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2/29/2020 11:38:56 PM
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"The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete. Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: The time you have invested in your stuff should be respected." ~ Bungie
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  • Modifié par Xc_LuxZenRa : 2/29/2020 11:48:23 PM
    Your gear and weapons wont be Obsolete. [b]Obsolete: no longer in use or no longer useful.[/b] your gear and weapons you love will be useful outside of end game content. That means Old Raids, Nightfalls (except harder versions), Strikes, Crucible, Gambit?, Lost Sectors, Adventures, Patrols, and public events

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  • That is a load of shit, sorry. I'm not trying to be rude towards you but that logic is just wrong. If I want to use my Trust in the new NF then why the hell not? Very few legendaries are so "OP" that we need them to be capped. I'd be happier with less new weapons. More new perks added to new weapons (like now), continue with multi perk options. Shifting the perks/mods with seasons and weapon types has been working fine. I'm currently running new weapons as well as some from yr 1. Why because they are good and still viable. I'd rather them do away with the ridiculous artifact power boost. It simply shifts the ease of the game. Before we could pick certain weapons that made certain activities no challenge, now we "power up". You can now run Heroic Menagerie easily while shorthanded because your team is all 20-28+ in power....but my Trust is what makes the difference? My point is if it's not one thing it's going to be another. Old weapons or +28 power boost....

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  • I agree. I love that I can pick up any weapons I want from collections and infuse them. I don't have mind benders for crucible so I went and picked up the old school dead pan delivery and just had a blast. I have hundreds of crucible kills in my conspirator raid scout that I still use today. That doesn't mean I don't use other new guns as well, it just means that when ever I want to, I can dust off my old weapons from the D2 year 1. I hate that they assume I'm not going to want ever try new weapons just because the old ones are all still viable. It's just doesn't make sense. For me, the MORE viable weapon options there are, the more replay-ability I have.

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  • Exactly

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  • I explained why it is not a load of shii on the previous post you replied to about alternatives. Btw Jotunn is easy to avoid.

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  • Did you play D1? This isn’t going to be for just endgame. It’s going to be for all new content going forward. Our favourite armour and weapons will be restricted to content from their time period. Izanagi’s will only be good in content from black armoury and past. Legend of Acrius capped back to Red War content. As for their retirement response. Our favourite weapons not made obsolete, but instead deleted.

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  • Modifié par Xc_LuxZenRa : 3/1/2020 12:22:08 AM
    All legendary weapons will be viable up until season 10( i assume this is when it will be in place). Anything past season 10 will most likely require new weapons that can be infused to hire levels. If you play PvP or free roam it wont matter at all. They need to allow us to save certain rolls to our collections so it wont take up inventory space but that is another topic. Exotics are not being affected by this weapon change as of yet so your izinagi will be okay. I would like more than anything for there to be an option to create an ornament of those legendary weapons to apply to new versions. Highly unlikely though. Your time wasnt wasted with your weapons. Yoy have used them countless times and have had tons of memories with them. Dont you think it is time for a new experience? They stated why this change is needed in the director's cut. This will give the world of destiny breathing room for new weapons to thrive. Weapons you may possibly fall in love with.

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  • I’ll choose a new experience when these new weapons make themselves more useful. Until then. They did this concept for D1. Strike playlists were updated for new content and that only, meaning that if I wanted to use old gear, I had to choose that strike specifically and do it. Which wasn’t fun. The problem is that it’s degrading old content to make way for new stuff rather than making new stuff worthwhile enough to not use old stuff. It’s like Apple releasing a new phone that’s just a redone old phone, then making their old phones disfunctional. It’s promotion though destruction.

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  • Modifié par Xc_LuxZenRa : 3/1/2020 12:51:32 AM
    That is the problem, how do you make new weapons an incentive to grab when you can use your God roll X weapon instead without the worry of power creep? Even if you perfer nerfs over "retirement" that is time that is taken up that could be used to create new content. Destiny is 165 GB and the more they add the bigger it will get. We have a ton of issues that need addressed so they are trying to balance that out as well. Do you have a better alternative?

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  • Worry about power creep? While a reasonable issue on the very long run (handful of gear aside, the majority is pretty bland) Retiring Weapons wont do anything meaningful to it, it didn't do a thing when it was way harsher back in D1, all it will do is open room for older weapons to be re-edited and given/sold as new content, Remember old gally coming back in RoI?, All the D1 stuff coming back to D2? They do enough re-skins and recycling as it is, they dont need more room for it. The time that could be used on creating new content...At this point, after everything we have seen since the start of the Destiny franchise you actually believe it will change anything?

