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Modifié par archarmonic : 3/21/2016 12:37:49 AM
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Let's get this straight... TTK was good.

I remember. I remember the forums. We liked it. I promise you we liked it. TTK wasn't bad. Kings Fall We liked it. We really liked it. Just because you've gotten bored of something, doesn't mean it was bad. Clearly that means it was good. We liked the new subclasses, we liked the new weapons, we liked the new armor, we liked the new story and more like able characters, we liked the intrigue.... It got great reviews. It just got old, that doesn't mean it was bad... Just clearing that up. Edit: just came back from a business trip, surprised to see how much attention this has gotten lol Apparently I need to clear something else up. When I say "we" I'm obviously talking about the community in general, of which I am a part, [b]which means I can use the word "we".[/b] Of course there were exceptions. Edit 2: I can't believe I have to explain this. I'm not speaking [b]for[/b] the community. Im stating the way the community (in general) reacted. Im not giving my opinion. I'm saying that TTK got favorable reviews by critics, on the forums, on Reddit etc. Some people didn't like TTK. I didn't say everyone liked it. Look I get it, some of y'all disagree with me, and that fine, give your opinions, discuss... Just don't be moronic about it. Everyone who has responded with "you don't speak for me"... I didn't. Edit 3: also good = okay in my opinion. Not great. Not shitty. So I agree with those of y'all who are saying that it was just okay.
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  • I think the game was fantastic in year 1, and still is in year 2.

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  • I'd rather have year one back. At least I was rewarded for my time back then

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  • You joking Right?

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  • The Raid and lore were good, not great, but far better than the previous expansions. The weapons for KF, excluding the Terminus and sniper, were complete rubbish. The strikes were alright, but they've been overused to the point that most people hate them. The new light system is a huge mess, they had a good thing going with PoE, maybe a fusion of the ideas would work? They've made more gear, and content, irrelevant than they've added, which is a mistake. This wouldn't have been so bad had they not said that every piece of gear we get "builds our legend" and that they didn't want us to feel like we wasted our time. All I can hope for is that they'll learn from their mistakes and make a better product in the future.

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  • Modifié par Gaheris : 3/21/2016 2:35:14 PM
    It was good, lots of new content and quality of life improvements. But it became stale really really fast. We quickly realized that the dreadnought wasn't as deep as promised. Court of Oryx was a total flop. Time gated stuff like the Sleeper Simulant quest which was a letdown. Plenty of data mined stuff not currently in the game. Terrible drop rates for crucible and Iron Banner. Triple RNG in the raid. Lack of ways to get to 320. Lack of 320 items to fuel the infusion system. Underwhelming raid weapons. Terrible Nightfall drops and no xp buff that made one of the most praised activity in year 1 obsolete. 3 of coins made exotics and Xur worthless. Class items with a light level and not affected by shaders. Items dropping at a light level way under your current character light level. All in all it took them way too long to update the game and the whole year 1 content that they took out in the blink of an eye. They took so much content out that TTK didn't last long. Don't forget that Destiny launched with barely any content at all and it's only with HoW that we felt we had "enough" stuff to do. But they had to make everything irrelevant which was a terrible, terrible move. You don't ever do that unless you either provide enough new content to last 6 months instead of 3, or if you have a plan to bring new content sooner, or if your old content is somehow still worth shit to keep the player base busy.

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    3 commentaires
    • Who cares how good it was at this point. For me destiny is dead still fun but just same old stuff.

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    • No. Idk why people are acting like TTK is the best thing since Netflix when it isn't even that good. If any other game tried to pull a Taken fail they would be getting bashed right now.

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    • The quests like Sleeper Simulant were pretty lackluster. The dreadnought was kinda small and court of oryx was under utilized (it gave pretty good loot for people under 300 light) but the storyline was pretty good and the subclass quests were -blam!-ing awesome, also the side quests like paradox and the wolves of mars were interesting for sure, some super cool exotics like Zhalo and the exotic swords. I thought the raid was interesting but Golgoroth, The Warpriest, and The Daughters all have very similar mechanics. But i think the Oryx fight is very well thought out. Challenge modes are meh, they dont add anything to the raid. But overall the talen king was really good for the first 3-4 months, then it got stale.

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    • TTK [i]was[/i] good for a few weeks, until the glaring lack of content to go with the amount of end game content that they made obsolete became more evident. One relevant raid with extra layers of rng added because there's no other raid to do for current end game gear, microtransaction and events to push silver sales, whether people think ttk is good or not, year two is a definite step backwards from year one.

