In what way is it too much, it does not kill, other vrenades can kill instantly, we use two perks in which we could use other perks to justify the length of it, and if we are talking of range on grenades, then i know they have a large range but so do tripmines, lightning, arcbolts, axion bolts, vortex grenades and solar grenades, so what is your point? Nerf the range of almost all grenades
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The Firebolt grenade alone makes a whole 3v3 team lose ground, with not much skill required. Face the fact, everyone knows how strong they are in 3v3. THAT is why they are too much. Trip mines have a very compact damage, not much range, and an angular damage capability of only 5*, not the 360* damage of FIREBOLTS.