Fusion grenades and other sticky grenades need to be a insta kill when it explodes for rewarding stick simple as that it worked in d1 along with the titan shoulder charge miss those days
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Yeah and go back to nightmares of people using them, I'd rather have the super op vortex and pulse nades
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If not an ohk at least make it lethal enough to get one tap off your gun. Watching a sticky only take of a quarter of a shield is pathetic.
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If tracking is removed sure but if that's the case then some melee abilities will need to be buffed but shoulder charge no it is fine the way it is maybe a little more damage on the person you hit but it has more utility use then being a free kill from around the corner like it was in D1, thank god for the tracking nerf.
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If they made stickies like Halo stickies I think they'd deserve to be 1 shot, I think lightning nades should have a shorter arm time though.
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FUSION 'NADES ARE NOT REWARDING! THEY AUTO TRACK ENEMIES!
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Grenades seem like firecrackers more than bombs in this game. Its really a joke to be honest. [spoiler]although titans pulse still seems strong, is that true ?[/spoiler]
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They should make stickies one shot again but get rid of the insane tracking on them.
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I agree with others, if stickies lose the tracking so that there is some skill required then I’d be okay with this. I knew someone that thought they were a grenade god in D1. Always with the Sunsinger class chucking stickies. They had massive tracking and were a ohk, what about that would make you think you’re amazing at nades? As I’ve said before, there are enough skill less ways to kill people now, we don’t need more.
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I think we can have that if the tracking is reduced greatly. In D1, chucking one of those bad boys was no risk, high reward. With that being said, the grenades should should have almost none or no tracking at all
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Modifié par Vortx4 : 6/23/2018 12:54:38 AMFusions can’t be a OHK if they retain their current tracking. That’s why they were broken in D1. However they SHOULD do more damage than they do now. Sticky grenades and shoulder charge should bring guardians within an inch of their life. Just enough so that a little follow-up is needed to kill them, instead of them doing barely half your HP right now.
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Sticky grenades are really really sad.. I used to use flux grenades in D1, and had so much fun with them.. They did not have the same hard tracking aim assist as fusions, so took a little more skill to use.. Sticky grenades need a buff, as well as shoulder charge.. I didnt mind either in D1, if I knew a titan was being a dingus and just shoulder charging, I ran a shot gun to deal with it. Simple as that. Or I became alot more aware of my radar and didnt let them get near enough. So yes.. I agree, both need buffing.
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[quote]Fusion grenades and other sticky grenades need to be a insta kill when it explodes for rewarding stick simple as that it worked in d1 along with the titan shoulder charge miss those days[/quote] Really, all grenades need a damage buff, at the very least in PvE. OHK tracking stickies was broken in D1, but I do agree they should do more damage.