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Destiny 2

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Modifié par buzz72b : 10/8/2017 5:39:50 PM
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No grind - game dying already

My friends list is already getting smaller of people playing... there is no grind. Fatebringer ? Gally ? Cool roll on a legendary ? Nope nothing to grind for. They give you every exotic, the weapons don’t have any variety. Bungie is trying to play into the super casual but it’s backfiring. There really is no reason to play.... Edit : destiny 2 already has a price cut in stores (USA) $49 Also - last night around 9pm son sleeping I ended up watching hockey. In d1 year 1 I would have got on for 2 hours.... Edit 2 : taken from Reddit this guy really sums things up well it’s long but worth the read Bungie's Attitude on the Endgame is not OK. u/OriginalTodd To quote the TWAB: My challenge to every Guardian is to look to the human element in Destiny 2 to fuel your appetite for ultimate re-playability. The ultimate loot is the friendships that can grow out of a game like this. There will be more gear to add to your character (next week, even). The rewards that I’m talking about are the people in the community that thrives in this game. If you let them, they’ll make your hobby as a light-dealing hero on a starside campaign for glory even better. We got the above message from our friendly Community Manager Deej and I am not ok with this answer. While yes, Destiny is awesome for making friends who go beyond a game (I have done jsut that), that immeasurable aspect of a game does not make up for the lack of a real end-game within it. Saying that "it's ok there's nothing to do because you can play with friends" is bullshit. It really is. The hardcore players, and soon the more casual ones, have or will reach the endgame and find it severely lacking, and no amount of friends will make that better. So what if you make the best friends in the world in Destiny 2? The endgame is just not there and the motivation for laying isnt as well. I have made some of the best friends i've ever had with this game, yet we are all finding it hard to find reasons to play. This game is just shallow and without a purpose, why play? The endgame of Destiny 1 (Y1, Y2, or Y3) is still vastly superior to the watered down, shallow incarnation we currently have, and now we see that Bungie doesn't really care what we, the vocal hardcore minority think. We aren't their market and this paragraph shows it. We all bought this game hoping for the best, and in some ways we got great strides, but overall I think the community is coming around to see that Destiny 2 wasn't gold at all, but just a rock painted gold. Sure we can smash things with the rock, but we don't look as good doing it (bad analogy I know). ...I read that statement and it made me angry. Angry not because I disagreed with the idea that friends are great, but angry that Bungie just does not care about what we, the hardcore players who defended Destiny 1 in the bad times, who played it when we could have let it die, who hyped up the sequel and found secrets that became news stories, have been left behind. This isn't our game anymore and honestly, i'm about done with it. When I take Destiny 2 out of my PS4 in the next week or so because i'm tired of not getting anything or progressing or having something to do, I'm not sure if i'll put it back in...no matter what my friends are doing.
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  • 2 months later lol

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  • I couldn’t agree more. D2 is not DESTINY IMO - 1. Who thought it was a good idea to take away power/defense numbers away from ghost??? I mean they literally serve no purpose. No emphasis to them. We used to grind for that 300+ ghost and now “hey bright engram” = “hey a ghost” = Delete. 2. Practically the same problem with strikes - no purpose whatsoever and no strike specific loot? I mean come 3. Raise your hands of your tired of public events!🙌🙌🙌🙌🙌🙌🙌🙌🙌 Over it. Lastly, there’s no mystery to the game - some of the changes were good. But most of them absolutely horrible. Do yourself a favor bungie - bring back to original team that brought TDB, HOW, TTK, and the rise of iron - give them a huge raise and say CREATE! Your better than this bungie and you’ve proved it in the past. Do it again.

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  • Wow Bungie doesn't love you. You already bought the game btw, so Bungie doesnt really need to love you anymore.

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  • This is awesome and glad you stated it that way because it's very true. The Legend Himself posted a youtube video not too long ago about the end game it and was an amazing video. I actually posted it on here with a post I made. Bungie has ruined a game that was so great in D1. D2 is a joke now and the player count is vastly down compared to this time of D1 release.

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  • Modifié par Adam : 10/5/2017 7:21:20 PM
    Fixed weapon rolls required a massive loot pool in order to work, and we just don't have that. Once you get a few decent guns I feel like there is just nothing to really want or strive towards. I have only been playing for a week or so, and after getting the Better Devils (which I love btw) from a crucible drop, I just feel [i]done[/i]. i feel like a big part of the problem is how legendaries are so easy and quick to get. The removed the grind so that casuals don't feel frustrated, but for me that grind was part of the magic formula that made me playing Destiny 1 for almost 3 years straight.

