Sorry for being a negative nancy, but this should've been in the game to begin with, along with all the other free "DLC". Maybe if all that content was in the game to begin with, I wouldn't have gotten burned out on Halo 5 as soon as I did.
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Agreed, but I personally don't mind. I'm glad they took the time instead of releasing a broken mess. A game like Halo 5 and it's story, combined with a launch like the MCC would be catastrophic lol.
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I think forge, btb, griffball and infection should have been at launch.
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Modifié par bFLY : 9/7/2016 8:36:59 PMGamers: We are bored, give us more content. Devs: OK, here you go. It's free, enjoy. We will have more on the way later. Gamers: fůćk you, all of this should have already been in the game. *Rinse and Repeat a few months later **
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Man you nailed it spot on.
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I'm not one of those gamers, sorry.
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Modifié par bFLY : 9/8/2016 1:40:18 AMOf course you aren't.
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I'm really not. Everyone seems to make the misconception that I'm against free content. I'm not. I'm against cut content, free or otherwise.
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But why would they hold it back and give it for free later unless there were simple data constraints not fixable before launch? If it was paid content, then you have a right to be angry. To be fair, the forge was already far more extensive than any other to date. Now they're adding more, and you're angry for it.
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[quote]But why would they hold it back and give it for free later[/quote] To retain user interest. Halo 4's population died off instantly, they didn't want same thing to happen to Halo 5. Free updates keep players coming back for more.
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Modifié par bFLY : 9/8/2016 3:42:14 PM[quote][quote]But why would they hold it back and give it for free later[/quote] To retain user interest. Halo 4's population died off instantly, they didn't want same thing to happen to Halo 5. Free updates keep players coming back for more.[/quote] Let's pretend that's true. I don't see that as a bad thing necessarily. I'd rather get a lot of free content over the course of a year, than get all of it in one day, and be bored in 6 months or less. It's marketing that's meant to keep us interested in the game for a longer period of time. You know how most gamers today are. They power through content, play it 4+ hours every day for a month and then burn out after a year, but usually after half that amount of time. It really doesn't matter about content quality, people still burn out, get bored, and demand more. I think that 343i and other devs could be trying to solve that problem maybe? It's a plausible idea for sure, I can see why you'd think that. In reality I think they just weren't done making the content. Being a huge company with millions of dollars on the line I'm sure they had plans for pretty much all this stuff months before release (that's why you may have seen subtle and maybe unintentional hints about it way before release). Big companies plan everything out way before release to determine costs, deadlines, etc. I think they release things as they are finished, which is why forge wasn't there at launch. I'd rather you take your time and make polished, working content, than try and rush and get it all out to appease fans, and the content is broken. We've seen that happen in too many games.
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I'll let 343i know. Next time they'll just charge you for it, since you're obviously so against free content.
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I'm not against free content, I'm against cut content. -blam!-ing Christ, learn to read.
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There's a difference between "cut" and "in development". 343i had to meet release schedules, so they held off stuff like Forge to make sure it was high quality when it launched.
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Halo 4 had more content at launch than Halo 5, and Halo 5 spent an extra year in development. I don't believe it was harder to make anything in Halo 5 than it was in Halo 4.
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Yea, but halo 5 had a much bigger campaign. Nearly twice the size of Halo 4. Even if a couple of the missions were mostly walking, that's still levels that they had to plan, design, create, and test. Halo 5 had warzone which is bigger than almost anything in halo 4 besides the campaign, and introduced all new mechanics, ranking, and game types as a part of it. Also 343i was finishing up the huge, complex forge that we got a few months after launch. There is also quite a few more weapon, armor, and equipment variants available at launch in halo 5 than at launch for Halo 4. All that stuff could be what required an extra year. Halo 4 had a campaign nearly half the size, a vastly reduced forge compared to halo 5, custom games (I think, Im just going off memory) and maybe 5 more multiplayer gametypes at launch than halo 5 did at launch, that's it. Halo 5 launched with most of the main multiplayer gametypes excluding Griffball, infection, firefight (only because it was saved to be turned into warzone firefight) and maybe a few others like BTB if I remember correctly; and a file browser in game. Otherwise halo 4 really didn't have that much more content than halo 5, it just had different content. It only makes sense that a bigger game with more new things to add would take longer to make.
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I don't think all of it. But a ton of it should have.
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At least everything up to Warzone Firefight
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Agreed, I think it's easy for the Devs to forgot that while Campaign and MP help keep a good population it's the Forge community and Custom games that keeps the population. While I am loath to compare just look at Halo3, halo5 may not be doing bad population wise but 3 kept a large strong population for years thanks to forge and custom games. Also sheer fun, I mean I love Halo5's MP etc as much as the next player but everything is SUPER competitive and try hard. Where's the fun gone? Just fooling about with some mates having a laugh. While there are occasions of it in H5 it's the most competitive and least fun orientated Halo to date.
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Halo 5 did launch with a dismal amount of MP content. Base Forge should have been present at launch, as well as social playlists. Maps and what not have always been added after the fact in the franchise, so those aspects of the free DLC were fine. This new in-game custom game browser and the many additions to Forge are fine as after-the-fact DLC, but base Forge should have been there to start. In a perfect world Halo 5 would have launched with everything it has now and what is still to come, but the world isn't perfect. Realistically, it should have launched with more than it did, but asking for everything all at once is probably too much.
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Base forge should have definitely. But all this extra stuff didn't have to be.
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What? That could be said of the DLC for any game. A lot of the features in Forge are things that were added to the base game after release, just as would be the case for literally every other game.
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No, Forge and its various facets were not whipped up after launch. That's not a DLC.
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Anything this Forge has that the others doesn't does not need to have been there at launch. Only whatever previous versions of Forge already had should have been.
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Whatever the team had prepared before launch should've been in at launch.
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Which clearly doesn't apply to anything they've added since launch. Otherwise, it would have been in the game at launch.