Nothing right now.
Can people please stop casually throwing around the word overpowered please? With how many people say different things are op, only the no land beyond will be left soon. And then I'm sure that will be deemed op by someone who got killed by it twice in one game.
Here's the thing, strikers are balanced. Stormcallers are balanced. The last word is balanced. Snipers and shotguns are balanced.
The only problem that destiny has right now is underpowered weapons and abilities. This list is pretty big and I wish that more people would ask for these to be buffed instead of nerfs to the few balanced things left.
Sunsingers need a buff in a very bad way. Right now fusion double grenades are the only real viable option. It's super isn't even that super either.
Gunslinger tripmines should have their damage back and their sticking ability. Throwing knives as well. I really wish swarm grenades could get a damage buff as well to make them more of a viable option.
Sunbreaker could use a buff to hammer travel speed because as it is, it's the only super that has projectile travel speed and arc to the projectiles. The hammers are pretty easy to dodge. I also think cauterize should work on every kill with fire again.
Blink seriously needs some extra speed. It's so sluggish.
Flux grenades and magnetic grenades should perform the same as fusions. I typically want class diversity but these grenades are the exact same in design and function but for some reason bungie decided the flux would be weaker than the magnetic and the fusions and that the magnetic would be weaker than fusions. Why?
Maybe the WoD shouldn't continually lose health the longer it's up. It's supposed to be an unbreakable shield but what kind of shield weakens/dulls without anything damaging it.
Highs impact/low RoF auto rifles should be rebuffed to what they were before update 1.1.1. Low impact/high RoF auto rifles should be returned to pre April update standards, but with less range as doctrine could get some ridiculous ranged kills.
Medium impact/medium RoF pulse rifles should be returned to what they were at the start of TTK. High impact/low RoF pulse rifles should be returned to what they were during the HoW. Red death as well.
Hand cannons should get their range and accuracy greatly increased to eliminate phantom bullets but push the damage falloff to counter the easy cross maps. Auto rifles can cross map with no phantom bullets but it isn't easy. The same should be possible for hand cannons.
Medium impact/medium RoF scout rifles could use an increase to their magazine size.
Shotguns should be returned to what they were pre update 2.0 but keep shot package removed. Snipers should be returned to what they were pre April update. Also give shotguns back their 40% of damage that you took away in PvE during 2.0.
All weapons in destiny, primaries and specials and heavies, need a reserve ammo increase for PvE!
There are many more buffs that could and should happen. These are just my opinions but this would make everything a viable option in crucible. Weapon and subclass alike. I think this would make the crucible much more fun and stop this boring slow paced meta.
Edit 1: Thank you to everyone for the positive, and sometimes funny, feedback. And for the people who disagree but kept things civil thank you as well. It's greatly appreciated. Keep the discussions going. These are just my opinions and I am in no way trying to say that they need to happen. I think it would just improve the quality of the game and make destiny fun again. Some of these things I'm probably wrong on and I know I've missed some. Please let me know and keep discussing it.
Edit 2: Ok well to start off, I'm a little salty right now. Twenty minutes ago I was saltier than the Dead Sea. I've calmed down I bit but the reason for this is because of...
joining matches in progress!
I joined a match in progress, got killed by a tether and then an arc blade so I left. Started another search and joined another match in progress so I quit that one immediately. Not to mention my team was losing both matches. This seems to happen all the time. It's very annoying and there's not much you can do about it. I've seen many other people asked for this to be changed on the forums as well. I really wish that they'd change it so it's not possible to join a match in progress. Or at least give us progress towards our super based on our intellect stat and how much time has passed. This is just my opinion though.
-
1 commentaireWow I agree with pretty much everything you said there bravo my friend, the one thing I would like to see is a buff to Arcbolts and BladeDancer needs better tracking as well as more speed cause people just run away from me as soon I try killing them
-
Well it ain't the servers. But more to your point, I definitely am in the buff camp. I have made the analogy before of the guy trying to level a kitchen table by eye using a handsaw. You eventually wind up with a boring flat piece of wood. I feel that if you remove the skill factor of the person using the weapon, grenade or melee, you will find balance. Good players make things seem overpowered. Sometimes you just get owned by someone who can make good use of anything you put in their hands.
