The mode needs tweaks. Grabbing the spark is worth too much. Yesterday I was in a game where we had more dunks than the enemy and still lost. That doesn't seem right.
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[quote]The mode needs tweaks. Grabbing the spark is worth too much. Yesterday I was in a game where we had more dunks than the enemy and still lost. That doesn't seem right.[/quote] BINGO! The scoring value for interacting with the Spark needs to be lowered a bit to keep the games somewhat competitive.
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I had a few games where no one else on my team of randoms could be bothered to pick up the spark. They all were just hanging back and I was going mental! Grab the damn spark and run it, damn it! I feel lome the scoring is justified for picking up the spark. It spawns only so many times. Also, your dunks are worth a lot more if you backflip them in. Both are Risk/Reward gambles.
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It does need some tweaking. When i do play with a fireteam, we stress that it is all about the carries. The dunks are bonuses. If you dominate the spark spawn, pick it up each time and at least carry it out of the room, you will win.