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Destiny 2

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Modifié par AlieN_x_HuMaN : 1/3/2020 5:17:29 PM
124

Bungie, Bungie. We Need to Talk. This Is Not Working.

This season and all these constant bounties are not fun. [b]Obelisks and Sundial[/b] - Upgrading them and linking them is boring. The weapon bounties are boring. I have done Sundial maybe twice. I dont see any reason to do it. The weapons look cool and function well. But you can get them from the bounties. And to be honest, I don't really understand the whole linking thing. Yeah I know there's the quests and all that, but I dont get it. I also dont want to do them, and havent because they are so boring. The seasonal Sundial is useless to me other than for obtaining the triumph title, which I dont want. [b]Seasonal rank, rewards, and armor[/b] - Ranking your season feels like a slog through shooting brain dead enemies in the face forever. You basically do all this stuff you've done a million times and dont want to do, but have to do to get the cool looking armor that you want from the pass. This might work for COD style games, but it does not work for Destiny. It was a good thought, and I applaud you all for all the effort that went into it. It just doesnt work without DLC type content. [b]BOUNTIES[/b] - Endless Bounties. Most of which can be completed on Mars in a matter of minutes with the same guns over and over and over for XP. The only reason to do anything in the game is for XP. We arent saving the universe. We arent solving a problem, unlocking an ancient relic, preventing a disaster.....no....we need XP! For the last couple days I did an experiment. A couple weeks ago, I was giving up on Destiny because of the reasons I have mentioned. For 2 days I tried doing bounties for XP and running raids and all that. I can't do it. There is no story arch that makes me remotely interested in grinding XP constantly. It burns me out in 20 minutes. [b]Bottom Line[/b] - The Destiny experiance is at it's peak when there is a unique and interesting story, with secrets, exoration, and a sense of mystery. Destiny is at it's most uninteresting RIGHT NOW. I hope we can change it and bring it back to its potential again. *I do want to say that I am not complaining, or angry.. And I would like to let everyone know that I do go outside and play other games ;) **I would also like to point out that doing 8 Gunsmith bounties gives you arguably more XP than running a full GoS. [b]That is ridiculous[/b].. And people say 'well you choose to play how you want' which is BS.

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  • I posted this IN JANUARY [b]smh[/b]

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  • Destiny is a compromise right now. They upfront told us trying to please us was killing them, and that console constraints are beginning to appear. They are trying to learn from past mistakes while also not trying to die. Oh and make money. Don't forget money

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    1 commentaire
    • Prediction: Bungie will reduce the amount of xp rewarded from bounties without proportionately increasing the xp earned from doing activities. It will be an xp throttle, and they’ll claim that it’s what we asked for. Then, by matter of pure coincidence, season ranks will go on sale during week 6 instead of week 8, and they will cost $2 instead of $1.

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      3 commentaires
      • I don’t understand at all how bounties reward you with more XP than activities. Bounties should be a small extra boost along the way, NOT the main source.

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        2 commentaires
        • Remember the mystique of the loot cave? And getting Vex Mythoclast or Suros Regime? Bungie needs to figure out how to get that FUN back. Now it seems you get punished for playing.

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        • Most of your points are valid, but your sundial points are not. You literally say in your post that you do not understand the system, and thus do not bother to engage with it. And then you call it boring. You cannot reasonably call a system boring if you don't engage with it, or at least haven't engaged with it in a meaningful way. For example; You don't see a reason to run sundial, because you can get the weapons from the bounties at the obelisks. The reason to run sundial, is because after you have upgraded the obelisks to level 11 and linked the ones that you want to the sundial, then you can get 4 rolls of your chosen weapon for each sundial run. Let's say each timelost bounty takes 10 minutes: 40 minutes for 4 weapons. As opposed to 15 minutes in the sundial for those same 4 weapons.

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          12 commentaires
          • Yeah it’s just bounty season, every season. It’s so fatiguing I can’t even describe. It’s like a chore: go to tower, collect bounties, fly to moon and collect bounties, run activities on moon, deliver a few packages and log off to do something fun. Reading this I have no idea why I’m still playing when the rest of my friends list has moved on. Bungie, PLEASE PLEASE PLEASE JUST REMEMBER: this is a game and supposed to be fun. I’d rather do my actual job for free and be paid to play Destiny at this stage.

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          • Sundial is straight torture.

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            4 commentaires
            • That’s it, game is boring and disjointed... in a blink of an eye we go from the mystery of the pyramid ship to saving Saint... wait, what I miss? Sundial? WTF is that and why do we need to connect Obelisks... that don’t work. This whole season thing is lazy, it’s a lazy tactic to make the most money with the least amount of effort and content from Bungie. Game sucks right now and Bungie has proven that the only direction they are taking it is down. It had such potential. Do not be fooled... Bungie will come out with some wordy TWAB and make us feel like they are listening, but they’re really not, they have already decided that money means more to them than a quality product.

