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11/13/2018 5:15:38 PM
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Everyone mad about Lunas Howl forgot one thing

Lunas howl and Not forgotten are the end game for pvp. Comp is not meant to be casual, not everyone is going to achieve each rank just by putting time in. Comp is the end game for those of us that prefer pvp to pve. If you never get a team together to finish the raid you will not get 1000 voices, if you never finish the nightfall, Mindbenders Ambition will never drop for you. If you do not use the shit out of a pulse rifle in QP, redrix broadsword will never be in your inventory. There is different types of end game for a reason, it's so that people who enjoy a certain type of grind can have something worthy to chase. Now comp has it's own fair share of issues, but one of them is not the rank required for Lunas howl or Not forgotten. If everyone could get those guns with no or little skill required then the gun loses all value behind obtaining it and there would be no reason to play comp except just to do it. If year 1 of D2 taught us anything it's that just having an activity to do for the sake of doing it is a horrible idea. If you are not good enough to reach Fabled, that's okay, but you should not be able to get Lunas just for trying. If you truly are concerned with having either Lunas howl or Not forgotten then grind PVP and learn how to be a better player. Watch youtube videos, consciously try to play better when practicing, pick smarter engagements, it's not overly difficult to get better at this game if you practice with the purpose of getting better. An Anecdote to show it's possible to Git Gud: Back in d1 I was a taken tot who was happy when I got a .2 kd after a match because it meant I actually killed someone. My buddy was going flawless consistently and told me when I asked him to carry me that I will probably never be good enough to go flawless since D1 was my first FPS since Halo Reach. I decided I would prove him wrong and worked at getting better for months. After about 7 months of grinding PVP I finally went flawless for the first time. It's possible to 'git gud' you just have to work at it like anything else in life. If you dont want to work at improving in a video game that is perfectly fine too, but complaining after a lack of effort is just bitching

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  • Seems you like many others don’t get the point at all ... No one is complaining about the Luna’s Howl or Not Forgotten ... They are more than likely complaining about the better players and clans now stacking quickplay list using these guns and ruining crucible for the casual players.. But hey go ahead and throw your misdirections and complete furfys around because as you can clearly see now crucible has become a cesspit of toxic players setting out to ruin others experiences and many are just not even bothering.. It is only a few powerful engrams a week so if at 600 or near players don’t even bother ... At the end of the day crucible will be a ghost town taking hours to matchmake and the only ones to blame for driving away player numbers are those who use Luna’s or Not Forgotten knowing full well they are setting out to stack servers etc..

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    33 commentaires
    • Totally missing the point. People complain about Luna's because people who get Luna are clearly above average, or at the very least play in teams n use mics. These people are plaguing quickplay, in teams of 3+, nearly always hunters, using the exact same shotgun,Luna, wardcliff stompees loadout, playing people say below their skill level. That's on Bungie I tried to go for broadsword this week, but it's unbearable. After dying to Luna sweats nonstop I started checking teams n there's sooooo many people in my lobbies using Luna, n they're always on the other team, always in teams, n it's vile. I nearly always go positive, but I get guys going 0.14 etc n my win loss is like 5%. I've played entire teams of Luna's, I've played teams made up of fireteams of 2x2x2 or 3x3. Literally just played banner n had 2 level 14s on my team! 3 of the other team had Luna's, n all 6 where 600. There's people teleporting, people who don't take damage, people using modded controllers etc, non regional mm, so people from Spain with 13237788 ping,, it's a vile experience, N playing Luna sweats is the icing on the cake BTW I watch a lot of pro PvP streamers, n though Not Forgotten is the better gun, they all say Luna is much better than everything else

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      42 commentaires
      • Competitive is not by any means end game pvp. Competitive isn’t even competitive. It has nothing to do with skill or achievements. Every game mode other than survival is pretty much straight up garbage. Countdown by itself is worst than salvage ever was. Comp is ruled by camping heavy, shotguns, telesto, and supers. It’s needs a complete overhaul.

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        • Comp. is not end-game...or wasn't until they withdrew Trials. Trials is end-game and still is. The new ranking system was put into place because they knew they were going to withdraw Trials. They wanted the try-hards and sweatbois to have something to do while they tried to figure out how to fix Trials to be an elevated version of what Comp. has become. Unfortunately, they are finding that the troubles they had with Trials have trickled down into Comp. and the QuickPlay stomps have only grown in their ferocity. Yes, practice makes a huge difference. Yes, teams make a huge difference. Yes, time in game makes a huge difference. But none of those things matter when faced with poor matchmaking, connectivity exploits, and professional pre-mades. There are a few talented and persistent players who muddle through, but they are the outliers. There is no way that the upper third of players will ever be able to git gud enough to overcome the obstacles Bungie allow.

