Don't nerf accuracy while in air for shotguns, this eliminates the ability to outplay alot of players. Nerfing this closens the skill gap in shotgun engagements. Also, restore the nerfs to snipers so they can be relevant again. Also, completely eliminate bloom. Keep the damage falloff you guys implemented in hand cannons but please eliminate bloom, I guarantee u the community would love this.
Also restore the nerf to blade lol, this was the most shocking, idiotic change in the reveal stream. Blade was already the easiest super to kill and then u guys do this lol. Anyways, the proper way to balance blade would be to restore time between swings to what it use to be (swing faster) and replace backstab with a perk that grants a boost to movement speed after a melee kill. Backstab is still glitched out, just replace it since it hasn't worked properly since launch. This perk would also stack with a kill while in super allowing players to be faster after they get a kill. This wouldn't make blade op and would make them more relevant in competitive play.
Keep special ammo the way it is now. Lastly, nerf skorris, make it so it only works in pve, this artifact doesn't belong in crucible and is literally game breaking, especially In trials.
Anyways, let's try to get bungie to reevaluate some of the changes they showed and hopefully they make some changes before patch goes live. Also, make sure to like the post as well
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25 commentaires[quote]Don't nerf accuracy while in air for shotguns, this eliminates the ability to outplay alot of players.[/quote] Jumping around should not maintain the same accuracy or efficiency. It allowed for easier precision damage and actually helped to increase effective range. Movement should never increase weapon effectiveness directly.