Speaking as somebody who has only played for a couple of months, what I can tell you is that I personally don't mind the presence of PvP, but forcing people to play the BS is - well - BS. The quests, so many of them involved the stupidity of the Crucible, and force people to play variants of the game that are terribly designed (Rift), terribly executed (Clash) or peopled with nothing but hard-core kids who washed out of CoD (any Crucible.)
Now, before the usual "well you just suck at PvP", yeah, I do. But the thing is, the people who say that wouldn't last ten seconds in a raid, they know it. What the problem is here is that Bungie is trying to satisfy *ALL* players rather than focus on the (vast majority from what I've seen, of) players who prefer PvE. Hell, the whole reason I love Destiny is because it's primarily co-operative. To screw that up with something as terribly executed as Crucible is disappointing enough.
To force it on us with s**ty quests is almost enough that I didn't want to play anymore. Especially because of the idiot I know is reading this post that will post "git gud sun"...
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Modifié par Kone19ps : 12/27/2016 6:28:04 PMYou're exaggerating on the number of quests that require pvp and you're basically asking them to remove story. Quests with a pvp component have it because it makes sense in the lore. Taking away pvp quests or giving a pve option directly removes the story component of the quest
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i got full ornamented hard raid hunter gear and still know my way in the crucible so that point is just invalid xD
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I lasted about 5 Oryx raids- then I said- what a waste of time.
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Play half the game, get half the loot. Makes perfect sense to me. There's no reason to cut yourself out of half the content, just because you lack the thumb skills to compete. Crucible is designed to reward even the worst players. The logic that you can't be good and enjoy both parts of the game is idiotic. Plenty of people do the raids, and trials with success.
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Maybe some people would prefer not to have their ass handed to them in crucible, regardless of whether it gives them loot. And 90% of the time, RNG lets you down. Which leads to more ass handing, and so on so forth, you end up feeling kinda bad because skinny pale 12 year olds who don't know the word 'outside' kicked your ass in a video game.
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And plenty don't. The point is that the quests force you to go into Crucible, and your logic, by the way, is fatuous. If you want the Chaperone, for example, you have to get a positive K/D in Crucible with it. Which - for many players - is unlikely. This is my point: if Chaperone were a good weapon only for Crucible, then I would say "okay, I won't go for that one."
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Modifié par Kone19ps : 12/27/2016 6:29:38 PMThe lore of chaperone is in pvp. That's where it's quest belongs. But I'd like to see a list of all these quests you're forced into pvp for. Thorn, chaperone, swords, and subclass mastery quests. What else?
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You can equip last word right before the end of any crucible match your team wins and get around 3% quest completion. I kept getting up around 70-90%, then having a bad run and dropping back down, then someone told me this. It works, but takes some time. I know it's not the point of your argument, but if you want the chaperone..... 😉
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The exotics that i'd consider important for end game pve don't require crucible. Things like ghorn, outbreak, sleeper, spindle are all pve only quests. There's no must have exotics that require crucible play. If you want to be a completetionist, and collect them all, it still makes sense that you need to play both halfs of the game. The sbmm makes a positive kd doable for just about anyone.
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Agree with your first part; STRENUOUSLY disagree with the second about SBMM. BUT!!! I will not turn this into a whinge-fest about SBMM vs. CBMM...