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Destiny 2

Discuss all things Destiny 2.
12/4/2022 11:22:21 PM
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Rumble, Control, and Clash need to stay permanent. Been a staple In directory since D1.

I understand shrinking player pools, and the need to consolidate playlists. I'm telling you right now visually; I would get a testosterone shot if Bungie went back to old roots and just put up D1 pvp director. Yes combined arms, look you made a map for it, Disjunction. Right now it's an atrocious map. D1 was very Reach-esque style and needs to return. Instead of nerfing weapons, buff others to make them a viable choice instra
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  • I agree 100%. I can’t believe they got rid of Rumble. My rumble career ends at 5195 games 😐

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  • Bring back supremacy and alternate between control-clash-supremacy in regular old crucible like it was in D1.

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  • Bring back big team battle.

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  • I agree as I play a ton of rumble

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  • First off, “buff don’t need” leads to power creep, so no. Secondly, they’ve streamlined the Crucible playlists multiple times before when there were big changes to matchmaking or lulls in PVP player population. It’ll likely expand to more options after a year or so, just like the other times. Also, they haven’t been a mainstay since D1 since they’ve been removed before so

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  • Honestly just need to do a Multiplayer Directory similar to Halo Reach or COD MW2/MW3. Truly believe the menus for those were best for all multiplayer arena games. You can enter a pool of what mode you want to play and you have a choice of either voting for a map you want or veto the map that is already up. Then players would be able to literally play what they want to play and all that seasonal stuff can stay as is without changing up the menu because everything is already there. All that would be left is to make maps according to the game modes/weapons so there can be an even playfield for close/mid range and mid/long range. Personal Opinion but I would rather have the old scoring system of Destiny rather than the new scoring system of Destiny 2. The difference between the two systems is in Destiny 2 it’s based off kills and objective from a counter of 1,2, or 3. The first Destiny scoring system although I have no idea what it was per say it was more so of an Everything you do matters from kills, objectives, revives, super kills, ability kills…etc. Scoring wasn’t a plain old kill x amount of players it went up to like 20,000 score for whatever you do. Sorry didn’t mean to reply like this boss 😂

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    • In my opinion the problem is the rotator should be daily and not weekly… more variety more often.

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      • Rumble will be back within the year, this isn’t the first time they’ve done this. I’m just happy that Comp might be getting some love

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      • [quote]I understand shrinking player pools, and the need to consolidate playlists. I'm telling you right now visually; I would get a testosterone shot if Bungie went back to old roots and just put up D1 pvp director. Yes combined arms, look you made a map for it, Disjunction. Right now it's an atrocious map. D1 was very Reach-esque style and needs to return. Instead of nerfing weapons, buff others to make them a viable choice instra[/quote] The shrinking player pools come from slowing down ability charge Nerfing of weapons and gear. Taking away of mods like killing hive gives heavy.(this game needs to be speed up not slowed down) Lack of dedicated servers. And the biggest one The biggest one Upcoming announcement of Consolidating playlists When an FPS Consolidates playlist it means the game devs Expect the game to die soon so they put it a form of holding action. The moment we consoldiate the playlist PvP will be a graveyard. As someone who plays mainly PvE unless I get the hankering to shoot something that can actually shoot back, and then I jump in PvP. I won't be doing that no cause no I'll get any of Control, Clash or Rupture m Just like Games like Splitgate, games with potential, and capabilities, they died because they told players your choice is less important than loading times I will never complain about having to wait to matchmaker properly, "anything worth while takes time, if not, they are trying to sell you something," is something my dad has taught me since Day One. And honestly much like the majority, of the playerbase, we have spent the last few weeks trying to find new games to replace the itch of Sci-fi space shooter, don't get me wrong the picking are slim but they are out there. I view Consoldiating Playlists rather than bringing Three Seperate PvP nodes and letting the game time to grow its PvP population would have been the better business desicions. [i]At the beginning it would have been longer loading times, but than after a few weeks-2(or 3) months we would see the rise of PvP Population higher than it currently is. And it would be more consistent rather than having it jump in certian weeks (CLASH WEEK is the highest point in PvP population btw,) we would see a consistent PvP population start as people had access to the Game PvP Nodes in the Form of Crucible Nodes all the time. [/i] I like rupture over control and that says something cause I love game modes that require teamwork but as Control is treated one of two ways 1.Fight for objective (FUN GAMES) 2.Me and someone else scramble desperately as we tank our k.d ratio, (sacrificing moments to get kills, or even purposely die capturing a command point so they have to sit still and flip the Command Point,) to constantly have more capture than our Opponents. And honestly D2 Control has made me hate Hardpoint in any video game. I won't be playing PVP and I'm not the only one saying it PvP will be an even worse Graveyard

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