Defeat a priority target to create a weakening + Invis Cloud, like what we can already do with our Snare Bomb and Trapper’s Ambush???
So really, all it is is a weapon stat buff and enhanced ability cooldowns, which really has to make a big difference or this entire Aspect is just a complete waste of an Aspect slot.
Like genuinely why would we use this over the other Void Hunter Aspects?
Compare that to Titan’s getting to really use the amazing new Bolt Charge mechanic with their barricade, or Warlock’s getting an Arc turret
They actually get new stuff, while we Hunters just get something we can ALREADY DO with another, better Aspect. And for an Aspect to buff weapon stats and ability cooldowns, it has a be a big buff to make it worth the slot.
EDIT: Just tested it, and ye, the ability cooldown it gives is hardly even noticeable. Like, bruh, what an immensely useless Aspect.
To really put into detail how bad this Aspect is:
You have to kill a RANDOM enemy, which could be very troublesome in endgame activities, THEN you have to run over that enemy’s corpse to actually get the buff, which is even more troublesome in endgame activities.
Why do all that when you can just use your Dodge Ability with Vanishing Step, or chuck a Snare Bomb at your feet with Trapper’s Ambush?
You also can’t even decide where the weakening cloud goes like you can with a Snare Bomb.
And like I said, the ability cooldown buff is next to unnoticeable, and it was the only saving grace this Aspect could have had.
Only way I can see it being viable is if you manage to constantly chain priority targets and smoke clouds.
-
My buff would be something like: - Marked PvE combatants take 25% increased Void damage. - Entering a smoke plume grants a period of increased grenade and melee regen. (+10% PvP, +40% everywhere else)