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Modifié par MrMelonized : 9/16/2016 3:06:33 AM
24

Why Snipers will always be dominant, in PvP, no matter how much you nerf them.

All shotgunners out there are probably rapidly clicking on the dislike down arrow as soon as they seen the title. However I'm still going to explain why. So in objective base modes like Control and Rift, snipers are actually the most useful players to have your team. Okay cool, some shotgunner sweeps through three or four opponents. However any special weapon can do that. However Snipers can do the same thing but at a much longer distance. Why is this more useful? well if everyone is playing the objective then shotgunners, or what ever special weapon you are maining, are taking people out on the objective zone/area. Snipers can do the same at a distance to allow shotgunners on your team to clean up any stragglers. This is when snipers come into their own... they are able to keep the opposing team from getting to the objective zone by cornering them in their own spawn zone. They don't have to spawn camp, just hold them off and give them a couple of problems before they can focus on the objective. Allow me to give you an example how I carry this out. So I was playing Rift on Black Shield, the enemy usually on have three possible routes to go to get the spark depending on your team spawn. Two of these three lead to the outside spark spawn. These two can be easily held if you and a teammate, or two, have some degree in competency. The third is a bottle neck through the building to the spark spawn. Again inside camping their door will allow you to control enemy flow to the spark spawn. I managed to rack up a juicy 35 kills that game with a few rage quits whilst using the NLB and Sidearm. Now some of you are probably going to comment some butt hurt comment about spawn camping and spawn killing. Well this isn't spawn killing/camping. This is actually clever management of enemy numbers. You also have every chance of killing the player who is doing this to your team. This means that less players are able to get to the spark. Therefore players at the spark are able to capture and deliver the spark with the least amount of resistance as possible. This is also achieved the easiest by using a sniper rifle. I'm also waiting for people to comment, I should be able to take out roaming supers with one shot. Well I'm afraid you can't. This is how it is now. You could always like... you know... team shoot roaming supers. You do have teammates you know. I remember the old days when Sunbreakers were like, "uh team shoot us and we die pretty quick" but I digress. To sum up, snipers are still the most logical choice for objective base gamemodes because you can snipe at objective zones and then cull back the enemy players to prevent the whole team from getting to the objective zone. Also killing them quickly from their spawn means that they can't build up their super as fast and teamwipe you with fiery Thor's or dark Sith lords. Edit 1: So a couple of commentors have said for me to check out the statistics between shotgunners and sniper rifle kills. From what I can tell, the average of kills subclass makes actually hasn't changed in months. Shotguns sit around 18% of Crucible kills, Snipers around 10%, fusion rifles around 3.5% and sidearms around 1%. Anyway a lot of people reading this post seem to have the wrong end of the stick. I'm saying that snipers are a lot better at pegging the enemy team and managing enemy numbers than shotguns can. Granted a shotgunner can slide up into the enemies business and get a couple of kills for some points. This is great for game modes like Clash and Skirmish. However this is rarely effective in Control or Rift where you have to hold an area/zone. Interesting to note, Sniper and Shotgun kills are closely intertwined. Both seem to increase and decrease in kill percentages at the same time. When they increase, fusion rifle and sidearm kills go down. When they decrease, fusion rifle and sidearm kills go up.

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