titan to keep his barricade, and have (for all intents and purposes) a secondary barricade when sliding. By all accounts, Anteaus Wards provides a mobile Barricade whilst sliding, and grants immunity from damage. So it should therefore consume the Barricade to provide such protection. If that were the case, then Anteus Wards could provide at least 90% damage reduction and still be balanced as the Titan is sacrificing an ability to get the slide barricade, in the same way a Hunter is sacrificing his Dodge to get a small amount of healing granted by the Wormhusk. When both share the same cooldown time, I think neither is at an advantage or disadvantage and is fairly balance towards each other. I think that is what I find so baffling about people's arguments over Hunter's dodge (I'm talking generally here). They compare a class ability to other things which are not class ability based and then say it's OP compared to the thing they're comparing it to. Titan barricades are completely OP when using the Citan's Ramparts for a Hunter to come up against who has an exotic which does not affect class ability, such as the Lucky Pants. Now, I'm not saying that Titan's are OP in this instance, I'm trying to put into context between comparing a class ability changing exotic and one that does not affect the class ability. To apply the argument used against the Wormhusk to this, the Citan's Ramparts should have a longer cooldown and stop the Titan from casting them in gunfights to make it "fairer" because it is not fair that when the Titan is getting shot, he is allowed to cast a wall he can shoot through to almost guarantee winning that encounter when he has respite to reload and recover to win that fight. I'm using this particular exotic as an example because of the nature of how it works. A Titan Barricade can give that respite to recover and reload even when not using any exotics that affect it. However, if a Hunter uses his class ability to recover from a gunfight, it's somehow unbalanced and unfair even though the dodge can still get you killed, but a wall is bullet proof for a short period of time and theoretically stronger. I just can't understand it, and never will. It's an empty argument which carries no weight in my eyes. Additional item for thought. Why does no one want The Sixth Coyote nerfed? That grants two dodge charges so you can shoot, dodge to reload, kill the enemy, then dodge immediately and kill his friend. But somehow this exotic is never brought up in nerfing conversations. It's always the Wormhusk or dodge itself. Just food for thought. [quote]since you are at a major disadvantage if you are not using it.[/quote] I don't use it, and I do fine topping match leaderboards without it. But I, by my own admission, am a skilled player who doesn't need to rely on exotics that, for my needs, really aren't that good and don't live up to the "OP" claims people keep arguing about. If I kill someone in Crucible, it's because I'm a better gunplayer and not because of being reliant on exotics like Wormhusk, St0mp-EE5, Anteus Wards or One Eyed Mask to get an advantage. I don't even use the Hard Light *dun dun dunnnn*. But maybe I'm one of the few players who sees the game from all three sides. I know what it's like to be in every classes shoes as I play all three classes in every area of the game. So I see what is too strong from personal usage and experience with the items, not from being killed by someone who's better than me then just blaming the exotic he was using at the time to justify why I lost. I think this is also a part of the bigger problem of this community. No one is simply outplayed, they have been killed because of -insert exotic- and therefore it needs nerfing. Look at the Truth for example and how Gambit players want it nerfed, even though it is a shockingly bad weapon overall. Not because they didn't take cover, or deal with the Invader quickly enough. It's because of the Truth being OP and it needs nerfing as a result. Anyway. I can't believe an actual non-toxic grown-up discussion has happened on here. Must be a blue moon tonight lol.
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I don't have any of my high stat gear equipped on my hunter. I play him only to do bounties atm. I use wormhusk almost every time I play hunter. I can tell you have no actual argument based on that idiotic comment