I'm complete casual in the game these days but I've heard that the more active/hardcore players aren't fans of weapon crafting because drops are useless after getting five red borders. Personally, I love weapon crafting, maybe it's just in my head but it seems less daunting than grinding random drops for a god roll so I would hate for it to go away. Maybe there's a compromise though.
Weapon levelling is pretty pointless. Most people, even the most casual like me I'm assuming just spend mats to level the weapon or load up a shuro chi checkpoint. What if weapon levelling was removed and instead you had to extract perks from weapons in order to unlock them for crafting and you could only choose one to extract from each weapon? Maybe you even need to do this multiple times to unlock the perk idk.
On top of this, as a sort of catch up mechanic like if you didn't unlock all the perks and the weapon was no longer obtainable. Banshee (or someone else) would sell an item that lets you instantly unlock a perk of your choice. This item could be expensive and use a limited currency like prisms, shards or something that can't be stockpiled. This would also allow you to almost play any activity and still feel like there's a path to unlocking the perks you wanted just in a less efficient way.
Completely random shower thought but just an idea.
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3 commentairesI would be fine with crafting if it took more deep sight to unlock. 5 is too few to get exactly what you want imo. Make it 20 if its still RNG or 50 if it's a guaranteed focusable red border every time the weapon drops and have the random drop be a shortcut that can be enchanced like we have now. That would make the RNG of getting the weapon you want be a SHORTCUT and not completely dependent on RNG. I'd rather have a limited time, have 2 weapons drops and have that contribute to the 50 and then me have to go do something else. Because at least then I know I didn't waste time if it were to be RNG based.