[u]Ballistic Slam needs to Activate Quicker.[/u]
When Thundercrash gets a buff in 6 to 12 months, which it will, I feel Ballistic Slam won’t get any attention. It activates far too slow for a fast pace environment, especially when you’re trying to get out of engagements. The animation is fine, but the time it takes to actually activate is too long. A decrease by a second would’ve saved me in many situations.
I also think Inertia Override needs a buff. I love the reload function on it, but the damage buff you receive has a pitiful duration.
Thundercrash (the super) buffs I would like to see include:
• Increased Flight time/ Manoeuvrability
• Speed Increase [b]OR[/b] No Speed decrease toward the end of the super
• More damage resistance mid super, akin to Blade Barrage
• More bass and a better activation sound (Not important really) Sounds pretty meh compared to Chaos Reach or Blade Barrage for example
• An ability to hold down the buttons and fire yourself straight at a target, but [b]at the cost of no directional movement[/b], much like [b]lance[/b] for Nova Bomb in [b]D1[/b]. Doing this would grant greater range, speed and damage as a trade off.
• Same damage as Blade Barrage in PVE, and buff Nova Bomb to this level too
• Cylindrical AOE so you can’t simply just double jump when you see one coming and be completely fine.
Thoughts? I understand some of these may be over the top.
Tl:DR: Buff Thundercrash neutral and super game.
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1 commentaireCode of the missile is fine where it is, wouldn’t mind seeing a buff but there is no need for one it’s cool enough