EDIT 1: FOR NONE OF THE ABOVE COMMENT NONE
EDIT 2: 200+ COMMENTS didn't expect this many, seeing lot of nones in the comments
EDIT 3: 777 comments, it's your lucky day
English
#Destiny
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5 commentairesArrr ya ready, scrubs? Aye, Aye, Bungie! I can't heeeearrrr yooouuuu!!! AYE, AYE, BUNGIE!!! Oooooohhhhhh... Who lives in the Raid Area under the Reef? Sponge-Boss Nerf-Pants! Annoying and glitchy and laggy is he? Sponge-Boss Nerf-Pants! If useless materials are something you wish... Sponge-Boss Nerf-Pants! The join in mid-raid, and whine like a b*tch! Sponge-Boss Nerf-Pants! SpongeBoss NerfPants, SpongeBoss NerfPants, SpongeBoss NerfPants, SpongeBooosssssss NerfPaaaaaaants!
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3 commentairesI'm glad sunbreaker is so insanely op because people overlook the fact that storm caller is a little stronger than it should be. It should have slightly less damage reduction for such a mobile super with a bit of range.
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1 commentaire*raises hand* Oh oh!! I know! None of them!!
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Need to buff voidwalker, just saying. <_<
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This poll is biased as blam, I'm not voting cause I think they are all balanced
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None. They are all balanced [spoiler]if you disagree, come at me[/spoiler]
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1 commentaireWhere's the option for "none" that would exist if this were an unbiased poll?
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Nerf herders Give it a rest will you
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Modifié par Bag : 10/12/2015 11:13:38 PMYou nerds can suck my firey hammer. ##HammerBro4Life [spoiler]jk I play the others too..[/spoiler]
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1 commentaireHammer of Sol has crazy damage resistance, but stormtrance lasts way too long.
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Where is defender?
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None...
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I play Titan and I DO think that the armor is too high in pvp for sunbreaker. That's all
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2 commentairesModifié par Variks : 10/12/2015 11:09:55 PM[quote][quote]Firstly, I would like to state that I have all 3 classes at 290+ light. [quote]Shadowshot disables supers, and can one-shot a sun breaker.[/quote] It hits around 110, and the tether has a 1-second activation delay. If you hit them[i] in the face[/i] with it it still usually does not turn the super off. Beyond that, the fact that our supers cancel each other out [i]does not make them equal[/i]. Let's just [i]imagine [/i]that Shadowshot did work [i]every single time[/i] at shutting down hammer of Sol. It doesn't, but let's play pretend: 1) I can't use my super because I have to save it for the titan, the titan can use his at any time. EG: He can get 3 kills before I run into him, I can't use mine at all before I run into him. 2) mine is hardly capable of getting 2-3 kills, provides no damage resist, and lasts 10 seconds. The titan's can get 4-7 kills, lasts twice as long, provides double damage resistance, and heals him with every kill he makes. 3) your super has the collision size of a friggin minivan, my super will often miss because the collision is literally the size of an arrow. I've had shots that the aim-assist for the shot actually messed-up because I was trying to lead the arrow and it angled it behind the moving target. [quote]Apparently sun breaker has a ton of HP. I laughed at that statement as I got one-shot from Nova bombs, golden guns, shadowshot ect. That's like saying Headstrong for FoH is op. It's called a super for a reason.[/quote] You mean you get one shot by abilities that hit over 400? You are actually saying to us that [i]you aren't overpowered because a 400 damage hit kills you[/i]? Stop. Please stop. Your super is the ONLY LONG-RANGED MULTI-USE SUPER that provides damage resistance. Oh, and speaking of your damage resistance, did we mention that you also restore 100% of your already doubled health every time you get a kill with it? [quote]Now, add missing. Now, add panic throwing.[/quote] You are using your own lack of skill to defend your super. That's a new one. Here, I fixed that for you: [quote] I can't aim and I press RT when I get scared. Yeah... my super is [i]so [/i]OP. [/quote] Next please... [quote]Now, add map movement. Now, add missing. Now, add panic throwing. So op. It's basically the same as a bladedancer. And don't say "the hammers track!" Cause I use the tracking upgrade, and see almost no difference. [/quote] You forgot the part where bladedancer requires melee range to be used... you can literally shotgun them in the face. Even activating it often scares off any potential targets because of how close you have to be. You also forgot the part where your hammers explode even if they're 5 feet away from the intended target. ...AND the part where your personal inability to aim does not define the power of your super. [quote]-hammers: NOVA BOMBS!- Really? Just... Really? It's like saying Nova bombs blast radius is op, rockets are op, shadow shot is op, grenades are op, and everything that blows up in destiny is op. Not my fault that you thought, "Faa-ting!!! Oh, lemme go try to shotgun that guy."[/quote] I can't make sense of that at all. I really can't. What are you even trying to say? NOBODY complains about nova bomb, NOBODY complains about Shadowshot, NOBODY complains about grenades. You're right though, running at the solar titan with a shotgun out is what kills us all, THAT'S what it is. THANK YOU for your help. [quote]In all, sun breakers shouldn't be nerfed. It's balanced compared to other supers, so stop whining. [/quote] Let's make a little super checklist: I'll award one point to each super for the following: Is it ranged? Does it last for a while? Does it provide damage resistance? Does it heal you on kills? [u]That's 4 points possible for each super, let's make a little list.[/u] Golden Gun: 1 (ranged, doesn't last long, no resistance, no heal on kill) Arc Blade: 3 (not ranged, lasts a while, damage resistance, heals on kill) Shadowshot: 1 (ranged, doesn't last long, no resistance, no heal on kill) Radiance: 2 (not ranged, lasts a while, damage resistance, no heal on kill) Nova Bomb: 2 (ranged, doesn't last long, damage resistance, no heal on kill) Stormtrance: 3 (ranged..kinda, lasts a while, damage resistance, no heal on kill) Fist of Havoc: 1 (not ranged, doesn't last long, damage resistance, no heal on kill) Ward of Dawn: 2 (not ranged, lasts a while, damage resistance, no heal on kill) [b]Hammer of Sol: 4[/b] (ranged, lasts a while, damage resistance, heals on kill) Arc blade has been called overpowered for a very long time, and it scored LOWER on this list than your -blam!-ing hammer. They are NOT BALANCED and saying they are is either denial or ignorance. You can play Sunbreaker all you'd like, people will hate you, but that's your right to do so. What bothers me is that you don't even have the balls to admit that you're taking advantage of a broken game mechanic. I thought this was different thing. This is wrong sun breakers should be nerfed
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3 commentairesNone. They are all balanced