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#feedback

Modifié par TFL Washington : 8/3/2016 5:14:46 PM
139

What's overpowered in destiny

Nothing right now. Can people please stop casually throwing around the word overpowered please? With how many people say different things are op, only the no land beyond will be left soon. And then I'm sure that will be deemed op by someone who got killed by it twice in one game. Here's the thing, strikers are balanced. Stormcallers are balanced. The last word is balanced. Snipers and shotguns are balanced. The only problem that destiny has right now is underpowered weapons and abilities. This list is pretty big and I wish that more people would ask for these to be buffed instead of nerfs to the few balanced things left. Sunsingers need a buff in a very bad way. Right now fusion double grenades are the only real viable option. It's super isn't even that super either. Gunslinger tripmines should have their damage back and their sticking ability. Throwing knives as well. I really wish swarm grenades could get a damage buff as well to make them more of a viable option. Sunbreaker could use a buff to hammer travel speed because as it is, it's the only super that has projectile travel speed and arc to the projectiles. The hammers are pretty easy to dodge. I also think cauterize should work on every kill with fire again. Blink seriously needs some extra speed. It's so sluggish. Flux grenades and magnetic grenades should perform the same as fusions. I typically want class diversity but these grenades are the exact same in design and function but for some reason bungie decided the flux would be weaker than the magnetic and the fusions and that the magnetic would be weaker than fusions. Why? Maybe the WoD shouldn't continually lose health the longer it's up. It's supposed to be an unbreakable shield but what kind of shield weakens/dulls without anything damaging it. Highs impact/low RoF auto rifles should be rebuffed to what they were before update 1.1.1. Low impact/high RoF auto rifles should be returned to pre April update standards, but with less range as doctrine could get some ridiculous ranged kills. Medium impact/medium RoF pulse rifles should be returned to what they were at the start of TTK. High impact/low RoF pulse rifles should be returned to what they were during the HoW. Red death as well. Hand cannons should get their range and accuracy greatly increased to eliminate phantom bullets but push the damage falloff to counter the easy cross maps. Auto rifles can cross map with no phantom bullets but it isn't easy. The same should be possible for hand cannons. Medium impact/medium RoF scout rifles could use an increase to their magazine size. Shotguns should be returned to what they were pre update 2.0 but keep shot package removed. Snipers should be returned to what they were pre April update. Also give shotguns back their 40% of damage that you took away in PvE during 2.0. All weapons in destiny, primaries and specials and heavies, need a reserve ammo increase for PvE! There are many more buffs that could and should happen. These are just my opinions but this would make everything a viable option in crucible. Weapon and subclass alike. I think this would make the crucible much more fun and stop this boring slow paced meta. Edit 1: Thank you to everyone for the positive, and sometimes funny, feedback. And for the people who disagree but kept things civil thank you as well. It's greatly appreciated. Keep the discussions going. These are just my opinions and I am in no way trying to say that they need to happen. I think it would just improve the quality of the game and make destiny fun again. Some of these things I'm probably wrong on and I know I've missed some. Please let me know and keep discussing it. Edit 2: Ok well to start off, I'm a little salty right now. Twenty minutes ago I was saltier than the Dead Sea. I've calmed down I bit but the reason for this is because of... joining matches in progress! I joined a match in progress, got killed by a tether and then an arc blade so I left. Started another search and joined another match in progress so I quit that one immediately. Not to mention my team was losing both matches. This seems to happen all the time. It's very annoying and there's not much you can do about it. I've seen many other people asked for this to be changed on the forums as well. I really wish that they'd change it so it's not possible to join a match in progress. Or at least give us progress towards our super based on our intellect stat and how much time has passed. This is just my opinion though.

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