JavaScript is required to use Bungie.net

Alerte du service
Destiny 2 sera temporairement mis hors ligne demain pour une maintenance programmée. Cliquez ici pour consulter le statut du serveur Destiny et les mises à jour.

#feedback

5/17/2017 4:37:18 PM
13

Endgame gear needs to be worth the effort it takes to get them again.

With D2's reveal on the horizon, I just thought I'd throw this comment out there. Endgame gear (raid/nightfall rewards) need to go back to being elite-tier, grind-reducing rewards like they were in Y1. Presuming that Bungie does the right thing and separates PVE from PVP, my next greatest interest is whether the endgame rewards are going to be worth obtaining. Largely speaking, with the exception of a small number of pieces, there hasn't been ANYTHING in Y2/Y3 that is going to make a significant difference in your play that ISN'T available by quest (G-Horn, Icebreaker-ish, ToM) or by side mission (Spindle). Raid gear has really been devalued and is at worst, nothing more than infusion fuel, and at best, only on par with other weapons offered elsewhere. In a game as repetitive as Destiny is, it only makes sense to make the endgame offer us some truly amazing, OP, grind-reducing rewards like we received in Y1. Destiny, by its nature, is a really repetitive game. Bungie tries to get us to do the same or similar kinds of content forward and backwards and sideways - and if they could, I'm sure they'd make us do it upside down too. But after you do all of that hundreds of times, and after you've been through the endgame hundreds of times, all of that gets REALLY old. Actually, it probably got old WELL before then, but you were probably chasing after something you didn't have - AMIRITE?! The problem is that if doing the endgame yields no reduction in your grind in other phases of the game, the game is just going to get tedious and boring, REALLY fast. That, IMO is the problem with Y2/Y3 of Destiny. By the time you get near max light and have done all your quests, doing the raid isn't going to yield any benefit that will result in you feeling OP or reducing your grind in other phases of the game. At that point, the game gets stale, boring, and tedious much faster than it did in Y1. Sure, it was harder to obtain things in Y1, which kept us playing longer in general, but once you got those weapons, the endgame gear made a HUGE difference when compared to gear obtained elsewhere. Once we had everything, we kept playing because it was then fun to USE the endgame gear in other phases of the game and see how ridiculously powerful we had become. This had the effect of making the game more replayable and more fun to play - because you [u][b]effectively removed the tediousness from the game and changed the nature of the grind[/b][/u]. No longer does the same strike take you 10 minutes to run. People who keep saying "PVE is too easy already, make it more challenging" are missing the point here. The point of playing PVE is to become OP - for a time, until the next DLC hits and then the challenge starts all over again. The game doesn't remain a challenge because you have removed the OP weapons - it just remains the same tedious grind. Regardless of how hard or easy it is, it is still [i]repetition repetition, repetition[/i]. If you try to preserve that sense of challenge, you eliminate the sense of becoming OP - which again, is why people play PVE to begin with. Moreover, it makes more sense to keep the kind of guns that reduce your grind as endgame (raid/nightfall) rewards only. If you want to be the champ, you got to beat the champ - right? Well the raids and nightfalls have always been the most difficult PVE content and the crowning accomplishment for PVE-oriented players. So it only makes sense to have to overcome these challenges in order to go from ordinary to OP. Anyways, that is my 2 cents. Feel free to agree or disagree - just keep it respectful. Bottom line is I want to see raiding actually be worthwhile in D2. It's going to be really hard to get excited about it if its going to be more of the same we've had the last 2-3 years.
English
#feedback

Langue du message :

 

Modifier
Prévisualiser

Jouez selon les règles. Prenez une minute pour lire notre Code de conduite avant d'envoyer le message. Annuler Modifier Créer l'escouade Publier

Afficher tous les messages
  • The raid gear from WotM was the best iteration yet - all of the armor bonuses are solid and certainly make the raid easier. The guns are much more powerful than "vendor trash" found elsewhere. (The scout and auto are extremely powerful.) The raid itself was the right length and difficulty. The biggest improvement was the token system used for either extra drops or rerolling perks/stat combos with static stat %'s. THAT is what needs to be carried over to Destiny II.

    Langue du message :

     

    Modifier
    Prévisualiser

    Jouez selon les règles. Prenez une minute pour lire notre Code de conduite avant d'envoyer le message. Annuler Modifier Créer l'escouade Publier

    8 commentaires
    Vous n'êtes pas autorisé(e) à visionner ce contenu.
    ;
    preload icon
    preload icon
    preload icon