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          • Except I don't remember going in for a normal raid completion and the game dumping me and my less experienced team into prestige.

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          • ...and that's fine if you want to shit-stomp the Comp play list with it. The problem is that people are using it to pub-stomp around in Quickplay...and people who only play quickplay only have one weapon that is even remotely capable of taking it on 1v1. Ace of Spades. Then when you match the high level of skill needed to earn Luna's with that level of power, you basically create an oppressive situation. Where the rich get richer, the poor get crushed, and the middle gets squeezed.

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          • [quote]Lunas howl and Not forgotten are the end game for pvp. Comp is not meant to be casual, not everyone is going to achieve each rank just by putting time in. Comp is the end game for those of us that prefer pvp to pve. [/quote] Well raids are the end-game for us PVE players and the pinnacle PVE end-game weapon (1k voices) is available from an RNG drop in the raid so by your logic Luna's Howl should be too. Seriously, people can run the raid one time and get it from a chest.

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            3 commentaires
            • [spoiler]Wrong[/spoiler] Lunas is op and needs a nerf. Just because you put in a lot of time doesn't mean you should be able to get a gun that literally outguns everything in the game without a chance of fighting back.

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              • Its so funny... Agghhh we lost cause of bad match making. Haha.. No, you just suck.

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              • I just want to say as someone who has recently started the quest for howl that you can beat the gun, just remember it's range and the time howl lasts for, ace will beat it at longer ranges so play smart.

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              • Modifié par Amirai : 11/16/2018 1:21:16 AM
                Ill start off by saying that my issue with Luna's Howl is not that it is difficult to get. I obviously accept that, just like how in D1, going Flawless in Trials of Osiris felt epic. My issue with the weapon is twofold: 1) The Meta in PvP right now is broken. Autos are pointless with Shotgun Spam and Hand-Cannons dominating the close range, and don't even get me started on Scouts 2) The only means of attaining Competition relies on RNG, meaning if you don't grind to get a Luna's Howl, [i]there is no other way to compete with players who did but are of the same skill level[/i], unless Bungo bestows upon you a God-Roll Bygones, or Go Figure, or some other Meta weapon. Does Luna's Howl/Not Forgotten need a nerf? NO. Should they be easier to get? NO. Is the fact that the PvP has been in a Meta between Pulses, Hand Cannons and Shotguns since House Of Wolves annoying? Yes, and honestly it is getting to the point where I don't play PvP because it is fun, I play it because I want a gun. That is a shitty way to design a game, imo.

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              • The reason people don't like to fight it is because it kills too fast and too consistently. Landing headshots with a gun that has next to no recoil and suffers minimal flinch is obviously going to be meta. If anything, they should have made this any other rpm of handcannon and it would be perfectly balanced. Because it's really not balanced in crucible right now. I feel bad for the players who don't have it because it always feels cheap to kill those players with it. Then again, I don't run shotguns, pulses or telesto so I guess it's fair? Anyways, I think a tone down on the bodyshot damage is fair for the magnificent howl because it allows a consistent 3 tap as long as you land 2 headshots. This would make it more punishing, but not really punishing, to hit body shots as well as keep the priority on headshots. The thing does 81ish to body once magnificent howl is active, that's stupid.

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                2 commentaires
                • My only beef is that everything else feels weak in comparison. Don’t nerf Luna’s...buff everything else to be approximately that level. This would give us D1 levels of Ttk.

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                  • https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F382632205163

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                  • Both sides of this argument whine way too much Lunas howl users feel the constant need to defend the gun and the other side whines constantly about being killed by it. The gun annoys me but people earned it and have the right to use the gun. It should not nerfed. You all need to chill.

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                  • This is exactly what I think regarding PvP. Well said sir

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                  • You want to get good. Just rock a hunter or warlock and jump/blink everything with a shotgun. Then panic and use your spinning knife super or void super that never ends. Destiny is a easy game for scrubs.

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                    • Wait people actually complain about this gun? Yikes. The gun barely works mid range. Bygones or anything that works mid range shiits on it. If you guys are complaining about a pinnacle weapon made for pvp in pvp. Then just dont play it. Dont be salty cause you dont have the gun.