-
How about we ask what is underpowered instead
-
Nova bomb and Shadowshot both have travel time and an arc. [spoiler]I get your point.[/spoiler]
-
lol i love how fusions arent even talked about anymore
-
1 commentaireModifié par blessed233 : 8/4/2016 9:05:57 AMAmen to about 90% of this. If Bungo did the same amount as mentioned in my first sentence of this post, Destiny would be a much more fun game. For example, In "Edit 2" he mentions that if you're going to spawn us in to a match in progress, then at the very damned least give us the amount of our supers that we would have based on our intellect and the amount of time passed in a match. In the Halos this wouldn't have been an issue because THERE WERE NO SUPERS. It's tremendously unfair to spawn into a match and get killed by three supers in a row. Or five, as that's happened to me. Most weapons and abilities need buffs, not nerfs. I do enjoy the idea you have with the artifacts' new importance, but we'll see how that goes, Bungo.
-
1 commentaireThere's a difference between OP and Broken. If it's OP, that just means that it's a better option than what's considered average, but that doesn't necessarily mean that it's going to make a huge impact on the game. Broken, on the other hand, means the item/ability in question is a far better option than alternatives and will negatively affect the game as a whole. Just because a weapon is OP doesn't always mean it needs a nerf. Sometimes a weapon or ability will just be a better option, such as the Hawksaw, but it's not to the point where its strengths are having a really hurting the game.
-
1 commentaireModifié par Erijian : 8/5/2016 10:52:19 PMEverything is underpowered? Care to explain how things are underpowered when kill times are where Bungie wants them? Yes, there are specific weapons/archetypesand perks which are absolute crap and I agree are underpowered (Mostly high impact Pulse Rifles); but are you really in the right to say what is underpowered and what isn't in Destiny when you don't even seem to acknowledge why things are the way they are currently? Some from nerfherders, but some are just changes because Destiny wasn't playing how Bungie wanted it to.
-
7 commentairesThe architects are totally OP. Step on a pebble and lose 80 percent of health, no way that's not OP.
-
6 commentairesmy nipples are over powered by your nonsense post, so pointy.
-
LAG is still OP
-
1 commentaireCut health in half. Increase shields to compensate. I prefer if there was less health than shields like halo
-
My nerd sniffing senses are pretty OP. Can't nerf those though.
-
Deez nutz
-
Bungie nerfing everything is op lol
-
My butt. My gas destroys!
-
2 commentairesModifié par KingJackRyan : 8/3/2016 11:37:08 PMNothing is overpowered, things are underpowered instead Low rof pulses and ARs are outgunned by many other weapons Maybe, just maybe, TLW and MIDA are just popular? I know plenty of counters Don't get close, use a sniper or scout at its range High rof ARs are still really good like arminius and doctrine, and they counter it well Hawksaw works as well Grasp can too Even eyasluna and hawkmoon can put them in their place Even if it's cheesy, universal remote or other good shotguns can kill these users. Finally, if all else fails, just get some help from teammates if it's really that hard As for supers, I feel like they are all fine, shadow shot sometimes glitches and just doesn't suppress unless you are practically jerking one in the face of it That's my ( according to you guys ) pos idea of balance and counters, now I'll take your advice and drink windex Edit- spelling goofs
-
4 commentairesQuestion: What is overpowered in Destiny right now? Answer: the wait time till SRL returns.
-
Red Bars lol
-
Bungie's Ego is quite OP!
-
8 commentairesPurifier VII.
-
2 commentairesI agree, nerf fusion rifles.
-
2 commentairesArchitects are OP
-
2 commentairesAsshole that continues to nerfing every class beside striker titan is pretty OP in my opinion. He already killed BD, GS (in some way cause of tripmines), SS... Nerf this moron.
-
1 commentaireI would say landfall. Its not OP but really annoying.
-
Hmm why the -blam!- you lian