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    • I miss running strikes hoping for a legendary engram at the end. Now u get one and u don’t care because it’s just be 3 of ur 1500 shards.... seriously disappointed wit the game. I miss D1 like crazy. Don’t fix what’s not broke.

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      • After wading through most of these comments I see a real disconnect in what people think a grind is and what people want and think. Obviously you could play many hours of many days and still get new shit like shaders, ships, etc. so yes there is stuff to be had by playing. But the reason for grinding and the reason people went back to the same activities in D1 was because there was always a possibility of an improvement of some kind. The very purpose of grinding is to yield a reward or an improvement and it's just not there in D2. D2 says ok here is all the cool toys, early on, now go do the content over and over with the same shit. D1 said ok here is SOME of the cool toys, the BEST toys are difficult to earn, and after that you can find BETTER VERSIONS of all of these toys (perk rolls) by doing the content. That's having a reward for grinding content.

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        • Modifié par MindExergy : 10/7/2017 2:38:27 AM
          One word Omnigul Why on earth was she the ultra killed most by guardians? She dropped one of the best weapons in the game and with the right roll could shred in the crucible. Counterbalance, braced frame, feeding frenzy with the beautiful oas or oes sights is why I popped my nighthawk on her 100s of times. When she was the nightfall when we had strike specific loot I don't think there was a twitch stream that wasn't broadcasting that boring grind. My gf and I spent 12 hour sessions grinding her for that infamous grasp. But you see... in the end it wasn't boring. You had that chance when you saw a purple on the ground. This could be it!!! D2 has none of that. What about finally getting that thorn bounty. Or seeing gjorn on your screen after a nightfall. People would literally scream. If you got your 3rd you would hear your teammate rage or "so and so has left the fire team" Rip d1 had a gjorn on each character. Did thorn on a hunter with pradyths revenge and truth only. But of course they nerfed everything I mentioned in the end. Bungie just keeps destroying their once beautiful game. Not a perfect game but it used to be a great game. I never got a perfect Luna. I may try and do that and and mess around with the jade rabbit since I was on Xbox. That sounds a hell of a lot better than d2 is right now. Let's hope dlc saves this game.

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          • Even the only current grind, power level, is a joke. Being 265 or 305 literally doesn't make any difference unless you are playing Nightfall or Raid. Even after that I'd argue it's hardly a difference from 285-305; where it REALLY starts to grind. It's there just to be a higher number to gate content and nothing more I feel like. The game really needs some more unique legendaries that are hard to drop from strikes, patrol, pvp, and etc. To avoid the RNG complaints, let them be purchasable at the corresponding vendors at a very steep cost of tokens or glimmer (or both tbh). For example, let there be a special vex sniper that drops off the boss rarely in the strike with the giant hobgoblin. However you can buy the same gun at a lower power level for 700 tokens and 10k glimmer from Zavala. Something to that effect.

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            • D1- over 145 days, game only 87% complete. D2- around 15 days, game 100% complete. Catering to casuals is an understatement, imo.

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              • Step 1 get friends that play trials. Profit. Now you have friends that play every weekend.

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                • Destiny needs some sort of elitism to succeed and people don't understand that.

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                • So many good points here. I didn't even turn on D2 tonight. That was unheard of in D1. I would squeeze in a few hours any chance I could. In D2 I can't muster up the excitement to grind Public Events or play an underwhelming Crucible. And now we hear Iron Banner is dumbed down for the casual, lower power players. Sigh...

