I’m not one of those people that’s going to sit here and tell you I’m a D1 veteran and things were better then, because they weren’t, and people who say that are looking back in nostalgia. D2 has made significant jumps forward from D1. However one thing that D1 got right that has yet to come to D2 is world loot and the aspects of looking unique(kind of)
I remember going around the tower or the reef(multiple social spaces also helped with making the world feel larger) and seeing people with so many unique items and wondering where I could get them. This created a desire to hunt for loot outside of just raid items or quested pinnacle weapons. These items were things that could possibly drop from strikes(not nightfall specific weapons), prison of elders, various factions who were getting new things to sell every dlc, or some mysterious exotic quest(that wasn’t announced to the whole community the day it was dropped). These items included armor pieces that looked like they actually were worn by the boss you killed.
My point in saying all this is that putting lots of odd and random loot throughout the game world, some hard to get and some easy, fleshed our the game and made the destiny universe seem larger than it actually was. Even though D2 is actually far larger than D1 it doesn’t feel as so due to the loot all coming from eververse or some seasonal vendor that sells everything directly to you. I feel as though going back to this style of loot from D1 would alleviate the emptiness in the world.
Problems with my argument: In saying these things I realize that a lot of the cool gear in eververse would simply not exist if it didn’t exist to be sold because making content with no financial return simply isn’t economically practical.
The second problem with my argument is that it would be the return of heavy rng in the game and I know a lot of players really hate that. I think a mix of menagerie style loot(pre chest bug fix) and random drops would solve this.
This is all just my opinion so I’m open to debate with everybody else. In the end it’s bungie’s game so what I say doesn’t matter all that much.
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8 commentairesModifié par ZeroEmerald : 11/5/2019 10:08:16 AMLuke Smith said it feels bad to have to dismantle Eververse items for dust, turns out that was wrong. It feels bad dismantling your 3rd exotic ship in a row for a couple of shards, then looking at the 6000 dust ornaments for Halloween and wonder how many 10 dust bounties you need to do in a week to afford all the spooky stuff. They can find the time and resources to refresh Eververse every season with 50-100 items, but can't spare the manpower to give Shaxx a new armour set and a few weapons. They can take cosmetics from activities that need more loot and stick it behind a silver paywall without batting an eyelid (seriously, how many exotic ships/sparrows etc look like they should come from a raid or Nightfalll?). They can take what is clearly raid armour and stick it in the season pass as ornaments (just compare the Phenotype Plasticity set to the GoS weapons, they have the matching look), whilst letting the premier activity rewards be reskinned Eververse gear from 2 years ago. They say they want to focus on new activities, but can't bring themselves to update year 1 weapons (and some y1 armour that drops almost never) to increase the loot pool. It feels pretty crappy to still be picking up Ten Paces off the floor, or getting another Crooked Fang from a Nightfall after a damn year! They can find the time to add Eververse to the director, but can't let us grab bounties from orbit. Iron Banner had a new armour set, but no new weapons, not even a new seasonal emblem. Bungie clearly prioritises the parts of the game that pay the best. That may seem like good business, but if your game suffers as a result, you'll end up earning less $$$ when your pissed off fans leave you.