Bungie, you said on the stream that the reason you don't seperate PvP and PvE stats are because our guardian is our guardian everywhere we go. Part of Bungie's design philosophy is to make sure that weapons work the same no matter the activity.
[b]If this is so, then why are all your balance changes based solely on PvP usage of the weapons?[/b]
Surely if part of your design philosophy is to ensure en equal experience across playmodes, then why do you not take into account how the guns are used in PvE when making your decisions.
MIDA for example - was nerfed solely because it was "overused" (according to Bungie) in PvP. So you take away the knockback / stagger and in doing so destroy the weapon's usefulness in PvE. It will now underperform any number of legendary scouts which do not take up the exotic slot.
If you're going to use parity between PvP and PvE as an excuse, then you should make sure that your metrics collection and playtesting play by those same rules. It's clear that as of today, they do not.
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15 commentairesThis is what I just do not understand this is supposed to be a PvE first game and bungie has clearly said that multiple times. But they sure don't act like it I'm failing to see where the line became blurred for them