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Modifié par csch92 : 2/17/2017 11:05:01 AM
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NO PVP or seperate PVP for destiny 2!

I am still thinking that pvp is destroying the fun of destinys PVE mode. Bungie should give us crusible only weapons and armor for destiny 2! How it is now should have never happen. And pve armor/weapons shouldnt be allowed in pvp

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  • Removing pvp would be a mistake, this game would be dead now without pvp! I would like them to keep it seperate though for sure!

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    • Hopefully D2 has balanced and competitive PvP but they need to have solid PvE as a priority, if people want comp PvP this isn't the game

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      • Prob with match making is you end up with idiots don't know what they doing, lfg works simples

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      • Destiny 2 would need to have a much better in game story with a lot more pve content to get rid of pve. It's the only thing that keeps a lot of people playing once they finish the pve content.

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      • Modifié par nerf this : 2/19/2017 5:16:36 PM
        PVE is ruined by no matchmaking..... NOT PVP. It's a chore to run a nightfall or a raid which is why I've stopped doing it long ago. Who's idiotic idea was it to make it so u can't just play the game. Let me post online to try and find a fireteam to play the game. DUMB#####

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        • No

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        • Trials definitely needs to be separated, even as a separate dlc

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        • I'm not a Destiny Pvp player. I initially had interest in Destiny [i]because[/i] of its story and the pve. Crucible never really interested me much. I did the exotic quest steps that had pvp parts only because I had to in order to get the weapon at the end of the quest. I find it very stupid that whatever changes are applied to weapons /classes in pvp, affect pve as well. Keeping the game types together is seriously hurting this game. The only diversity is that every now and again, a change is applied to a weapon /class and players use something else to become effective again. Developers change things up again and players repeat the process to remain effective. This isn't necessarily encouraging the player to be happy with whatever their load out they choose to use. It's really just making players move to different weapon /class combinations to remain effective, whether it's against other players, AI controlled combatants, or both. That's how I see it. I'm not going to point fingers at the community because it's a grand waste of time and really solves nothing.

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          • Just no pvp period. Thats the destiny i bought back in early september of 2014. All the ads said nothing about pvp then you get the game and they force you into pvp for exotic weapon quests after you have already completed a couple pve parts of the quest. I hated this aspect then and still do to this day

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            • I've not played this since January 4, waiting till April update to see where it heads. As my son plays it with his best mate I checked for what Xur had last night and noticed a balance patch this week...... My impressions and opinions are very negative towards it and unfortunately for PvP players my anger is directed toward your collective distates at balancing and current meta's and push to have it changed. What makes it worse isn't even that particular fact but instead how, among all of bungie's development team they can't collectively partition code to balance the game to cater to its entirety! Now what many believe is the community that keeps this game running (PvP) have cried themselves such a river that PvE is in fact destroyed and this is why... "Secondary ammo is lost upon death" you might say "so what I got what I wanted" but for PvE you can't even use a secondary synth to get it back without waiting 5 minutes to use another in a raid. This would in fact not be too much an issue if we still had elemental primaries, but wait... You cried about that too so we got -blam!-ed from that angle too! See a trend here?? I do! This game is no longer "destiny" but instead bungievision has made something new and as flogged as a flaccid cock "Call of Destiny" and very soon "Call of Destiny 2" This game has reached an unprecedented sad state and this community for all its efforts to help improve the game with feedback is largely ignored, bungie says they're doing a great job and they hear our pleas but we all know they don't read negativity and it's that negativity that needs to be heard to improve it for the better! Destiny 2 for all it could be going forward, needs to make PvP a separate game via early 2k games using multiplayer disc setups so for an additional fee of $5- $10 to support another team you can play that type with its own weapons and armour/ exotics and keep it there so the mmo/rpg elements and storytelling can be its core focus and not be -blam!-ed up because of it. 3 years of this sad trend seriously indicate it won't be going that way and given my own monetary investments toward the entertainment I've had with this game, going forward if the segregation of the 2 gametypes cannot happen then I'm saddened to say my "destiny" experience won't be going further....

