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Destiny

Discutez de tout ce qui concerne Destiny.
4/18/2016 12:53:37 PM
75

Face it, Supers are not so super.

There are only two Supers worth using in PvE. Shadowshot and Ward of Dawn. The rest are either decent, or just plain bad. Stormtrance, Radiance and Hammer of Sol are decent. Because they can actually kill full-health Majors within one Super charge. The rest are just sub-par or just bad (Golden Gun, Nova Bomb, Fist of Havoc, Arc Blade). Either they don't do enough damage or they're far too risky to use in most situations. When was the last time you killed a full-health Major (not counting Dregs or Thralls or any low-tier mob) at the recommended Light level level with these Supers? Almost never? Maybe just sometimes? There is literally no harm in increasing the damage of Supers because Supers are one-hit kills in PvP anyway. See, Bungie? It's just like you wanted, right? You want to be able to apply changes to both PvP and PvE because you're too lazy to apply the changes separately, right? Well then, buffing Super damage should be right up your alley! And by the way, these are the only Supers that can (almost) down Skolas in the Queen's Ransom mission during Daily Heroic: Stormtrance (if you use Landfall, Transcendance and Electrostatic Mind) Hammer of Sol (if you use Scorched Earth and Fire Keeper) Shadowshot (if you shoot Skolas with enough heavy ammo) Ward of Dawn (if you use Weapons of Light and Illuminated, and then proceed to shoot him with enough heavy ammo) [Keep in mind that for Shadowshot and Ward of Dawn, you must shoot him with weapons, so it's not really a fair comparison. Which, in that case, only two Supers can take down Skolas] The rest can't even take down a quarter of his health. Doesn't that tell you that something is clearly wrong? Did Bungie decide the damage values of the Supers with a random number generator?
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