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Modifié par Arc BladeDancer : 5/26/2015 1:50:42 AM
317

Does Skolas need to be redesigned?

Yes make Skolas an easier encounter

1544

No Skolas is fine the way it is

4667

Other (Explain Below)

335

The only viable strategy seems to be shooting him with 42 g horn rockets with a weapons of light bubble active. The fight is based solely around people having this one weapon. Personally I feel that to give others who aren't lucky enough to have gotten one a fair chance, the amount of enemy's that spawn should be reduced and limited to only non majors. The amount of things going on in the fight is plenty and dealing with the immense horde of enemies that can teleport to you and one shot you is not practical or enjoyable while having to constantly juggle the debuff, dismantle mines and deal damage all while not dieing to the plethora of bullet sponge major captains and servitors (that are all 1 lvl higher than you). At the moment nearly every team has beaten him using the "nuke him with g horn method" as the fight is almost impossible to do normally and doing so is the only viable strategy as of now. If one could also beat the fight by simply surviving for a long enough time while doing objectives I'd be all for that as well. What do you think? Does the fight need to be toned down a little?A lot? Or stay just the way it is? Edit 1: Many do believe that the fight should stay the way it is as it is supposed to be the hardest content the game has. Ok that note I wholeheartedly agree it definitely should be a hard fight. I simply wanted to start a discussion on whether the fight should be changed to make it easier to do without just spamming him with the most powerful weapon in the game. I personally just found the sheer amount of enemies irritating as there is little cover and all the enemies can easily just rush you. Many seem to have a problem with the fact that it's difficult but only for people without g horn which I can understand but g horn will always be the easy way out in this game sad as that may be. I simply feel like the fight needs to be toned down for the part of the community that doesn't have g horn. Also is anyone else weirded out by the fact that the boss can't Ohk you but a captain can? Edit 2: Many people seem to assume I meant reducing the bosses health would fix it. Ideally the bosses health would be increased to prevent the g horn strategy to make killing him harder but reduce the amount of additional enemies to make it easier to do the fight legit Edit 3: For the record I have tried to beat him with and without using my g horn and it was definitely easy as hell with it and challenging without. You guys can stop with all the "git gud" style of comments. Also I think nerf was the wrong word to use so I'm going to change the title to reflect my realization.
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#Destiny #Endgame

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  • It's hard even WITH gjallarhorn. I wasted 8 HOURS of my life: 2 hours (between 2 runs) getting to skolas, and 6 hours TRYING to beat him using 3 ghorns with two titans running WoL. I FINALLY did it today, but even then it was a ridiculous pain! I'm sorry, but NOTHING in this game should be this fûcking hard. Either nerf it or replace it with something that isn't as full of bullshit.

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    8 commentaires
    • Just reduce the damn fire rate. You get hit and before you can even jump, bam another one kills you.

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    • The add count needs to be toned back a bit. There's to many you can't split off and control them and damage the boss because there's just to many.

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      • [quote]The only viable strategy seems to be shooting him with 42 g horn rockets with a weapons of light bubble active. The fight is based solely around people having this one weapon. Personally I feel that to give others who aren't lucky enough to have gotten one a fair chance, the amount of enemy's that spawn should be reduced and limited to only non majors. The amount of things going on in the fight is plenty and dealing with the immense horde of enemies that can teleport to you and one shot you is not practical or enjoyable while having to constantly juggle the debuff, dismantle mines and deal damage all while not dieing to the plethora of bullet sponge major captains and servitors (that are all 1 lvl higher than you). At the moment nearly every team has beaten him using the "nuke him with g horn method" as the fight is almost impossible to do normally and doing so is the only viable strategy as of now. If one could also beat the fight by simply surviving for a long enough time while doing objectives I'd be all for that as well. What do you think? Does the fight need to be toned down a little?A lot? Or stay just the way it is? Edit 1: Many do believe that the fight should stay the way it is as it is supposed to be the hardest content the game has. Ok that note I wholeheartedly agree it definitely should be a hard fight. I simply wanted to start a discussion on whether the fight should be changed to make it easier to do without just spamming him with the most powerful weapon in the game. I personally just found the sheer amount of enemies irritating as there is little cover and all the enemies can easily just rush you. Many seem to have a problem with the fact that it's difficult but only for people without g horn which I can understand but g horn will always be the easy way out in this game sad as that may be. I simply feel like the fight needs to be toned down for the part of the community that doesn't have g horn. Also is anyone else weirded out by the fact that the boss can't Ohk you but a captain can? Edit 2: Many people seem to assume I meant reducing the bosses health would fix it. Ideally the bosses health would be increased to prevent the g horn strategy to make killing him harder but reduce the amount of additional enemies to make it easier to do the fight legit[/quote] The shrapnel captains are over powered they spam there shots without reload I get killed by them more than I do the boss one sht kill for them isn't fair

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        • Your poll questions are not correct. There is a difference between difficult and challenging. Skolas should be the most challenging. Take the raids. VoG HM is more challenging than the NM, and this holds true even at level 34. Crota HM was more difficult than NM, but not more challenging. Now that people are 34, HM is really no harder than NM. Skolas is more akin to Crota than the VoG, which is bad. The adds should be leveled down to 34. Delta leveling the adds, especially on an arc burn, just makes them punishingly difficult than challenging difficult. Overcoming a level 35 Captain isn't the challenge gamers are looking for and bragging about in the event. Having everything 1 shot you removes skill and puts too much on luck. The balance of the adds should be looked at as well. They shouldn't be so bad that people avoid the mechanics to quickly take the boss down because they don't want to deal with the adds.

