I have no clue why all the tears about eververse.
Please enlighten with intellect.
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Here is a list of what I've been seeing repeated on the forums 1. when first launched in d1, player base was told Eververse was a way to fund live events and could be easily ignored by players not wishing to spend money there, now in d2, live events and in part the end game seem to be built around getting players into Eververse in hopes they will buy something 2. In d2 shaders are converted into 1 time use items, many bland variants are placed in the token system, the more disierable shaders are locked in live events and Eververse in hopes players will buy them 3. In d2 instead of making content in which players are rewarded directly from events, items are locked behind Eververse to be grinded for or bought, the "bland feeling" items are placed in the token system, most weapons are earned through token system and the occasional purple/yellow engram 4. Bungie adds a job posting about development with an eye on monetization, which many in the community say it can be summed up as "we need to find new ways to get players to buy stuff in Eververse", posting is later taken down, but many in community believe it's obvious Bungie is looking to expand Eververse 5. exp was throttled from day 1 of d2 to make earning bright engrams harder than it seemed in an attempt to make players buy them, it was latter exposed and "fixed" 6. One day after exp throttling was "fixed", exp to earn bright engrams was doubled, no reason given, leaving community to assume it's to encourage us to buy bright engrams 7. Curse of Osiris launch sees little to no change to end game, new planet is small, story is short, infinite Forrest is finite, forge weapons are for the most part bad, most of the new disierable items are again locked behind Eververse 8. first d2 live event "Dawning" has all 56 new items locked behind Eververse, only way to earn them is through weekly milestones that are capped at three each week or "gift in return" quest that has a substantialy smaller loot pool, only possible way to have all items is to buy the gamble box at Eververse Long story short d2 revolves around getting players into Eververse to buy something instead of focusing on the end game and many in the community are sick of it, I hope this helps everyone understand why people are mad
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1. Broken PVE end-game with no power-grind. So only end game is a cosmetic chase. 2. Immaturity, greed, entitlement. 3. A lack of understanding WHY the end-game for Destiny 2 is so unsatisfying for PVE players.
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4 commentairesSeveral reasons. D1 launched without the Eververse and many did not want it introduced when it was added later. However, at the time we were told it was just going to be a small side thing to fund the live team who would take that money and reinvest it into the game and expand it. Most of us, still having faith in Bungie at the time, did not like Tess but were willing to accept her if it meant free content. However, the live team never produced anything of substance and now Tess is one of the main economies of the game. We did not buy a $60 game with $40 of DLC with more paid DLC on the way to have all activity related ships sparrows and shells stripped from the game and put in a cash shop. Bungie did not keep their word about Tess so she needs to go. Next there are several cases where Tess simply existing hurts the game. The way they broke the shader system and turned it into the current inventory management nightmare is an example. The largest way she hurts the game however is in opportunity cost. In three months Tess saw three different inventories while huge problems with the core game are unresolved. Anytime Bungie chooses to focus on Tess they are choosing not to do something else. Why did the game launch with no strike specific loot and no loot for any of the endgame activities? Because they were busy making three different inventories for Tess. The Dawning most clearly shows the lost opportunity. The entire event was microtransactions. ALL development effort went into giving Tess more loot boxes instead of anything meaningful. There could have been a cool little thing were we search the fallen tower and city for lost toys to give back to the children of the city, but we got loot boxes instead. This lost opportunity is a cost everyone pays. RNG loot boxes are a from of gambling that is targeted at vulnerable adults and children who do not know how to deal with vices. The people who spend money on loot boxes are not rich whales but adults no better off than anyone else who have addictive personality traits. The loot boxes are designed to be appealing to these people in the same way pulling the lever on a slot machine might be. This is literally an abusive practice and I do not want it in my games. Finally, if Destiny 2 and COO were in good places, no one would care about Tess. However, the majority feeling is that D2 and COO were massively underdelivered and disappointing. Resentment over how many of the game's systems worked has been building for years and D2 fixed nothing while breaking things people liked like the grimore, core gameplay, and weapon system all while stripping away features. This massive step backwards with no sign that the major problems are even being worked on cost Bungie the faith of most of their players. Because of this questionable decisions are now being looked at with a lot less forgiveness, and Tess is on the top of the list of questionable decisions.
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Because whining is considered kewl by the kiddos.
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1 commentaireIf I am being completely and blatantly honest about it I don't even care about eververse in fact I tend to forget about the fact that it even exists unless i'm in the tower or I get a bright engram and even then i'm just like "oh hey you exist I forgot about that.... huh" and go about my day as if it didn't even happen
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1 commentaireThere is more and more focus on EV instead of new playable content for DLC, expansions and events. That's my beef.
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Modifié par Bicepus Maximus : 1/9/2018 3:20:26 PMThe game was designed to increase micro-transaction revenue with Eververse. This negatively impacts content and the end game. Basically, the game is designed for you to spend as much time as possible buying micro-transaction garbage. The problem is simply: A game designed to increase micro-transaction revenue is shallow and pointless from the player perspective. Developers have two options: 1) Try and mix progression with micro-transaction which is what EA tried to do with star wars, or 2) water down every aspect to the game in order to prop up the micro-transaction store. This requires making the game as simple as possible. It is hard to explain but the goal is to have players log on for short periods of time and log off. This is why clan engrams give you loot so you do not need to keep playing. Make the game appeal to the most casual gamers and then lock as much loot as possible behind the store.
