JavaScript is required to use Bungie.net

#feedback

Modifié par Urighillis : 2/9/2017 2:09:13 AM
9

Bungie went full blown ****** with this patch

The good things. Hand cannon buff. This should have happened more than half a year ago, but, hey, they finally did. Hand cannon might be the dominant weapon types again. Maybe my Exile's Student will be more reliable now. Auto Rifle buff. After being nerfed into the ground in year, Bungie has finally made an effort to make them a go to choice. Who knows, they might be really good now. The dumb things about this patch You will now lose special ammo when you die. You will be punished heavily in Trials, Elimination, and Rumble for dying. Imagine playing a game of Trials. You lose the first round. The second round, you spawn in. You don't have secondary ammo, but the enemy team has snipers and shotguns ready to shove down your throat. Most game are going to be decided by who wins the first round. Jug-shield. so much for Titan skating. If jumping slightly off the ground doesn't allow your shield to activate, Bungie just took our mobility away (if you want to use it, of course). The Striker titan is now the least effective pvp class in Destiny, kinda reminds me of year one. Titans were beginning to stand out. They never really stood out in crucible. Pvp has always been hunter and warlock playground. I mean, Bungie could've reduced the damage taken by the shield, reduced the time it remained active, or the increased the amount of time it took to activate. With this nerf, Striker titan no longer have shoulder charge or their shield available to them. This nerf makes the Titan class weaker, kinda like year 1 where no one wanted to play as a Titan. (I admit, Sunbreakers are still badass for certain play modes). Hungarian Blade. Why? The amount of health you get back is know going to be equivalent to 1 bullet from an Eyesluna. It doesn't make why Hungaran Blade was nerf so hard, yet Sunbreakers or voidwalkers weren't effected the same way. Within a month, people will start to complain about how unfair it is. (Edit: another player just argued that the nerf to the bladedancer was necessary because without special ammo it would hard to stop them. Without special ammo, it will also be hard to take down Sunbreakers who regen their health after getting a kill. Worst yet, is that Sunbreakers can regen health and get an overshield by standing on their own fire. More on that, the success of a bladedancer will be determined on luck. If the player has shotgun ammo, shutting down a bladedancer is going to be easy. Bungie is trying to fix a problem that doesn't exist yet). Bungie didn't mention skip grenades. You nerfed the jug-shield, but didn't make any changes to skip grenades. **** you, Bungie. Sidearms. I love sidearms. They're all I main in my secondary slot, but I feel they should get the same treatment as shotguns and snipers. This will make the Dreg's Promise exotic perk actually feel exotic. Bungie really doesn't want anyone to buy Destiny 2. I decided to take a break because the game was beginning to feel stale and frustrate me. I now realize I might not be coming back because of this patch. It just sounds stupid. You know. Why am I complaining. I don't jug-shotgun. I mostly use my primary. I use sidearms over other special weapons. I should be happy, but I think feel this patch is not well thought out.

Langue du message :

 

Modifier
Prévisualiser

Jouez selon les règles. Prenez une minute pour lire notre Code de conduite avant d'envoyer le message. Annuler Modifier Créer l'escouade Publier

Afficher tous les messages
Vous n'êtes pas autorisé(e) à visionner ce contenu.
;
preload icon
preload icon
preload icon