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            • No. PvP should allow all weapons like we have now, how do we fix the problem we face currently? Why it's quite -blam!-ing simple, separate the pve and pvp changes so that a nerf to a weapon in pvp won't ruin a weapon in pve Oh and a PTS for destiny needs to be a thing if this series wants to survive and have decent numbers

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              • Destiny would be dead without PvP

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              • Problem is it's way harder to keep content fresh for PvE activities...developing story content and maps and everything that goes into making PvE have some sort of purpose. Maybe auto gen dungeon type PvE content might make that easier, but PvP is an easy way to add replay value to a game with tight gunplay and whatnot. I can agree that gun scaling should be isolated in each type of game though.

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                • Modifié par Braun : 2/18/2017 1:02:27 PM
                  Do you really enjoy repeating the same strike over and over so much? Playing against bots? Easy af? Or the same raid? Patrol (who does patrol)? "Story" missions? Best pve ever!!!

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                  • An alternative: *A separate leveling system on a weekly reset. *Fixed loadouts. Subclasses can be customized. *Additional fixed loadouts unlocked through level progression (resets weekly) *Different fixed loadouts week by week. All of the competitive elements are there, without a majority of the bullshit. And it allows PvE Guardians to maintain their sense of 'power'. I know my idea isn't perfect. If you're compelled to comment, please offer additional ideas instead of mindless insults.

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                    • I like pvp. They just need to make PvE and PvP 2 completely separate realms so that when the pants wetters in PvP start crying OP and asking for nerfs, whatever Bungue does doesn't affect PvE.

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                    • Agreed

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                    • Just keep exotics out of crucible

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                    • PVPless would be a death sentence, sorry. I agree weapon balance and changes need to be completely separate though. No one gives shits about weapons feeling 1:1 for each mode, they care about fun and fair experiences. I'd much rather have PVP specific guns for legendaries tbh. Have one Crucible brand gun of each weapon type and each weapon type archetype. Comes with a slew of perks to choose from that are fair for the PVP environment based on what gun it is. AND THEN you can bring in your exotic to tip the scale how you like it. Makes for easier adjusting PVP side for the legendaries, and then exotics truly feel exotic and can be easier analyzed if something is broken or underperforming.

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                    • Here's how I look at it. You buy the DLC, play the story, strikes, raids and all that but eventually you're gonna finish it. When you do, you need something to keep you entertained that has infinite replay value. Thats PvP

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                      • I too wish pvp and pve were seperate. Not because I suck at pvp but because I don't really care for player vs player content. I picked this game up at launch for one reason only, pve! I wanna raid and do strikes and work to complete hard content. I don't want to have my favorite weapons or abilities ruined cus some Jack ass abused them in pvp. There is literally no reason they can't be seperate. Why does everything have to be determined by pvp behavior. The weapons are not used in the same manor in pvp as they are in pve. Just makes me sad that bungie can't keep shit seperate. :( They never show us the math on pve content. Truth was nerfed because of pvp and now its barely worlth the exotic shard you get for dismantling, it in pve. Thanks bungie.

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                        • Modifié par The Quillster : 2/19/2017 2:18:46 AM
                          I don't think weapons and armour should be split down the middle, as then it would take away the fun of trying out your new raid gear in crucible and vice versa, but instead make it so that any changes applied to gear are either applied to pve, pvp or both if necessary.

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                        • Ha! Op said "Crusible".. Damn it! Can't stop the grammarnazism..

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                        • I can go with either no PvP , or a separate PvP .

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                        • The PvP aspect of this game he is the only thing that kept this game afloat during the PvE drought. Its the only thing to play in between dlc that brings players in once you hit max light level etc. Don't hold your breath on hoping that they're going to exclude pvp just because you don't like it. Honestly man it just sounds like you enjoy whining because you aren't good at PvP. And if that's the case you always have the choice to not play PVP.

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                          • How bout no pve....that sounds good

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