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            • I may be weird for saying this but I actually like the bounty thing. It gives me extra things to do during grind. Grind that I wouldn't be able to sit through otherwise.

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            • Dude ...the ez bake oven is the XP generator. If you ain't baking cakes for the power Puff girls..... You playing the game wrong.........................

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            • You go outside and play other games? Sorry, but your opinion is invalid and thus disqualified. You have to be a day 1, ground zero, alpha, beta, kappa, sigma, player with 16,000 hours if you want anything you say here to be taken seriously. Clearly you are angry, and a casual, and you just want everything handed to you.

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              32 commentaires
              • Tooooo many bounties. The issue is the Artifact. It's a cool idea, but it needs a level cap 10 or 20. This constant grind has already made me put down my controller. I can't imagine a whole year of "chores". I'm done with the game right now and hope they come to their senses. But, it's been 5 years and the game is moving in the wrong direction. Sad, just sad.

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                • I agree completely. The sundial is ok to run maybe 3 times but after that it’s extremely tedious and boring. Upgrading and linking the obelisks is odd , clumsy and boring. Plus I’m not sure what the hell it even does. Pretty sure after this season they’ll go away or be forgotten. Baking cookies is boring . Giving them to all the different NPCs is a time slog. Besides bringing back Saint 14 the story line for this season is uninventive and dry. I would have rather dealt with more building Shadowkeep content and expanding upon that. I’ve only gotten to 23 on the season pass and am bored already. I turned the game on 2 weeks ago and immediately cut it off because there was nothing i wanted to do in the game.

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                • [quote] [b]BOUNTIES[/b] - Endless Bounties. Most of which can be completed on Mars in a matter of minutes with the same guns over and over and over for XP. The only reason to do anything in the game is for XP. We arent saving the universe. We arent solving a problem, unlocking an ancient relic, preventing a disaster.....no....we need XP! For the last couple days I did an experiment. A couple weeks ago, I was giving up on Destiny because of the reasons I have mentioned. For 2 days I tried doing bounties for XP and running raids and all that. I can't do it. There is no story arch that makes me remotely interested in grinding XP constantly. It burns me out in 20 minutes. [/quote] This. I'm a storyline gamer. I need a strong narrative to keep me invested in a game. And unfortunately, the Season Pass content just doesn't have enough 'storyline' to keep me invested. And as you said, the grind for XP now trumps everything in Destiny, which is a shame because I feel that the progression in Destiny has always been one of its weakest points. Why would a game double down on its worst gameplay feature while delivering less of the stuff that its Ayers enjoy the most?

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                • To be fair, this is the best Bungie can do for a tenner... so if you don't like it I think it's time to move on. I don't enjoy the game anymore and my kids just mess around with my account when they are bored of fortnite, apex, ow, rs5 or whatever crap teenagers play nowadays... this game is not in anyones top play list unless you like this game. Liking this game requires you to like the repeated unnecessary grind with zero return RNG. It has nothing to do with skills or patience or planning (unless you optimizes time investment). None of this is relevant because this game isn't entertaining anymore for you. It is now like forcing yourself to watch every episode of Eastenders again and again every 3 months only because you like it.

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                • Modifié par TheArtist : 1/3/2020 3:18:02 PM
                  Translation: Investment grinds are boring...[i]to you.[/i] This game has always been a mix of investment grind and RNG grinds. You are choosing to fixate on the investment grinds and ignore the RNG grinds. 1. Once your obelisk is leveled up, you unlock 4 drops per sundial run....and tons of Fractiline to buy weapon frames to to grind for. You don't "understand' how it works, because you aren't willing to engage with the content. Leveling up and linking the obelisks increases the amount and breadth of rewards available to you after a SINGLE Sundial run. 2. We are THREE WEEKS into a a THREE MONTH season. The Seasonal pass is designed to be a grind that takes place over the entire three months. Anyone who is going at it so hard that they are burning out doesn't have Bungie to blame. Because Bungie isn't holding a gun to your head an compelling you to get it done as fast as humanly possible. If a bounty asks me to do somethign that I won't enjoy? I DON"T DO IT...and accept that I'll level up the pass or my obelisk a little bit slower. 3. Once again, Bounties can be done playing ANY part of the game. The fact that you keep going back to the same place and runnign around in the same small circle is not BUNGIE's fault. YOU have decided to engage the game in a very narrow way. Bottomline. SEASONAL CONTENT IS NOT A DLC. You are comparing the things that Bungie gives us in a standard DLC, to something that is SIGNIFICANTLY smaller and SIGNIFICANTLY CHEAPER to purchase. So to complain that Bungie isn't giving us in a $10 season what they used to give to us in a $30 DLC is unreasonable and unfair. Especially when we used to complain BITTERLY that those DLC were terrible, overpriced, didn't give us enough to do.....and resulted in long content droughts after we BINGED one the content they provided us. [i]Anyone seeing a pattern yet??[/i]