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                  • Modifié par WarjackPrime : 10/4/2017 10:12:22 PM
                    You know, this is an interesting and timely topic for myself. I was just thinking about how it feels like there isn't as much to do. I remember when Destiny first came out, the excitement, the grind, the difficulty, the frustrations, all of it. And here I am, what, almost a month in and I've kind of felt a little bored really since week 2. So I starting thinking about it. I think it took me about 3 months in D1 to reach level 30 and get a full raid set. And I played, and still do, for hours a day. I remember strikes being difficult. The Nightfall was much more difficult. The Vault of Glass was much more difficult. Of course reaching level 30 was harder due to frustrating RNG, but still, I masacistically enjoy grinding. I miss that. Then I thought, well, maybe it's easier because it's old hat. It's not new. I'm used to the formula. So are a lot of others. Maybe that's why it doesn't seem as exciting. Maybe that's why it seems easier. I can't fault Bungie for that. They can't cater to me. But then I starting thinking, maybe Bungie is making (in my opinion) the same mistake Blizzard made with World of Warcraft. They made it easier to appeal to the masses; those that can't spend 3 hours a day or more playing the game. I can understand that. But then I remember that feeling I got, when first playing WoW. I remember seeing level 60s in Stormwind. I remember seeing the purple gear, the raid gear, and thinking, one day; one day I'll get that if I give it enough effort and time. The same holds true for D1. Seeing the level 30's knowing how much time I'd put in and only being level 28, or 29. Seeing the blue Nightfall flame. Whoa! I used to get so many random in-game invites from players when walking around the Tower as a level 30. That sense of accomplishment. It's just not there. Sure, it's pure epeen in some regard. But it was also something to strive for. Something into which I could take some satisfaction. I did it! I am level 30 with a full raid set! Not just anyone can do that! Check out my epeen! Looks pretty sweet, eh? But what's wrong with that? In the real world I'm just some guy with a job he's not particularly fond of, with problems like everyone has. But in Destiny, I'm a -blam!-ing bad ass level 30 Titan! I do see some things in D2 which I really don't like. I think exotics should be hard to get. Rare. I think the raid armor should actually have kick-ass perks that matter. Raid gear should be coveted. I think they should have glowy things on them. I think the raid should be harder but not because of weird, unforgiving puzzle mechanics. I like bullet sponges. Make me grind it! Nightfall should be harder through damage taken and more enemies, not some artificial timer. Although I'll take that over how easy they were in the last year or two of D1. Anyway, I do feel like most of the challenge is lacking in D2. Whether or not it's because the game is easier or because I'm a better player now. Maybe both. The point is, for a hardcore player (which I consider myself to be), it's just not in the game. Maybe it's time to move on. Maybe it's not. I imagine I'll continue playing for a while longer. At least until some other game does to Destiny what Destiny did to WoW for me. I don't know if I'm right or if I'm wrong. All I know is how I feel. I'm not excited. I still enjoy playing, but I'm not as excited. Neither is my clan. We used to run raids 3 times a week, staying up late. To be fair, this attitude started with Wrath of the Machine. Yesterday, it was like 8:30 and they were all like, "nah, it's too late." Translation: the raid is boring and not worth the effort. Whoever created this raid should not be allowed to make future raids. Total failure.

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                    • let's look at some D1 trophies! 57% of players decrypted 25 engrams because Destiny is a "looter." 37% of users equipped an Exotic because of bad drop rates. 26% of players had full legendary armor because the game is about chasing loot. 30% of players hit rank 1 in Crucible because the PvP was so great. 27% of players hit rank 3 in Vanguard because Strikes were better and Strike specific gear was worth the grind. 6% of players found 50 Dead Ghosts because everyone loved ghost hunting. 18% of players fully upgraded a subclass because the customization was the best! 22% of players fully upgraded an Exotic weapon because they felt so exotic. 27% of players fully upgraded a legendary weapon because they dismantled everything that wasn't complained about on the forums. and coming in at number last: 15% of players completed a raid on hard mode because it's all about the end game.

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                    • Looking for a active clan

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                      3 commentaires
                      • My Clan roster went from 4-5 pages to 7-10 players playing the game. Everyone has got and completed everything. They really killed the game's replayability and longevity by over simplifying it for a "casual player."

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                        • I stopped at "3500 shards". You need to take a break every once in a while.

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                          • I’ve tried to put together a civil response to this load of entitled snowflake bullshit and I just can’t come up with one. Grow up. Best advice I can give you at this point.

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                          • Well I mean no duh the MINORITY isn't Bungie's target. The casual MAJORITY is going to make them more money. Why stray away from them?

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                          • Completed the raid once. Just not fun and the rewards aren't good either. Better gear in terms of perks outside in vanguard engram drops. Why bother with the hassle when the rewards aren't up to par. I mostly just do the public event, clan xp, and call to arms milestones and then mess around. Or go play on my pc

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                          • I can't believe I'm saying this, but I actually miss the endless grind to max light that VOG, CE, and KF had. When doing a Nightfall and Raid may not get you that helmet or Ghost you needed, but you got a weapon or armor item that had a cooler perk set, or look. Also the nightfall and raid was difficult. I feel like I could beat both of these challenges using my feet to operate the sticks. P.S. Challenge accepted!! lol

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                          • I have been summoned.

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                            • Handing out exotics left and right stupid idea

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                              • Why, for the love of god, would anyone [i]want[/i] grind? It is literally there to give you tedious meaningless tasks just to keep your hours logged into the game not achieving anything.

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                                • Yeah the game would be so much better if there was more stuff to do in it. Everything about the game is good but it lacks on two really important things which is better story telling and content. Also yeah the grind is lacking as well.

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