Timekeeper is the latest example in one sided bullshit on Asym maps for trials
I love Timekeeper, and Asymetric maps in general. but if you aren't going to include Side Switching on those maps, then the matches will always be biased, always have unfair advantages.
And, it could be possible this is a bullshit deliberate method at giving less skilled players a "better chance" as they could get that better side for a full game.
Side switching is needed. NOW.
We can't afford to let this die. Remember to like and bump so we can push this HARD
Edit 1:
I have went Flawless on Timekeeper. Got my first Doctrine from it!
This post is based on my experiences of those runs.
When we spawned outside, we never lost. Infact allmost our 5-0s were from spawning outside. When we spawned inside, we had less 5-0s and 5-1/2s and ALOT more 5-3+s.
We beat a few teams who were playing blatantly better than purely because of the spawn. They had better aim, good callouts and teamwork, but they simply couldn't challenge our set up. And we recieved the same treatment a few times.
Yes, you can win from the worse side, and player error and bad setup on the good side can make you lose. But if a very competent team gets outside spawn, it is extremely onesided and biased. We both did this and recieved it.
It is a simple fact.
Edit 2: We are trending, lets keep it going!
Edit 3:
Post from Berserkerrr
[quote]I went flawless 4 times on Timekeeper last week. I honestly loved the map. Just saying I went flawless to give my opinion on the map more meaning.
I feel like side switching is a no-brainer in pretty much any round based gametype.
The reasons I think side switching was needed on Timekeeper is because if you spawned on the outside of the map, you could camp it really hard knowing that the capture point was next to you.
The inside is easier to grenade from the outside, because it's more enclosed.
Heavy ammo for the people outside is a breeze... Just like with grenades, being inside is bad because it's enclosed. Outside players get to jump around and dodge and hide behind those hills. Inside players almost always have a wall behind them.
Maybe they could implement a way of fighting for the other side...
If the winning team wins the heavy round then the sides switch or something.
Maybe there could be a side change when there's a difference of 4 between the round wins and round losses of the teams.[/quote]
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2 commentairesNone of the maps are symetrical or balanced, what happened to the perfect maps of halo
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1 commentaireI deleted a counterbalance doctrine. Fight me
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1 commentaireAgreed. Once I see I'm on a "crappy" side, I know we're probably done for.
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1 commentaireGreat idea. Could be like playoff sports. 2 home, 2 away, 1 1 1.
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1 commentaireYea when your inside it's easy to get surrounded
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5 commentairesThe winning percentages for the map were 51% alpha and 49% bravo. Seems pretty balanced to me.
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3 commentairesYou are stupid and this idea is dumb as fuk. Even if we did have that you would still blow ass in trials.
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1 commentaireWhy on earth isn't there side switching in any of the round based game modes in this game?
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1 commentaireBump, haven't gone flawless in Y2 because my friends don't play no more, but from past experiences, this is a must
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Timekeeper isn't that bad. Both sides had an advantage some how. It is the matter of who can get where first how they react to it
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1 commentaireYep, the shitty side of every map seems to favor choosing me 75% of the time. There should be a side swap each round.
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Seems legit.
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1 commentaireThis week's map in Trials was awful due to the advantageous spawn. I think side switching is a great idea.
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1 commentaireGod that inside spawn lol
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1 commentaireI'm not sure why the sides don't switch to begin with
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1 commentaireYES!! I'm so sick and tried of being on the beach side of Widow's Court. You are downhill and stuck in every sniping lane. It's the worst and makes the Osiris playlist bullshit. Be able to switch sides every round, not every-other-game...maybe.
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1 commentaireI've been saying this for ages. Bump.
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1 commentaireYes it was pretty bad, totally one sided. It would be an easy mechanic to implement by switching sides every round. The only problem would be if the match ended up coming to 4-4 and one team gets the good side, there would be a lot of complaining. A preventitive measure for this scenario of 4-4 would be to spawn everyone in game randomly all over the map to see which team can regroup and put together a strat to defeat the other team. It would honestly be fair becuz if u lost the round, u either lost in a 1v1 gunfight, or didn't have good team coordination and regroup.
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3 commentairesNot to rain on your parade or to diss you or anything... I think the map side thing IS an issue, but I don't think it takes precedence over Heavy Round changes or subclass balancing. TBH I feel like if you're gonna win, you're gonna win and same goes for losing. Just my two cents.
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1 commentaireThis map was terrible
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1 commentaireIf you were inside it made it extremely difficult to get to any special ammo outside can pretty much control a game just by protecting it
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1 commentaireI want what they did last week too, where they chose a planet instead of a single map. It was the most fun in trials I've had yet.
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1 commentaireThis map sucked simply because it doesnt switch sides & the left side had the flag advantage , so people who got that side would tend to camp since it was flag point bungie needs to go over the map playlist and make sure flag point is in the middle so its an even fight for both teams.