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                  159 commentaires
                  • Player base numbers have been healthier than ever

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                    8 commentaires
                    • Obelisk weapons are badass, side arm with mulitkill clip and demolitionist is good so is the linear fusion rifle

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                    • Sorry to tell you that Bungie does not look at the forums, just throws a boot message to make them believe they are there, this company has the norm of zero communication with its users

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                    • Well to be fair the Sundial bounties more specific the Obelisk bounties that allow you to get what weapon you specifically want IMHO is something that NEEDS to become permanent in Destiny. Like the Menagerie is fine and all but it is still a stupid hoard mode and many players made it clear that hoard modes are stale and boring. So IMHO Zavala, Lord Shaxx, and Banshee should start offering bounties for legendary weapons like the Obelisks. Do (X) thing get say a Last Dance or Better Devils.

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                    • Agree with Sundial being not fun but disagree regarding obelisk weapons. Being able to grind these very easy bounties to get the roll I want has been awesome. It wasn't that long ago that we were crying out for random rolls. I think bungo got this right with menagerie and the obelisk weapons bounties are even easier. I always grab two for the same gun. Takes me very little time to complete.

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                    • I'm just curious to know how people are already passed rank 100...it's a bore fest.

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                    • Add more of "[i]All-New[/i]" Adventures would be nice on several planets.

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                    • Got to say I’m pretty bored this season, plus having a seasonal event start a week after the season has doubled the boring grind. I’m finding that I only enjoy when an update includes new worlds or extended maps on existing worlds, but not that interested when it just adds arenas (Vex Offensive, Sundial). The new Charged With Light mods seem: -Confusing -Unnecessary -Energy Expensive All the good mods in the game have high energy cost. Upgrading armor energy is resource expensive, and the 4th mod slot will be useless when the next season starts.....so no point in boosting armor to use high cost Charged With Light mods. Much easier keeping it low-mid energy level and use Special Ammo mods + Pump Action or Light Reactor + Special Finisher and just blow through everything.

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                    • [b]What is a Season?[/b] A Season is the current events of Destiny within the span of three months. The equivalent of a quarterly update in a traditional MMO. The content between the major expansions [b]What is the Problem with Seasons?[/b] The current issue with Seasons in Destiny is that the overly temporary nature of the content makes it less appealing to players, both old & new. People don't like feeling that they have to play in fear of missing out on activities & loot. While $10 is cheap for what they are getting, it still feels like a bummer to know that much of what is added will be going away. Others have felt that, as they are designed, Seasons are half baked add-on content that Bungie could do more with and perhaps should wait to add larger content installments. [b]So how can we fix this?[/b] What system can be used that is a balance between Bungie's goal to make an Evolving & Changing world while still adding content that engages players? [b]My proposal for a new Season formula (in an ideal world):[/b] A Season that has both Limited Time and Permanently added activities. A Season tells its story with limited time available activities like Adventures, Public Events, & Arenas as well as new Permanently added instanced content like Strikes & Dungeons, all which have loot players can obtain. Seasons include: - Adventures (side quests littered throughout the open world maps) - Limited time available Public Events - Limited time available Arena game mode (Vex Invasion, Sundial, etc) - 1-2 Strikes - 1 Dungeon - Possibly 1 Raid Lair The Adventures are the ongoing events of Destiny's universe. They are unique quests that bring new stories to worlds players have already explored. They are changed every season for the world to feel more alive. Like adventures, Season Public Events are events happening out in the existing open world maps that are specific to the current active season. They would be small, on par with Fallen Glimmer Extraction and Tank events. Large game events like "Escalation Protocol" and "Blind Well" would be part of larger DLCs and Expansions like "Warmind" and "Forsaken". The Season Arena is a six person team game mode like the "Vex Invasion" & "Sundial". It changes each season to be relevant to the current story. The main narrative of the season is found in instanced content of the Strikes, Dungeons, and Raid Lair. The first, second, and third acts of the story. The Strike is the first act while the final Dungeon, or Raid Lair, is the end of the story that also foreshadows future plot lines. A small but complete story that is part of the Destiny's overall ongoing narrative. Adventures, Public Events, and the Arena game mode are specific to a Season. So when it is over those activities will retire to be replaced in the next season BUT the added Strikes, Dungeons, and Raid Lair remain. This way a player can catch up on a season's story should they choose. LOOT Gear: Strikes, Dungeons, and Raid Lairs would have unique obtainable loot, such as weapons & armor, specific to those activities. Cosmetic: Players can earn specific cosmetic items from the Strikes & Dungeons; emblems, shaders, ghost shells, etc. but most would only be available in the limited time season content. Just like Iron Lords armor changes each season. While this would be more around $15. Hopefully, this way Bungie can make Destiny an evolving world AND have a coherent story players can follow in each season as well as feel that they are getting there monies worth without losing too much content when seasons shift.

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