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11/28/2017 8:50:22 PM
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DeeJ

Incoming Developer Commentary about Destiny.

Hey, there. Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks. That will appear on the Bungie Blog on Wednesday. Thank you, DeeJ
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  • Modifié par Solinox : 11/29/2017 7:22:32 PM
    Just please let us know if this is going to move towards more RPG (aka Diablo 3) or pure FPS (CoD). I feel like the community is asking for Destiny to be a FPS Diablo 3 but Bungie wants it to be CoD. That's fine, just tell us so that we can make a decision on if we want to invest in Destiny. Also, please just separate PvP and PvE. Make PvP static weapons that everyone uses. Make Iron Banner and Trials all weapons so people have a chance to use their weapons in Iron Banner. This gives us a reason to grind for better weapons. Ranked PvE in a horde mode would be greatly appreciated: also a reason to grind. Get better weapons, to play in horde mode, to go up the ranks. This gives pure PvE players a reason to keep playing. Add points to the mode to ensure people play with different strategies for more points. So PvP players will have their reason to grind (Iron Banner and Trials) for better weapons, while allowing the casuals to play (regular PvP) with static weapons. PvE players will have Raids and Horde mode to grind for better weapons to move up the ranks. Bungie, you have a decent game that could become great. Look at Diablo 3 and emulate (to a point). Give us armor set perks. Hand crafted exotics that are better than other weapons. Random rolls on legendary weapons and strike specific loot. Most importantly, give us an actual procedurally generated area.

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