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    • I loved/love TTK. I woke up at the crack of dawn, had some pizza and a soda, played and enjoyed every moment. The Taken King is amazing (In my personal opinion)

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    • [u][i]The Good[/i][/u] The story and cinematics were great. New subclasses and interesting weapons were a nice addition. Quests and exotic quests helped keep players busy. Hidden sidequests in Lost to Light and Paradox were awesome and I wish there were more than two missions like that. [u][i]The Bad[/i][/u] Old Year 1 strikes and raids made irrelevant, which killed replayability. Skill-based matchmaking. Terrible loot drops in Iron Banner and regular Crucible. Double RNG on raid gear. Double RNG on Trials guns. Poor weapon balance and lack thereof.

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    • Yup. Everyone was going off about it when it came out, and now they pretend it's the worst thing ever.

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    • The only complaint I have about it was they way it rendered all the content that etheric light had made relevant, irrelevant

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    • I was quite happy with the 2.0 revamp and TTK. My one major issue was the the drops. The grind was more fun in the old raids because most of us were still missing some weapon or gear. We each had our own Moby dick if you will. With KF most of us got one of everything early on so there was no "white whale" to chase. Just slightly better versions of things we already got.

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    • It was brilliant but poorly priced

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    • I really liked it, lots of fun. But the thing that got me was the lack of information. Yeah sure they've given out [u]some[/u] info now. But its a little lacking .......

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    • This game used to be so fun to play with my friends. Now nobody plays it really on my friends list. TTK was good when it initially came out. But it's like RNG got 100000000xs worse since its been out. It's atrocious. I hope they fix it when the new update comes

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    • The content was really good. Story....NPC characters.....subclasses.....great! The loot structure, death of the Nightfall and nerfing of rep was bad. The decision to make a Halloween joke, Sparrow Racing and a 1 week doubles playlist the only new content between September and April was awful. I had a team of four/five friends that I played with very consistently since Year 1 and we all stopped playing in January. I will play when the update comes out, but I'm afraid they are done, which means unless there is PVE matchmaking, I will be done as well. The only thing I play is Iron Banner now. And if it is ever on Rift again, I won't touch it.

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      1 commentaire
      • They drops rates on kings fall was my only gripe.

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      • I still like it. I wouldn't play otherwise.

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      • Liking something when it is new is par for the course. A true test of quality is time. I likely said I enjoyed Kings fall first time round, but on second go through, eh. Kings Fall sucks. TTK was certainly an improvement, but then it didn't really need much to improve on year 1 in most areas. Funny thing is, they ruined the best part of year 1, the guns. TTK guns suck ass.

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      • No because it fell flat.

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      • I liked new subclasses, more story/cutscenes, swords, new raid, hidden exotics (black spindle) but i wished there would be more secrets to reveal, but thats it? Everything els was mediocre or bad, all raid guns are terrible compared to old ones, no elemental primarys, matchmaking went even worse, bad gun balance (almost always been bad), bad loot system/rewards, y1 cutted away, etc. TTK is ok but not great

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      • I like some of the new weapons as I haven't gotten all and am taking a break for a while and I liked the new story but I wasn't a fan of the raid I wasn't wild about the new armor and class items and I hated that class items now affect light level because some of the common hunter cloaks are the best

