Wanted to bring up talents and talent trees. The dumbing down of talents in an RPG based game has proven time and time again that it doesn't work. To take away customization from a RPG game takes away from the fun factor, the reason RPG's have always been popular. To take away thw ability to create and define your own character. The pride you put into something and have it work is awesome. But when that gets taken away or dumbed down makes it feel less of an RPG and more a run and gun (yes i know destiny is a run and gun as well) but the thing that got everyone pumped when destiny 1 was announce was that it was a FPS RPG. Something not many developers were trying out. To get to the point is that all RPG games that have had a talent system and then dumbed it down saw a huge decrease in player base because a lot of reason RPG's are popular is because of the vast talent trees and custom builds your could run with. To point out World of Warcraft. When they dumbed down their talents. They lost so many subscribers that they stopped reporting the numbers on it. All im saying bungie is that Destiny 2 was your golden ticket to being a top developer again and with what ive seen from the beta, its not gonna happen. Just wont, if you limit people, people will leave to find the game that wont limit them. Just food for thought
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21 commentairesModifié par FairlySplendid : 8/10/2017 3:19:55 PMIf you go back and re-read Destiny's 7 Pillars of Design and Activision's statements from before Destiny launched in 2014, Destiny was never meant to be a full-on RPG or MMO style game. Blizzard/Activision knows its market, understands its own portfolio and the niche Destiny is suppose to fill. Destiny is for the Casual [i]Plus[/i] and/or Hardcore [i]Light[/i] audience. People that like RPG shooters, but don't have the time to play them like a "serious" game. Seems like that is the direction D2 is headed. So long as it continues to fill that void and rules that market sector, Bungie and Activision are happy. People trying to force their "Destiny should be WoW with guns" or an "FPS Skyrim" opinions on Bungie (I'm looking at you Datto fanbase) are basically trying to squeeze water out of a stone.
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1 commentaireYou say it's less customization, but how many skill combos have you used with your subclasses? [spoiler]makes sense when you think about it.[/spoiler]
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I honestly wanted that next gen customization like bodyslide for skyrim with that cbbe body to make my female hunter have a lot more "personality".
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3 commentairesI never felt like destiny 1 was anything close to an rpg. That's a tough genre to get into without a story
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it feels like d2 is the first game and d1 is the 2nd usually sequels improve, add.. but they are removing, downgrading..
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Level with me rn how many of the possible skills that bungie implements will you actually use?
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2 commentairesFrom another post of mine: A sequel needs MORE customizable features not less. Look at every game with a 2 after it compared to the original. This should expand the game experience, not feel as if my character has taken a step backwards Ill forever miss my D1 load out of choice Primary Sniper or Fusion Rifle Sword
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1 commentaireI was looking forward to maybe being able to custom make our subclasses, arc missile subclass, time manipulating subclass and poison subclass.
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In its effort "not" to be an mmo or rpg any of those elements in the game suffered terribly, i.e. match making for raids and story line. With so many great mmo/rpg games having paved the way with better implementation honed over decades, Destiny kinda baubles around like it's some kind of groundbreaking thing. The "ideas" the community come up with to help have already been done in so many other games. So frustrating...
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1 commentaireThey added mods man. The gear has options off the old tree also. I feel that with the new system it will be even more custom. I just hope mods will be hard to obtain giving us some challenge. Find out sooon.
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Modifié par VanZanSlevin : 8/11/2017 6:33:38 PMFrom what I played in the Beta it seems the reason there may be less ability options is because we have access to more abilities at once. I think Bungie, instead of giving us another option, wanted to make us feel more powerful. Classes have a 4th ability. Supers have more versatility. Don't think of it as we have less bubbles to check, change or to choose from. Think of it as we have more bubbles already selected at one time.
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I don't think Bungie ever said it was an FPS/RPG, not trying to argue against that sentiment, but they labeled it a shared world shooter. It has RPG elements, but that's just it, a shooter with RPG elements. There wasn't a large collection of customization in D1 classes either, and a lot of builds were often the same. They made have taken out some options in the actual class menu's, but they've also added options through weapon and armor modification of which we don't really know much about yet. Not saying it's right, more is always better than less, but I'm just saying there's still a lot we don't know yet, things that could impact the way our classes work.