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  • The fact is bungies job is to provide the content - not enforce that all the new stuff gets used. It is up to the players what they want to run, if someone wants to use midnight coup forever that's thier choice and more power to them. Not to mention new gear already gets used by most players that choose to pick them up and get a new experience - this seasons hits have been travelers judgement, line in the sand, breachlight, perfect paradox, last hope and steelfeather repeater. You want to argue pinnacles are tol strong? Sure, shelve those, the rest absolutely isnt and should be up to PLAYERS if they want to use old or new and sometimes both.

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  • A better alternative is new perks. Why use god too x weapon when you can use the new god roll weapon? Introduce New weapons that influence gameplay differently. The meta changes constantly, and new weapons can satisfy that meta change. If god roll x weapon is better than new weapons, that’s a problem for new weapons. Not god roll x weapon.

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  • Modifié par Mr. Madness : 3/2/2020 4:01:57 AM
    My vote is on enemy specific gear. So imagine this. My steelfeather repeater has swashbuckler, but can switch to osmosis. Meaning, for non elemental singe gameplay, I can get up to 33% bonus damage from swash, and with singe, I can do the same thing just with osmosis. Meaning, I get a weapon capable of doing ad clearing in any activity. Now what if instead we have introduced armor and weapons that boosted damage and defense against specific enemy types. Sure, my steelfeather can do 33% more damage in any activity, but my fallen specific auto could do 50% against fallen. This opens the door to enemy specific loadouts, potentially for every enemy type in the game. This would not only provide the incentive needed for players to put away old gear, but massively change up the meta in PVE. Edit idea: Now add on to this elemental singe and damage perks. You could have a fallen specific weapon doing 50% more to fallen, 33% more to singe, and another 33% more with like kill clip. My first thought is, well that’s too OP, however, what if Bungie used this to create game modes specifically so hard you couldn’t beat it without proper gear like that. Armor that reduced enemy damage and weapons designed to take them down. Like lost sectors with hidden activities like the whisper mission or zero hour. This could open so many possibilities to the game gear retirement would be totally un-needed.

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  • That’s what we call. Unique perks. They change gameplay, they provide incentive to get the weapons with them. They work.

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  • I agree, even the past 2 seasons have introduced a few things that completely support what you are saying. Vorpal for instance....I thought Patron with Rapid hit and Explosive was nasty....then I realized what Vorpal can do. Anti barrier seasonal shift...was great. It fvcked me up being a HC user...I'm using scouts a lot more. This doesnt mean my Midnight Coup from the 2nd month of the game wont be one of the first things I bump up and keep at my level.

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  • Yes but if they do that it would most likely be in a fashion that makes that weapon poweful on top of the powerful weapons we already have which in turn leads to power creep. I think bungie wants to do this but in order for it to be successful they need to make sure it wont cause power creep. With the "retirement"in place it will alleviate time to make these weapons overall better than the ones we have. Meaning new designs and perks for these weapons to be powerful knowing they will only be viable for endgame for a year or so.

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  • If it’s power bungies worried about. Don’t look to making the player weaker, but to making enemies stronger. Strike bosses can currently get instakilled, that’s a problem of weakness. As we get stronger, so should our enemies. This “power creep” we’re worried about is an intentional game design called “gameplay progression”.

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  • Just making enemies stronger is a band-aid solution and can ultimately be very destructive if not implemented correctly. Making bosses stronger to account for the strongest weapons in the game just serves to make those bosses harder for those who don't want to use or don't have those strongest weapons. As Bungie makes stronger and stronger weapons due to player demand, they'd also be forced to make the bosses even stronger too to compensate. It's a vicious cycle. You cannot keep using your God roll weapons and expect Bungie to release new weapons that are stronger than your current weapons. Either Bungie has to buff bosses to compensate, leaving people who don't want to use whatever the new meta is behind, or the game becomes a complete joke as any semblance of challenge is thrown out the window and bosses get melted even faster than they already are. Your weapons are already being retired. The only difference is at the moment it's done through balancing patches instead of infusion caps. The difference is with infusion caps a weapon can naturally run it's course, so Bungie has to worry less about balancing it after the fact, instead of giving you power and then clawing it back by ripping the rug out from under us like they just did with Izanagi's, and like they did with Recluse, Trench Barrel Shotties, Cluster Bomb Rockets, and basically every meta PvE strategy ever.

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  • If I want to run an IKELOS weapon through the new content, I should have that option. The new weapons should not be mandatorily the only weapons viable for that content. Weapon retirement reduces Destiny to that. No God roll weapon will ever be significant enough to make it significantly greater than any other weapon. Running a god roll sacred provenance vs a bad roll Opative won’t have significantly different results. Old Weapons are not dramatically that powerful. We should have incentive to get new weapons through what they add, not because of what we lose if not.

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