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Modifié par EyelessKnight : 4/9/2016 9:52:36 PM
608

RIP, King's Fall (AMMO SHORTAGE INCOMING)

Wow, guys. Just, wow. We are now going to run out of sniper ammo insanely fast when fighting [i]all[/i] the bosses. "Ok, I'll use my quillim's terminus!", you say? Yeah, nope. They nerfed that too. This was not the way to go, guys. I'm constantly running out of ammo every damage cycle on the War Priest and every time in the Shade phase of the Oryx battle as it is [b][u]now[/u][/b]. This is going to increase raid difficulty and let the more effective players do even less to make up for their less accurate brethren. 2 cycle war priest? Not anymore. 2 cycle Golgy? Idk, I usually run the gaze, but I doubt that too. Finish the Shade reliably? Nope! Now we're going to [i]need[/i] weapons of light and tethers in the shade. FML, bungie. I like both PvE and PvP. But you guys really, [u]really[/u] don't give a damn about PvE'ers, do you? I don't do these rants, but damn. I raid three times a week and i have to endure wipe after wipe already caused by random PUG guys who just aren't [i]quite[/i] awesome at the stuff. Now the struggle bus is gonna throw another axle bearing, thanks to this retarded "Oh, people are getting sniped. Let's nerf ammo into the freaking ground!" solution of of yours. GG, Bungie. GG. Edit: Because some people either don't understand how the raid boss battles work or how ammunition works with them. [b][u]For those who are going to post that the special drops are being increased, read the next section about how the King's Fall raid boss battles work:[/u][/b] [u]Basically, King's Fall was [i]designed[/i] around standing as a group basically in one spot and putting lots of highly concentrated damage on the target down range in a short window of time. Snipers are obviously the way to do this with the most efficiency because all of these targets have precision or critical damage spots. While you are standing in these "Put damage on target" zones, it is usually not possible to move around and pick up ammo that dropped somewhere else on the map, nor is it advisable to enter the menu to "pop a synth".[/u] And keep in mind, ammo synthesis have that 5:00 minute cooldown timer. So I can't see how we're not going to be digging heavily into primary ammo for these, with our special and heavy exhausted, once the patch goes in. [i]I, personally[/i] already do this now quite often. I don't see how this doesn't translate into [i]at least[/i] lower damage against raid bosses per damage cycle. Edit: Changed title to better reflect the topic content and added relevant tags. Somebody said this needs to get addressed. Let's go, guys! Git 'er done! Be loud and obnoxious! Edit: Afterthought that I'm not really against the sniper [i]"tuning"[/i] for the crucible. That said, I have never seen somebody with full sniper ammo break the game. Edit: Over 2,000 posts in this thread, folks. We were atop the trending list for about 36 hours. Nobody more important than Xur has bothered to stop by. You'd think at least Butthurt would be around by now. Edit: TL:DR... The sniper ammo nerf is going to negatively affect the KF boss fights. We need to snipe the bosses a lot really fast while not running around picking up all the ammo that's going to be raining from the sky or having time to pop a synth.

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