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(>'.')> <('.'<) (^'.'^) <('.')> (v'.'v) ^('.')> <('.')^ (v'.')> <('.'v) (v'.'^) (^'.'v) ( '.') ('.' ) You have been greeted by Dancing Kirby
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Feels like they were trying to take a page from the rpg elements of borderlands, seen by many as a successful rng looter-shooter, but didn't understand the page they took. They saw the trees, understood they lead to something different and involved preference of play style, but couldn't understand their uniqueness. It's like they took the classes at face value, and thought the trees just added to or slightly modified the base rather than offering the chance to completely change the role a class can play. It would be like taking the siren from borderlands 2 and having each tree lead to applying a different element to phase lock, rather than one tree allowing mind control, one turning you into a medic with a ranged instant revive and healing bullets, and the third turning you into a heavy damage dealer that can apply all elemental effects at the same time while increasing their overall effectiveness. I can understand this kind of customization would be difficult to balance for pvp, but it makes the trees come across as another borrowed concept that wasn't fully developed.
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7 commentairesIt's really just 3 of the columns of that changed. Melee, the last column and the 3rd to last column. There were 3 per row. That's 9 total. Out of those 9, you could pick 3....now we have 8 options and you are stuck with 4. We actually gained 1 choice, but reduced our options by 1. And you can't mix and match.
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11 commentairesModifié par aboniks : 8/10/2017 5:35:24 AM[quote]"...if you limit people, people will leave to find the game that wont limit them."[/quote] You're not wrong. Simplification comes at a price. Some people will leave. The question is, what does Bungie get in exchange for paying that price? I guess we'll see when the first DLC drops.
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5 commentairesThis is the one thing that really pisses me off. I'm all for defending the game, but the dumbing down of [b]an already limited[/b] character customization system is just stupid imo. I wanted them to [b]increase[/b] the options, that's how bad I thought Destiny 1 was. Hopefully the game will make up for the loss in other places :/
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8 commentairesIt was already so simple that I can't begin to imagine how stupid the average player is for Bungie to believe that this level of simplification is necessary for their players to "understand" the systems. Of course, I believe there's an ulterior motive. If they had this level of control over builds from the beginning, would Firebolt/Ignite/Viking Funeral ever have been a plague in the Crucible? No, it's pretty obvious that this, among other changes, is to strictly balance PvP.
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8 commentairesThe attunement tree system is terrible, and leads to less individuality, even though they CLAIM to want everyone to be able to customize their guardian to fit their unique play style. For instance, with Warlocks, each subclass has an attunement tree that is absolutely useless in their current states. The top tree for voidwalker is terrible simply b/c of the slo-vabomb, and the top tree for the dawnbreaker is just all kinds of broken. The super is nearly impossible to use, but the main thing is that while it is built to encourage arial combat ("it is called "Attunement of Sky", after all), the airborne accuracy penalty makes doing so extremely high risk considering only about 1/2 of your bullets register. After a brief period of trial and error, you'll see the large majority of players using the same attunement trees.
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Buy dlc and microtransactions. The end
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1 commentaireTotally true also making every gun of the same name have the same stats is another example of lazy programming.
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2 commentairesAnyone got a TL;DR? I've no patience for text walls.
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It sucks, but at the same time I have noticed that a lot of people (probably most people that play the game) don't use some of the abilities that exist as is (mostly because the other abilities are that much better) , and already lock themselves in to certain skill sets as well when going in to PVP or PVE. On top of that, most players did use the same cookie cutter builds as one another. Not saying it is right, but at the same time it really doesn't bother me.
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10 commentairesIt was never an mmo and now it's less of a rpg, so it's more like cod in the future 😂
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Well it's an fps with some rpg sprinkled in. Not an RPG fps. You know? But aside from that D1 "customization" was a load of shit and we all know it . Yes I could use 3 different bubbles to move my agility by 4 points which changed nothing about the gameplay. Or use another 3 bubbles to increase my recovery speed by 0.04s But they were -blam!-in useless. At least now the two perk shrubs have perks built around each other and actually provide some substantial benefits and differing playstyles
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8 commentaires[quote]The dumbing down of talents in an RPG based game has proven time and time again that it doesn't work.[/quote] I beg to differ. You see streamlining in RPGs over time because over complication doesn't work. As a player, I do not want hundreds of terrible ability combinations. Its not fun to wade through menus when you could be shooting aliens in the face or the stomach. Bungie is going in the right direction with the subclasses. (Bungie is going in the wrong direction with other gameplay mechanics, but that's a discussion for another thread.)