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1 commentaireModifié par DAX L32 : 1/8/2018 8:40:36 PMLet me explain it not like a complainer, because I think a lot gets lost on a lot of these posts where people are calling for Eververse removal, Luke Smith to get fired, Bungie to burn but the big picture gets lost. I think the real problem is that Eververse is actually the best thing this game has. Honestly, the people that are calling for it to be removed sometimes say gambling, dishonesty, bla bla and some of that may or may not be true or whatever, but really the problem is Eververse now in D2 compared to Eververse in D1 and what it is doing to the game. I don't care if Eververse is in the game, and I didn't care in D1 and I didn't care if someone bought the extra emotes and what not. The problem is that D2 is an Eververse game. We understand that D2 is not pay to win, you don't get better gear from Eververse, and nothing is locked there cause you can just get it by playing.........that is NOT the issue. The issue is that there is no longer the handful of very unique and coveted end game items available only by completing hard mode raids, going flawless, etc. Eververse killed the need/want to do endgame content by absorbing the rewards and making everything available through engrams you can get by basically going to patrol and killing anything and everything over and over.
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9 commentairesI don't care about Eververse but claiming you don't know why after all this time makes me feel like you don't read. Or can't.
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1 commentaireThe more they make from eververse, the less meaningful content they will feel compelled to make. (CoO is a joke) The game is designed around eververse and in a very scummy way.
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3 commentairesAgreed eververse has no impact on main game. Every game has cosmetic shit you can buy Call of duty Warframe Battlefield GTA Wow World of tanks Come on list goes on Stop whining people
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Because their parents won't hand over their credit card.
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5 commentairesI have played many games and money is always involved with MMO's. A fantasy game, Neverwinter, has many money portals and I have not seen the tears shed in that game that I see in this. Why? Removing Eververse will not put more content in the game.
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2 commentairesReally, it nothing more than s bunch of little sheep following a couple of streamers. It’s all fake with 20 to 30 actual people being responsible for every Eververse post. It has no real support at all and should be ignored. Just mute anyone starting a thread about it and report them for disrupting the forums. After about 20 you won’t have any more of those posts in your thread.
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Kids are salty that they didn't get a ship reskin they desperately wanted. They would have paid money for it, but they don't actually have any of their own money to buy things. So you have the forum crying.
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1 commentaireMTX's were birthed from the FTP Mobile paradigm. The games were free, but in order to progress at an accelerated rate OR to change your appearance, get special items, etc, you needed to buy things with real world money. That paradigm carried over to PC and console with games like Warframe and Neverwinter. And it was accepted because those games allowed you to use 1 of 2 forms of currency: time or money. You could grind out items/gear, or you could buy it outright. The latest trend from so many publishers now is trying to shoehorn this system into their Triple A titles because of a single reason: It is [u][b]cheap[/b] [/u]- development cycle on MTX content is a fraction of things like DLC. Bungie attempted to toe a fine line with Eververse trying to claim it was all cosmetic and thus none of it would affect gameplay. And for the most part they are right. However, now that people have experienced everything D2 has to offer, many are finding the Barbie Dress Up endgame to be stuck behind the Eververse paywall. Not to mention much of the lore itself trapped in random Eververse items that are a limited time only. So if you are really interested in what happened to the Vex for example, you better be grinding out your time or throwing down some cash to get a chance at some crap that will tell you the story. And that brings us to the other side of this: loot boxes. Pay to get a shot at something. Where Warframe you can see something cool and buy it outright, in D2 if you see something cool you pay Tess for a [i][b]chance[/b][/i] to obtain it. If you didn't, oh well - pay her some more and try again. People like to compare Eververse to casino's, but I think it falls more in line with a shitty carnival that comes into your town. It has a lot of useless crap that, even if you get it, after a while you are asking why you even wanted it in the first place.
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Because they’ve put more work into MTX than the actual game.
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Yeah!!! the rest of d2 sucks too
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2 commentairesApparently it's because of "topic body". I'm not sure what it means, but it seems to be the most important reason because that's what every post's description says.
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1 commentaireFake news started by liberal weenies at CNN.
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The dawning has sweet armor apparently.
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1 commentaire♡ Tess is bae. ♡
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Biggest issue is it removed unique loot that should have gone into endgame and instead left the game itself with bland or reskinned items. When curse of osiris drops and it's a boring, bland DLC, probably the worst one to date, and eververse comes fully restocked with brand new designed items there's a problem. Especially when it does so again for an event. Don't get me or the many others agaisnt eververse wrong, there's tons more improvements and changes d2 needs before it become good, but this one is significant, what most are hoping for here is the removal of eververse and the current and future well designed items to go to endgame, raids and strike exclusives and trials and such. Not be behind the paywall I'd expect this heavy a focus on micros from a free to play game. I'd even be skeptical about them in a free DLC one (titanfall 2 and halo 5 both have free dlc with thier micros - and those are a small side part of it not in your face or the games endgame) However it doesn't belong at all in a game with both paid base and DLC. There's a line between profit and greed. One bungie have long crossed.
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Entitled kids & lazy gamers.
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Because sheep
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A lot of cool and unique items such as sparrows, ships, shaders and ornaments are with eververse, and not other areas such as strikes, etc. However, they all say it’s locked behind a paywall when it isn’t. Bright dust and illuminated engrams still exist.