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Modifié par Mobility Man : 5/16/2019 4:19:29 PM
15

Top tree dawnblade needs a bit of love - here’s why

When you think of in air combat, you think “wow, this will help me get the jump on my opponents!!” Right? Well, it kind of sucks because this is not the case with top tree dawnblade. It is supposed to be aerially superior, but it isn’t in any way shape or form. Now, I run top tree stormcaller. I have since launch. I LOVE ionic blink. It’s technically the first evasion that warlocks have ever had. But do you know what I like more? Being able to use an evasion outside of my super. When I saw that top tree would get twilight garrisons old perk, I was so happy. I loved the idea of in air evasion. The only time I’d ever play on a titan was for twilight garrison and titan skating. So when the beta released, I immediately hopped on warlock and tried it out. Now, I think I’m kind of weird, because on console I stop my gliding by pressing L1(that’s where my finger rests usually because I use L1/R1 to shoot). So instead of releasing the glide normally when I press L1, I just keep floating. So I think “ah crap, this ain’t good!” But I persevere. Then I find an enemy and try jumping into the air and headshot them. My better devils was dead on, I fired, and no damage. I did it again, and again nothing. Then I realized that [b]there is no innate in air accuracy[/b]. Ever since this happened, I haven’t even touched top tree. So, let’s take a look at the perks on top tree: Icarus dash; used to be 10 second cool down, and is now a 6, which is good. The other perk I can’t remember; kills in the air get you ability energy, and popping your super refreshes abilities. Sounds good, if only I could hit my enemies in the head while I’m floating. Sky strike; now, this one is interesting. The only thing I remember from it is hitting an enemy with you melee charge gives you perfect in air accuracy and increased ready speed for 10 seconds. Redeeming factor on this tree. But still, pretty bad. And finally the last one I don’t even remember. So, let’s focus on sky strike. On a melee charge hit, you get 10 seconds of perfect in air accuracy. Hitting an enemy or killing I don’t remember which will use that charge and start the long cooldown. So in order to make the class viable, I have to close the gap between me and an enemy and melee them just so I can have perfect in air accuracy? Kind of dumb that an entire class revolves around using a melee charge to be useful. Now, I don’t know if this is true. But I heard a LONG time ago that the reason bungie doesn’t give this class perfect in air accuracy is because high skilled players would decimate any lobby. So again not sure if this is true but if it is, this point isn’t too strong. Yes, a good player will take advantage of this and be very powerful. But let’s think about this for a second: when you’re in the air, you are floating around out in the open where more people will be able to see you. So you are potentially putting yourself at risk of being shot at by more people thn you would regularly. Oh, and currently, in order to actually be able to hit the target you’re trying to shoot, you have to get a melee kill in the past 10 seconds. So what do we do? Well, I would LOVE to have sky strike reworked so that you always have perfect in air accuracy. But will that happen? Probably not. So let’s look at options. Exotics. Imagine an exotic that gave perfect in air accuracy. That would be cool. But that most likely won’t happen. Reworking Icarus dash. Now this one is my favorite besides innate perfect in air accuracy. What if we get Icarus dash to give us perfect in air accuracy when we use it? And it lasts for the duration of the cooldown? That would be nice. Maybe make that an exotic perk instead? I wouldn’t mind it. (Another issue with Icarus dash is that your momentum affects the distance you can dash. So for example, if I’m running in a straight line and warlock surfing and I jump and press O O, I will barely move backwards. This should move you the same direction regardless of your momentum.) Now, a fix would be great for the tree. It would make it definitely more useable and give me a reason to run it over top tree storm. The super would have a great neutral game. Now let’s look at the super. I have a friend who runs top tree dawnblade all the time in crucible, and he complains that the swords do <120 damage sometimes. I thought he was lying because I remember reading something about this being fixed, but I tried it out myself and he’s right; even on direct hits sometimes, you don’t one shot. In bottom tree, the swords regen your energy so that would make up for the swords doing little damage. But top tree doesn’t. I can run all the way through the super and not get a kill. Doesn’t really upset me, I don’t use subclasses for the super specifically. So making the sword one shot consistently would make the super perfect. If any of these changes were implemented, it would help the tree a lot. I just want to be able to run a sniper and top tree without crippling myself by jumping and trying to use the subclass the way it’s meant to be played. If you guys have any suggestions let me know, we need this subclass tree and a few more on all classes fixed in order to have more diversity in crucible!
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