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publié à l'origine sous : General Destiny 2: Forsaken Feedback
11/7/2018 3:15:36 PM
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[b]What have you liked most about Destiny 2 post Forsaken?[/b] - I wrote a rather extensive wishlist of items a few weeks before Forsaken came out and I’m pleased to report that many of those were incorporated into the game. My initial impression was “they read my mind”! I personally thought you guys hit the “Warden of Nothing” strike on the head, the most perfect strike I’ve ever played in Destiny. The campaign was brilliant, the most engaging yet. The hunting of lore in the wilds is also refreshing, especially going back to old worlds and kicking over rocks to find where Uldren had once been pre-Forsaken. Gambit is a solid winner, and while I haven’t completed the Malfeasance quest, the extra mission through the Corrupted strike and seeing new storytelling and secrets was definitely worth the 580 recommended power. The variety of new and updated perks for weapons and armor (Genesis, Light Arms, Timed Payload, Rangefinder) is also a wonderful thing to see. [b]What would you like to see changed in the future?[/b] - My next big quality of life suggestion would be, as I posted in the Gear feedback forum, the ability to modify your gear to have the perks you wish it to have. Random rolls was a choice that got items out of the purgatory of too much order, but landed us in the realm of chaos, with no real option for players to truly customize their loadout how they want under either system. We have a game with a potentially vibrant economy of consumables, so we should be able to use those to fine-tune the gear that drops for us so we don’t have to slavishly grind Gambit for the perfect helmet or sniper, but rather be able to customize the entire armor set or weapon to our needs once you have it. That would give players the ability to build power armor suits and weapons to fit their own unique play styles or to capitalize on a particular strategy without needing to rely on a great deal of RNG luck and time spent on a solitary activity at the expense of everything else this game has to offer. By all means, keep random rolls as a thing for when they actually drop, but the means to custom-build our own hardware once acquired would free us from the grind and let us go out and have fun and experiment and play how we wish to play, and oh, how I would experiment. Being able to custom choose each individual perk and Masterwork category in conjunction with the Mod system is definitely top-tier item I’d like to see changed. [b]What would you like to see added?[/b] - Ornamentation in the same vein as the IB, Vanguard, Crucible, and Faction armor sets in year 1 of D2. Seriously, flawless execution on that one. Pursuing ornamentation to change armor appearance while introducing one or two new sets a season is vastly superior to constantly chasing seven or ten new sets each season. Faction Rally was a top 5 favorite activity, I’d like to see that back. More strikes of the same master-level craftsmanship as “Warden of Nothing” (seriously, give the team that made that one a raise, they deserve it!). I’d like an expansion to Mercury, either in more explorative space (vertical exploration maybe?) or a more active role for the Infinite Forest. Ditto for Titan, the Arcology’s vast jungle interior is seriously calling my name. I’d also like the ability to customize my Sparrow’s perks without spending the resources to completely repurchase it, and to put the new destabilizers on older sparrows. I’d also like to have the jump ships play a more active role as your Guardian’s rolling arsenal. The ability for them to have cool downs for transmitting a clutch Heavy brick or drop in a Drake tank in certain PvE areas would give the Guardian access to the City’s hardware we so rarely see. Speaking of vehicles, maybe a few Crucible maps with access to vehicles again? Thanks you guys for making this game, I hope the suggestions help!
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  • After talking it over with a few guildies, I think I have a decent workaround for a system of choosing the perks you want on your armor and weapons. Have each of the specific perks require a certain number of Legendary shards, Glimmer, a single Enhancement core, and a certain amount of planetary materials to spend to choose your perk in the same vein as you could choose your own perk on the Leviathan Raid armor. For example, to choose an Auto Rifle Scavenger perk, you need 5,000 Glimmer, 10 Legendary Shards, 25 Etheric Spiral, 25 Dusklight Shards, and one Enhancement Core. That’s just enough resources where you’ll have to work a bit to gain the resources or see Spider to fill in some spots, but not so hard that it’d break the bank. For Enhanced perks on Reverie Dawn/Great Hunt/Exotic armor, opt that you need harder resources to get, like Baryonic Boughs, and increase the amount of planetary resources from about 50 to about 70, and Enhancement cores to, say, 3 or 5. For weapons, you could change the requirements so that we also use Telemetries in place of Enhancement Cores. We’ve got a vibrant economy of consumables and bounties/Ghost shells to find them that is currently barely-important, may as well make it relevant, yeah? Hopefully then, if you have a near-perfect roll on a piece of armor or weapon and you just wish it had this perk or another, then you don’t have to spend a ton to completely rework it and make random rolls still a viable thing, and if you opt to completely rework the gun from scratch, then you opt to spend a larger sum of resources to do it, but still get the results you want. Then we can also pull random roll perk guns and armor from our collections if we need a few more pieces and can customize them out to our desires. A friend also mentioned that this makes the mod system obsolete, but I don’t think so. The mod system can still be the alternate, tech-y way to make fine tuning to your weapons or armor that won’t require a ton of resources to manipulate, and we can also get mods that build upon what we already have added into the pool, like a helmet mod that highlights enemy Guardians with full Supers in Crucible, or a Titan mod for the chest that reduces damage taken from behind a Rally Barricade by 5 to 10%. Little things that would give the value of the armor you wear more gravity. Our Guardians already have pretty potent space magic, now let’s see what the City Foundries can do with giving our hardware a strategic edge.

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