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11/28/2017 8:50:22 PM
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DeeJ

Incoming Developer Commentary about Destiny.

Hey, there. Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks. That will appear on the Bungie Blog on Wednesday. Thank you, DeeJ
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  • Genesis of the Problems with Destiny To all, I would like to say hello all fellow guardians and that I fully enjoy the Destiny Universe. Yes there are problems with major significance. To get to the heart of the matter is simple, follow the money. Simply put all the problems that we are currently experiencing are the result of the game design foundations of this current D2 game. The core of this game has been made around the principle of micro transactions and as a secondary thought wrapped in a destiny flavor/style for lack of a better term. All subsequent decisions that have been made about this game relative to static rolls on guns, XP throttling, bright engrams, power system, exotics, ship design, in game communications systems, in game drop rate related issues, story progression, changing game designs prior to drop date, pvp limitations, ect are all influenced through the idea of micro transactions and squeezing more money out of this system. Having fun relative to game design has been a secondary thought relative to the core issue. Can anyone on the game design side truly say that micro transactions/money, didn't influence every single direction of decision making, even at a small level/or major? It struck me once I learned about the EA Battlefront 2 issues, XP throttling in D2, and the micro transactions patent that was leaked a few weeks ago. It officially all came together. Even something seemingly as simple as creating skill ceilings and floors, per se, speak to some other objective other than a great video game to be enjoyed - that's right- steering the video game player to MicroTran. Its a form of manipulation when we design the games response relative to this end of MicroTran. Unfortunately this world is not made of unlimited resources and I understand completely some of the decisions that were made relative to "that " end in mind. With this understanding it becomes completely clear why, Bungie, as a team, made all of these decisions. The core design of the game speaks directly to the end goal in mind, micro tran. Now that we have more of the hidden details, we are able to understand this. For me, understanding helps me deal with things I am powerless to change. I feel that a lot of the communities frustrations center around this core fact that I just detailed above. I feel that some people simply don't understand how or why they feel the way they do because they simply don't understand how such decisions could be made if your trying to build a world class FPS game that should rival all previous games (including D1). Well if you take what I have said above, then it makes sense why the game was designed the way it was and why so many people are frustrated. I offer this as an explanation that you will never get from the Designer, yet rings true from where I am sitting. I hope we can come together and make some hard decisions and changes to this game that I love, in order to make it better. If we continue to make games that are money focused at their core and not fun/enjoyment focused then I guess Pandora's box has officially been opened. I offer this message as a pivotal point to the destiny community and Bungie specifically that we can no longer let Big Corporate America influence game design at this level as to present. If we do this may very well be the beginning of the end of this franchise. I should know what corporations do to people and decision making cause I am in one. I know that even the directors of game design, on many levels, are simply doing what they are told. If game designers don't do what their told then they will be replaced. I completely understand this bad situation you find yourself in. Yet something has to be done. If you decide to take care of the consumer and provide a product that they love then they will keep coming back. If not it will end very soon due to the free market. At the end of the day the decision is yours. I hope you make the right one. Eyes up Guardians! Hexacarbide P.S. - If your goal was to get a lot of free press about Destiny 2 recently , I believe your actions as of late have been wildly successful.

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