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        • I think the ads need to spawn a little slower. Sometimes my team is too overwhelmed by minds, poison, wire rifle vandals, captains chasing you, skolas, and at that point its not really fun. Otherwise its awesome to have this challenge

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        • Did it yesterday, Titan popped bubble 1 of us only shot black hammer crits to stagger him and other 2 used ghorns and I still had 1 rocket left at end. 3 ghorns and 42 rockets are not needed, you can do it just fine with 1 person sniping as long as the people you play with are not douches about it

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        • No but the elder cipher glitches need fixed.

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        • No it doesn't need to be made easier or more difficult. I thoroughly enjoy a good challenge however if I'm going to put hours into learning the mechanics and a workable strategy I sure would like to have a guaranteed elemental primary or comparable weapon. The arena loot is garbage. Bungie simply caters only to those who play PvP and gave up on us raiders

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        • Maybe change it so there's more than just stunlocking and Gjallarhorn'ing him.

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        • Try using snipers against him...me and my fireteam tried the ghorn spam and it just wasnt working too well for us...we all pulled out black hammer and i popped my WOL bubble...we killed him about 3 seconds after first mine showed up....give it a try

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          7 commentaires
          • Last night 3 of used black hammer, mines spawned unfortunately the other side so one guy left to do that. When the bubble vanished jumped up the stairs fired ghorn and the job was done.

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          • But it's not based around ghorn, it's based around using the right element weapon. While many do it with Ghron, on that same note, it could easily be done with Black hammer, or another high impact solar weapon. The same way it's done on arc or void burn.

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          • I just beat it in 54mins with a group. We used Black Hammer at the end then Gjallarhorned him once the mines popped. Got my lord of wolves shorty too. 😁

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          • Didn't even need to shove 42 Gjallarhorns down his throat to beat him yesterday. We just stun locked him with 2 Blackhammers and an Eye of Sol, then when the mines arrived and he was on like 1/4 health, I (the one without a Gjallarhorn) went and dismantled them while my other two teammates finished off Skolas with a couple of Gjallarhorns and Blackhammers.

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            • I don't think that the fight needs to be redesigned but we need checkpoints between rounds as many people don't have time to run through the full level 35 PoE when they're learning how to beat him

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            • It is currently the hardest activity in the game. It's suppose to be... oh I don't know... HARD! we finally have an actual challenge in destiny again. Don't pleasure the casuals and nerf it...

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            • Last night we spent 3 hours at skolas trying every known method but we didn't succeed. That means we have to try harder and not the part has to be nerfed. It's endgame man! c'mon

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            • It a an end game activity. Look at any game. Madden Ultimate Team for instance. "Oh it's too hard to get a 99 Richard Sherman. They should make it 50-50 shot in every pack." Or in any game, just because a part of the game is hard doesn't mean it has to be nerfed. Is it doable? Yes. So why nerf something that is able to be done?

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            • Skolas is possible without ghorn on solar burn. You just need to do the fight normally and watch out for captains and skolas. Arc burn on the other hand is ridiculous. The only way is to burn him with snipers before the mines and get lucky because the mine spawned close to you.

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            • It's called endgame so it should be hard. And people that blame not having the gally are dumb, it's been arc and void burn too, absolutely no excuse.

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            • Black hammer and a good shot is all you need for solar week, sniper method is the most consistent way IMO but not the fastest

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            • No its fine and a challenging encounter. I haven't nuked him since the 1st time and the strat me and my team use works 99% of the time. Removing anything would make it easier and turn it into Quodron which would prompt more nuke strategy

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            • I challenged him today with the Solar burn. I spent 3 FREAKIN HOURS on the -BLAM!-er. Everyone I played with just wanted to G-horn him, even though 2/3 of us didn't have one. I think the community is the problem. People just need to fight him like it's supposed to go and not try to cheese the game, and then quit when they can't. (I had about 5 different quitters today. All of them had G-horns.)

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            • We beat it with a P&T, Thunderlord, and Arc LDR (would have rather used g horn but arc burn this week). It was a nightmare and successful round took a while. Basically, the Thunderlord user(me) kept a arc shotgun equipped to 1 or 2 shot captains while circling the arena and clearing ads in the direction we were going. Mines made us break that strategy temporarily but otherwise that was pretty much it. And alot of tries, and deaths, and patience... I wish luck to anyone who tries it this week- arc burn is a bitch.

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            • The encounter needs to be changed but not nerfed. Enemies all over, teleporting boss, mines, poison, curving shots, splash damage and barely any cover. Bs Bungie Bs. The difficulty is fake, because Bungie is lazy.

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