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Destiny

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Modifié par Jewted : 10/18/2016 8:14:31 PM
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Jewted

SBMM is a joke...

I feel that we need CBMM for consistency. Connection wise, back how y1 was, arguable the best state of the crucible. If you would like a in-depth video, I'd highly suggest watching Wish You Luckk's videos on readjusting the current meta in destiny. Plus bungie needs to buff primaries and quit nerfing things, gets old after 3 years.

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  • Bump

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  • Bump i hate being punished foe being good at the game it makes me not want to play at all and all of my team mates are crap every time please just take it out or make a separate playlist of it

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  • If SBMM actually worked well then why do we have so many "we're breaking up those teams to find a better match"....?

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  • It seems like every match I play is against ridiculously skilled opponents with horrible, horrible connections. Which is it, CBMM, or SBMM? It certainly feels like the worst of both right now.

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    2 commentaires
    • Nerfing Threads is the only things posted in these forums. And bungie loves it.

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    • Quite frankly, Destiny doesn't seem to operate on SBMM or CBMM right now. It can't be SBMM, because then the vast multitude of players wouldn't be complaining about getting curb-stomped 8 out of 10 matches. It obviously can't be CBMM, either, because then we wouldn't see 12 players in Supremacy without a single green bar (something I just experienced two matches ago), or six players in Skirmish who are all red (something I endured earlier this week). So, whatever secret-formula "??MM" that's currently in use, it seems to defy explanation. One thing is obvious, though...whatever it is, it's working in a way that hardly any players actually like. Just my $.02.

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      • I would certainly agree that connection should always be the top priority in matchmaking. Destiny's primary issue has pretty much always revolved around lag and mismatched connections. It's so inconsistent that player performance also appears inconsistent, even though no change in player performance has actually occurred. It can't even be considered competitive when such problems exist, and it's sad to see that so long as the stated goal of everyone being at a 1k/d with a 50/50 win/loss ratio is achieved, then as far as the designers are concerned, the algorithms are working as intended even though this basically ends up equating to rigged matches. The strange, yet unfortunately all to common, occurrences players tend to experience in Destiny PVP can just about always be attributed to this, leaving players seeing things like getting shot clean through walls, bizarre postmortems, seemingly RNG based or just plain bad hit registry, players skipping around the map, you name it. If this "everyone is just as skilled (on paper)" approach was implemented to make good and bad players alike to keep playing, then wouldn't ridiculously bad matches with connections all over the map negate such a goal and send players who seek truly competitive gameplay elsewhere for their PVP fix? As far as suggestions... First, I suspect P2P doesn't work well with all the varied connections. Dedicated servers are needed. Second, I question how skill is calculated. I'd opt for an MMR/probability method, instead. Third, ping/connection should always be top priority - it's better to have like connections and be in a sink or swim/suck or improve situation with good connections than to have green, yellow, and red bars all thrown together in a big lag infested, rage inducing mess. Lastly, I realize that getting a good match will likely add a lot more time to the que, but I honestly think most players would rather wait for a good match than to get thrown into bad ones. My solution would be to give players the ability to que up for a match while being able to do other things - patrols, bounties, kicking the ball and emoting crap at a social hub, or whatever, while they wait for their que to pop. Lots of other games do this. Anyway, just my two cents.

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      • When im consistently matched with players from europe/brazil/asia its a problem. #removesbmm

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        • here's the thing. SBMM isn't inherently a bad thing, in fact it can be a good thing in the right places. Where it isn't a good thing is directory wide in a game that struggles heavily with connections and latency issues already. It just amplifies it with strict skill requirements at the high and low end of the skill spectrum and it leaves no playlists to actually sit back and relax a bit. If there was a ranked and social playlist there would largely be no issues, although the latency issue would be a big deal for ranked. Games like overwatch can get away with having a strict SBMM, and Overwatch has the strictest and quite possibly the best matchmaker I've ever seen in a game, because the sole purpose of being in the game is to win. That isn't the case with Destiny. Players are here for bounties, quests, etc. and it just isn't ready to be a competitive game along the lines of Halo or Overwatch simply because it doesnt have the netcode or server infrastructure to support it. What bungie instead should do is take a look at what CoD and Halo do where social playlists are basically just run off connection (there is still a loose SBMM just as there was in year one of Destiny to protect the new players slightly) and the ranked playlists are based on skill rating. The community has been rather vocal about ranked vs social playlists but Bungie appears to be tone deaf just like they are with hand cannon ghost bullets.