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      • Modifié par PhraustStryke : 3/21/2016 12:25:50 AM
        [quote]I remember. I remember the forums. We liked it. I promise you we liked it.[/quote] Your opinion not mine. Do not speak for everyone when you are stating your own opinion. [quote]TTK wasn't bad.[/quote] TTK was new and that's it, [i]was[/i]. [quote]Kings Fall We liked it. We really liked it.[/quote] Again stating your opinion as ours. I. do. [i]not.[/i] like. KF. [i]at all.[/i] and there are many reasons why. [quote]Just because you've gotten bored of something, doesn't mean it was bad. Clearly that means it was good.[/quote] We got bored bc we knew this was it. In yr 1 we knew, [i]we knew,[/i] we had two more dlc's coming down the road. We had something to look forward too. That kept us engaged however, when TTK dropped that was it. Until we heard about the April update anyway. [quote]We liked the new subclasses, we liked the new weapons, we liked the new armor, we liked the new story and more like able characters, we liked the intrigue....[/quote] I'm going to break this down. Numbers don't lie a lot of players used Sunbreaker when it came out because it was new. It was a great subclass finally titans got some love. Then bumgie logic nerfed it to the ground. Saying that our numbers show that Sunbreaker is has the highest kill count of all the subclasses so it's gettting nerfed. Well yeah bumgie it's getting a lot of kills, it's [i]new[/i] ppl are still getting a feel for it. Hell still getting a feel for the other two subclasses two. F*** the kill count, give it enough time for players to use the other two classes a little before you nerf one of them. No, no, now that it's more balanced the other classes are getting kills too now. So we made the right decision. [i]No[/i] bumgie you did not, the other classes are being used in reaponse to you nerfing the piss out of the Sunbreakers. We [i]had[/i] to try the others out. The new weapons, we again [i]had[/i] to use because 2.0 came and knocked everything down that we liked. So to get stronger we had to store or ditch our favorites. The Sleeper? The "Oh so amazing weapon that is going to replace Gjallarhorn. That is going to be found piece by piece to have a quest, a journey, an adventure to discover it." Yeah that weapon that many many players sought after clawing at every nook and cranny for any sort of clue or detail for weeks. Just to find out it was all wasted because it was simply time locked the whole time. Yeah that great weapon? Oh wait there is Black Spindle that was also time locked. Just to see that one nerfed because "it dropped at too high of a light level." Ok, ok, well what about the raid weapons? What about them. They suck, stat for stat the Quilliam is the IB HMG. The differance is that Quilliam can reload when not in use. None of the primaries have elemental properties. Which [i]did not[/i] make them so powerful. What you think just because fb was arc [i]that[/i] made it powerful? No, if you compare stat for stat it was a [b]beast[/b] all on it's own. It just so happens it had an arc element tied to it. Which made it useful in NF's for the burn bonus. People used it bc it was already powerful, the arc was just the whipped cream on top of the sundae. The new armor? Two words, double rng. 'Nuff said. It's infusion fodder and nothing more. As a collector you can go ahead and get the raid set up to 320 even. However even bumgie said that the gear would be unique enough for many players to be their own special snowflake. Yet if you find something you [i]actaually[/i] like you need to buff it to 320. Yet by the time you do, the stats aren't going up, only light. Some piece of gear will have better stats when dropped at a 310 vs when you got it at 265 yet you like the 265. So you got it to 320, but compared to some other gear you actually are hurting yourself stat for stat. So if you want the best you still [i]have to[/i] wear raid set dropped at 320. It's easy to check this. Get an exotic from xur at 280, compare it to a 310 of the same thing you got in a drop or engram. Compare the stats, the 310 will be better. Now you are looking at me like, no s*** Sherlock it's a 310. Ok, now buff the 280 up to 310 and compare the stats again. The original drop at 310 will [i]still[/i] have better stats than the buffed 310. Now roll the buffed with glass needles, see the spike in stats now that they are rolling on a 310 scale and not a 280 scale? Now we can't roll legendary armor now can't we? So we have to find a drop at 320 for the best of the best stats. So much for unique snowflakes bumgie. New story? More like story period. We still have more questions than answers. What about the stranger? What you think we forgot about her? Who the hell is Nokris? We had to read f***ing grimoire cards to find out the prince survived. What the f*** happened to him? Where is he? If he survived did the queen? Who the hell is the nine? Oh and [i]and[/i] if you read the Saint-14 card the vex, [i]the vex[/i] fought alongside the exo! So they what, we our allies once? What the hell happened there? Yeah still the same on that holes in the story since year 1, if not new ones. More likeable characters? The characters were always there, now there was character development and interaction between them in TTK. Hole. Lee. S***! You mean something that should have already been there in year one then built off of in year 2? Oh what about our guardian, he or she had plenty to say in the year 1 story just to not say [b]a single word[/b] in all of TTK. Fell short on that one bumgie, what is our guardians thinking if they don't speak? We don't interact with jack, no dialogue or response ques whatsoever. Unless we want something from someone like a quest step or an item, our guardians don't talk to anyone ever at all. Except in the year one cutscenes. Intriguing because it was new, then it got old. [quote]Just clearing that up.[/quote] My words exactly. [quote]Apparently I need to clear something else up. When I say "we" I'm obviously talking about the community in general, of which I am a part, [b]which means I can use the word "we".[/b] Of course there were exceptions.[/quote] Then please speak for yourself in the firstplace. Nothing wrong with voicing your opinion as long as it is yours. Keep the rest of us out of it by not speaking for us. If other agree great, if not, they will say so.

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        6 commentaires
        • Yea I agree. It was hood, a good step in the right direction, very promising for the way future expansions would be going. It just ran its course. And pretty early too.

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