Using inertia override is now causing the game to reload weapons that actually have ammo in them. This takes away from the want to use the mechanic and it detracts from the game-mode you are playing in multiple ways. In Crucible, sliding over a special ammo brick and then still making us perform the reload animation is almost a death sentence. Some of the more nimble-fingered Code of the Missile titans have resorted to now forcing the reload animation to break by swapping weapons quickly back and forth.
Can this be fixed? The change to make Ballistic Slam work with Inertia Override has broken the subclass perks consistency. Not sure if it's the game not registering the ammo is in the magazine due to Bungie extending the time (so that it would work with Ballistic Slam) but it worked before this season without issue...now it does not.
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[quote]Using inertia override is now causing the game to reload weapons that actually have ammo in them. This takes away from the want to use the mechanic and it detracts from the game-mode you are playing in multiple ways. In Crucible, sliding over a special ammo brick and then still making us perform the reload animation is almost a death sentence. Some of the more nimble-fingered Code of the Missile titans have resorted to now forcing the reload animation to break by swapping weapons quickly back and forth. Can this be fixed? The change to make Ballistic Slam work with Inertia Override has broken the subclass perks consistency. Not sure if it's the game not registering the ammo is in the magazine due to Bungie extending the time (so that it would work with Ballistic Slam) but it worked before this season without issue...now it does not.[/quote] This issue is still occurring and I gave not seen any response. I am posting a reply instead of re-creating the thread. Please at least acknowledge the problem with the Inertia Override ability Bungie.