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#feedback

Modifié par m0nk0fwar : 8/8/2016 12:00:57 AM
40

Calling Out Weisnewski on Hand Cannon Accuracy Issue

Hand cannons make up the worst weapons in the game (bar TLW and a perfectly rolled Eyasluna), and that is pretty much down to one thing - the accuracy mechanics behind them. The fact that these weapons punish you for firing them at their max rate of fire is a really stupid design choice. Add to the fact that they are supposed to compete in the closer ranges with stuff like shotguns, auto rifles and pulse rifles and you make for a terrible experience when using them. What annoys me more than the issues, though, is Weisnewski's refusal to acknowledge them and even outright deny their existence. The DVR clip I added is where I encountered an AFK player and proceeded to miss 2 or 3 shots that should have hit, depending on if you count that first drag-shot as a hit or not (I wouldn't). This was also in perfect hand cannon range, and I wasn't firing Hawkmoon at its true maximum rate of fire, either. Any sandbox designer that can watch this clip and still honestly believe that there isn't a problem with the accuracy system should be fired on the spot. Now, granted, I was using Hawkmoon with Aggressive Ballistics at the time, which has been acknowledged by Cozmo in another post that it has some problems, but I've gotten phantom bullets with all kinds of different hand cannons. I've gotten them with everything from The Last Word to The First Curse, from my Eyasluna without a range increase to my Devil You Know with Rifled Barrel. And this is coming from someone who has an insane amount of experience with hand cannons; I've racked up a combined total of 154,461 kills throughout the span of the game at the time of this post. I believe that that one statistic alone makes me qualified enough to identify problems with hand cannons and figure out solutions that would better balance the class. And if there could be only one solution, that would be to remove the accuracy mechanics of hand cannons entirely. Even with the absolutely abysmal range that they currently have, removing the accuracy mechanics would be a fix that would probably put many different hand cannons back in the meta, not just the two that were mentioned at the beginning of this post. Considering the fact that many members of the community have identified this as a problem and a fix that they want to see implemented, the fact that Weisnewski has identified it as not a problem is extremely frustrating and shouldn't be accepted. I'd like to see Weisnewski readdress this problem and hopefully decides to fix it, like most of the community wants.

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