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          • Modifié par wowchild18 : 10/20/2016 1:51:53 AM
            SBMM is best. I love waiting up to 10 minutes to find a match, only for one team to completely dominate and have the teams broken up, so I can wait another 10 minutes to play again. #sarcasm

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          • Redbar all over the place Woohoo!

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          • It's funny, I've been playing nothing but private matches for a bit.. some sweats and then fun rumbles, varied skills and my God is cock and balls above any matchmaking Bungie is currently using.

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          • The problem with sbmm is the good players realise they aren't so hot when it comes to people with the same skill level they rely on going against casuals to improve the k/d

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            32 commentaires
            • You know it's hated by the majority when #removeSBMM was trending on Twitter at one point

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            • Modifié par I_Bait_U : 10/18/2016 5:29:22 AM
              Nah. Playing top 1% all the time and having to sweat my ass for nothing is fun. I love coming home wanting to just play pvp and find people with 3-6 letter names, and most who red bar. It's not like I wanna play causally and have fun with my friends, because they aren't as good as me, and wouldn't even be able to get - kill against the type of peoples I play. Oh and how could I forget, the red bar gods! My favourite! I love long search times, unnecessarily sweaty matches, abysmal connections, and more. Why do proper complain about getting stomped, you learn from it. It took me from call of duty WaW, until around the beginning of MW2 to be good at the game. MW3 I was great, and bo2 I was a god, was ranked in top 100, but then I got bored. I played bo2 for over 3 years, I mastered the game, I knew all the spots, where people come from, I was a robot. But I got bored, I haven't played in months, maybe even a year? It took me a while to just be good at an FPS, let alone great, or top tier player. It just takes time, and lots of getting your ass handed to you, watching YouTube helped me a lot too. I was trash at destiny at one point too. But in this game I'm not proud of being a top tier player, it's not as rewarding or have the same feeling.

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              • I rarely face noticeable lag in crucible it has been a looooonnngg time, and I'm sure your internet 1gb/s unlike the rest of us peasants with only 50-100 mb/s

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                2 commentaires
                • SBMM has been around since day one...

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                  • Modifié par oOUTSIDERo62 : 10/17/2016 6:54:07 PM
                    What this discussion really comes down to is easy K/D. I suggested this on just about every sbmm post here, and usually got the same answer, which proves my stand. SBMM Ranked playlist = K/D counted. CBMM Unranked playlist = Pub stomp all ya want, but K/D is not counted in any way. You want casual games, no K/D, you want to prove how good you are, go ranked and have the K/D count. Almost every time I suggest this, people attack it. That proves to me, that most want to pad their K/D by pub-stomping less skilled players.

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                    • Everyday Bungie re-galvanizes why I support abortion.

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                    • Modifié par ManeVeezy31 : 10/19/2016 1:32:22 PM
                      What I hate about sbmm is that your put in a match were your gonna get destroyed or you destroy the other team both situations are boring and not fun at all i love games were im playing against people that are the same skill or slightly better and your neck n neck idc if I lose or when those types of games are hard to come by especially in trials when you and the other team are neck n neck u could always spot out who's doing really good on there team and your doing just as good both of us making clutch plays until it comes down to the 4-4 and even if you lost the match you felt really good of how you did you felt like you were the leader of your team making those plays I'll play trials all days if were like that every game even if i don't go flawless same goes with any other game type

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                    • Modifié par Stari : 10/18/2016 8:37:51 PM
                      SBMM KILLED Crucible for many players. Why? Destiny's PvP is P2P. Mostly players with bad connections or players with a good ping to Bungie's servers are doing well in Crucible. For a good ping you just don't need a good bandwidth. Players are being matched with players, too far away from them, so we get packet loss and latency. Players with good ping to Bungie profit and get all the kills. The rest gets lag and latency and not doing damage. A skilled player from Europe can't compete with a skilled player from USA, Australia or Kuwait. The player with the better ping to Bungie will always win, because he sees you earier on his screen.

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                      • The real problem here with Bungie's SBMM craptacular system is that it seems to rig the games so that if you have a good game or two, you will then get matched up against redbar teleporting gods while your own team seems to hold the controller with their feet and shoot with their little toe. They are picking winners and losers at matchmaking. They want 50/50 w/l and 1.0 kd and manipulate matches to get it.

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                        • Meh, what are we going to do, it's not like any other game can make the same mistakes as Destin.... oh wait.

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                        • It's worse when you start to think that the matches are rigged. Why bother trying when you know you've been matched with "no thumbs" Timmy and his four identical twins against MLG Gary and his five friends?

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                          • What I miss is the Beta Crucible, ain't nothing like green armor and weapons dominating.

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                            • i just want counter play.

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