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                      • Modifié par ClovenTrack620 : 11/15/2018 7:02:05 AM
                        so many people writing essays about how Luna is not that bad and about how they went through so much to get it bla bla bla bla bla😴😴😴😴 just cause a gun takes time to get, it doesn't take away the fact that is Overpowered and needs to be Nerfed into Oblivion pretty sure these are the same people who defended Thorn and last Word in D1🙈

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                        • Are they guns? Cute, you believe if you do the raid you’ll get 1k voices.

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                          • Who cares about all that, they need a regular weapon comparable or just make luna for comp only hahahaha 👌🏾

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                          • Lets look at the facts Lunas Howl and not forgotten Require 2 headshots (57 crits) to proc Magnificent Howl for 131 damage getting the instant kill, even if its a body shot procing 86 2 headshot hits on the already fastest firing minimal recoil hand cannon to get a damage boost of nearly 2.5X (2.29 exactly) 57- 131 thats a 129% increase in damage Rampage stacked 3x and kill clip at most provide a 62% ( rampage x3) and a 50% ( kill clip) dmg boost so on the same archetype of hand cannon (57 crit) at most you will proc 86 to the head ( Lunas Howl does that much damage with Howl Proc’ed to the BODY) even better it doesn’t require a kill to get that high of a damage boost either. So you’re getting a higher damage increase for not even getting a kill first. No other hand cannon comes close to damage with that little effort. The 2nd best option is 3x rampage but even then, its crit damage ( after getting 3 kills) matches Magnificent Howls Body shot damage. The only flaw the two guns have is their damage falloff, in their optional ranges you have no hope in outgunning its users unless they miss your head and you’ve already killed someone procing rampage or kill clip. It has the fastest TTK of any primary weapon when its perk active, it only matches other 180 RPMs in ttk if you don’t land 2 crits in a row. Now lets compare it with broadsword/ claymore without any numbers because it simply needs to get a precision kill to get the same results as Lunas Howl ( just like Rampage and Kill clip) But instead of a damage increase it receives a fire rate increase, so users are punished by more recoil as a result. Lunas Howl Punishes you if you don’t land 2 headshots. That and its damage fall off and handling are its only drawbacks . You don’t need to get a kill so already by that fact alone, the gun outshines anything else you can throw in its way because it doesn’t need to get kills for that damage increase that other weapons need. The only other weapon in the game that doesn’t need a kill for a significant damage increase is the ikelos shotgun which provides a 50% boost for punching any enemy. If you needed a melee kill to proc that 50% the gun would be a whole lot more situational, like Lunas Howl that only needs 2 headshot hits instead of a precision kill or any kill in general, that is why its so strong. The only way to outgun it is to only engage when you’re outside of its indended range, assuming you’re in a battle in its optimal range without kill clip , rampage or even explosive rounds to stagger the user, you will die if that perk procs on you, they land 2 headshots- all they need to do is land that third even to the body and you’re dead Most primary weapons aren’t challenging it in a fair fight.

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                            • Luna pervades all game modes, not just comp. A weapon that is intended to be broken should never have been introduced to this game in the first place. But bungo has a long history of adding painfully broken hc’s to this game so its not all surprising.

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                            • Modifié par SteadyRed : 11/14/2018 5:13:48 PM
                              I'm a raid sherpa, PVE Only player and completely agree with you. My only comment is that PVE/raid needs a pinnacle weapon, one tied to the Rivensbane seal or some extremely hard and rare challenge. Not a RNG based exotic, i.e. 1K voices. But yes you are correct, earn it or accept you wont be handed everything in life. You were spot on with your year 1 comment......thats evidence enough.

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                              • Competitive shouldn't have rewards or quests at all, if you want end game loot for crucible just put it in Trials. Competitive is meant for the best to face the best and see who can go out victorious, and for the "worse" players to meet other bad players on their level and improve as much as they can. The only reward from comp should be your massive e-penis when you hit the high ranks.

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                                • Modifié par Muka Gatals : 11/15/2018 12:40:38 AM
                                  I think its wrong to give the competitive winner with better guns. But I don't mind Bungie policy to award the PVP Higher Skilled better guns. As long as it stay in Competitive. The problem is they use it in Quickplay, gambit, IB. And I can't avoid the PVP because many bounties tie to it. Its kinda Bungie purposely force us to become target practice for these nimble fingers PVP players. Make many players hate PVP...Hate Destiny at the end.

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